Posts for Bisqwit


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This topic starting from the "Da Metroid" post. I joined the topic with this one.
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Kijitow wrote:
Wow. I just checked out their web sites and they have major issues. An entire section of the site comparing Bisquit to Hitler? What is wrong with those people?
Already discussed somewhere else. Now locking this topic - it had been inactive for a long time.
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I'm locking this topic. This thread is too active - that kind of site does not deserve it.
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Bisqwit wrote:
There are two choices of path to choose: * Respond to the arguments of the site in an attempt to fix the misconceptions * Ignore the site because it's creators show no attempt to figure out how things really are I'll choose the latter.
Regardless what I said, I offered to do the first but the consequences proved that I should have kept my choice.
Kopernical wrote:
The more I read on that site the more I realize that it is brilliantly satirical.
I'm not sure about brilliant. Brilliant should show a sign of it being satire... Although, it does. The hints just are too subtly hidden (in the form of