Posts for Bisqwit


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Argh, I forgot to regenerate the subtitles. I will revoke the torrent immediately. I'm sorry if there is A/V desync. I had little time to concentrate on syncing it.
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406 means no acceptable variant. It means your default language settings don't include Japanese or English. Or they include both at the same priority. The server should be giving you a list of choices, but it's possible IE is eating the page and giving you its own helpful page instead.
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Truncated wrote:
Who / what kind of program is Kakasi?
http://kakasi.namazu.org/ It's a dictionary-based kanji/kana/sjis/eucjp/iso2022jp to romaji/kanji/kana/ascii/sjis/eucjp/iso2022jp converter.
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A nice article :)
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?H?e?r?e?'?s? ?w?h?a?t? ?K?a?k?a?s?i? ?t?h?i?n?k?s?.? ? ? ? ?g?e?n?s?h?i? ?b?a?n?g?o?u? ?1?1?2? ?n?o? ?g?e?n?s?h?i? ?,? ?r?a?k?u?s?h?i?n? ?g?a? ? ?g?i?r?u?b??t?o? ?h?a?k?a?s?e? ?n?i?y?o?t?t?e? ?h?a?k?k?e?n? ?s?a?r?e?t?a? ? ? ? ?a?i?a?i? ?,? ?h?o?t?t?o?s?h?i?t?e?i?r?u? ?h?i?m?a? ?g?a? ? ?a?r?u?n?o?k?a? ?.? ? ? ? ?y?a?t?s?u? ?r?a?g?a?s?o?k?o?m?a?d?e? ?k?i?t?e? ?i?r?u?z?o? ?.?
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Number five in Japanese is "go". Go means a few things: five, to be clear/cold/skillful, language/word, game of Go...
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Blublu wrote:
"chestnuts and squirrels"
That's from Oruchuban Ebichu.
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Generally, I prefer take-damage movies over no-damage movies, but in some cases (Batman for example) when a no-damage movie is really impressive (instead of just an arbitrarily chosen goal) I choose the no-damage version. I prefer take-movie movies especially when health is a clearly limited resource - when the author must be creative and intelligent to judge where to use the resource and where to save it.
Post subject: Re: Publishing taking damage vs not taking damage
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I prefer to avoid this question completely and to not have many different movies for the same game. Of course, I can't decide what people are going to submit.
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Seppel wrote:
Perhaps it's your amazing sound pack, Mr. 12, that is making the midis not sound accurate. Probably 95% of the non-remixed songs on VG music are 100% accurate. I have heard a few that manage to leave out an entire track or two (ie. Sonic 2 Final Boss, none of the four that are up there are 100% accurate).
I also have got the impression that a high percentage of separately created MIDI files (as opposed to machine-made conversions) mimicking the actual music from a game are significantly less than 100% accuracy. The most disturbing thing is that they often have wrong notes/chords. Either the authors have been unable to identify the notes that the actual song contains, or the author has chosen different notes because their soundfont contains bad-sounding samples for the right notes.
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You should verify that your movie beats the existing records. Stop the movie exactly at the moment the rim turns into a smoke cloud at the end of level (use SLOW motion - be really precise about it). Take note of the number of frames your movie now has. Then do the same for the fastest movie (currently Alexis Neuhaus's movie). Compare the lengths (number of frames). If your count is bigger than Alexis's, do it over. :)
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Not bad. Although, it looked like you had some miniscule excess waits on the world map. I'm not sure whether they were as short as possible.
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12Motion wrote:
Oh well... in that case maybe just a movie one one run on expert mode would suffice?
I agree.
Post subject: Re: Error submitting a movie
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Fixed.
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Anyone can download MIDI patches (instrument sound packs) for free from Internet. Tne bigger they are, the better quality they usually are.
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Also, forcing a background music on a webpage is an efficient way to annoy great many, effectively having them come back never again.
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FozzBozz's strategy warps from the forest boss into the rocky world boss and from that boss into the last boss. Yes, it involves dying - after you've went through a wall.
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DJ_FozzBozz came up with a glitch that can teleport the character from a boss room to another. He created a movie with VirtuaNES. It had room for improvement, so in addition to telling him how to improve it, I started playing it myself.
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Bob Whoops wrote:
Why would you want to turn spc into midi?
For listening with MIDI players, with possibly higher quality samples than in the 64k SPC file? I've created some SPC-MIDI conversions, but it's mostly hand-labor because the samples-to-instrument mapping will have to be done manually. http://bisqwit.iki.fi/kala/miscmusic/spc/ Each file is of different quality.
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Sounds like a matter of ~20 frames.
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And Famtasia works too :)
Post subject: Problem with VirtuaNES movies
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There appears to be one serious flaw in VirtuaNES movie file format.
            m_hedMovie.Control |= Config.movie.bUsePlayer[0]?0x01:0x00;
            m_hedMovie.Control |= Config.movie.bUsePlayer[1]?0x02:0x00;
            m_hedMovie.Control |= Config.movie.bUsePlayer[2]?0x04:0x00;
            m_hedMovie.Control |= Config.movie.bUsePlayer[3]?0x08:0x00;
            m_hedMovie.Control |= Config.movie.bRerecord?0x80:0x00;
//          m_hedMovie.Control |= Config.movie.bResetRec?0x40:0x00;
            m_MovieControl = m_hedMovie.Control;
The movie file does not contain a flag telling whether the movie begins from reset. The emulator author has thought that the flag is useless, since the embedded savestate is always loaded anyway. This means that we have no way of verifying that VMV submissions aren't cheated. Possible undetected cheats include: - Movie fools the judges by appearing to be faster than it is, because it's anchored to a savestate. - The embedded savestate is hacked, influencing the game. This means that VirtuaNES movie accepting has to be seriously reconsidered.
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It's good news only after I get AVI recording working (or after blip creates and compiles a special version for me) :)
Post subject: Re: Speed or style?
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In matters of 1-2 frames, definitely style. However very often it's possible to accomplish BOTH if you try hard enough.
Post subject: Here's how I got VirtuaNES working.
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As many of you know, I haven't been able to run VirtuaNES because it requires Windows and DirectX 7 and the Windows emulator*, Wine, for my operating system of choice (Linux) does not run it properly. This is what happens. Wine complains that it can't instantiate class "3c305196-50db-11d3-9cfe-00c04fd930c5". As Windows gurues know, this is the "GUID" for IID_IDirectDraw7. Looking at the system registry file (system.reg) of Winex (a DirectX supporting version of Wine from Transgaming, nowadays known as Cedega), I found out something and decided to try. Taking model of existing lines in the file, I added these lines to my system.reg file:
[Software\\Classes\\CLSID\\{3c305196-50db-11d3-9cfe-00c04fd930c5}] 1094168877
@="DirectDraw Object"
                     
[Software\\Classes\\CLSID\\{3c305196-50db-11d3-9cfe-00c04fd930c5}\\InprocServer32] 1094168877
@="ddraw.dll"
"ThreadingModel"="Both"
I launched winex, and it worked! Not. This time the GUID for complaint was 25e609e0-b259-11cf-bfc7-444553540000. So I added these lines to my system.reg file:
[Software\\Classes\\CLSID\\{25e609e0-b259-11cf-bfc7-444553540000}] 1094168877
@="DirectInput Object"

[Software\\Classes\\CLSID\\{25e609e0-b259-11cf-bfc7-444553540000}\\InprocServer32] 1094168877
@="dinput.dll"
"ThreadingModel"="Both"
Voila, it worked! Not. The complaint did not go away. Winex started speaking of stubs. So I went and looked at the Winex source code, and clearly as it was, the dinput code was all just stubs. So I downloaded the standard Wine for comparison, and to my surprise, the dinput code was complete there. So I discarded Winex and installed the standard Wine and now VirtuaNES works. Not. The complaint changed again. So I went to have a look at how this Initialize() function works. To my surprise, all it did was that it returned an "already initialized" error code. So I changed the routine to return D_OK instead and recompiled Wine. I reinstalled the dinput.dll.so file and ran VIrtuaNES. Now it works. So what from now? Now I need to find out how VMV files are constructed and how to record video and sound from VirtuaNES. A quick test revealed that my existing method for Famtasia recording didn't work with VirtuaNES. It must be using some other system call than XPutImage. *) I know, Wine Is Not an Emulator, but it does not matter in this context.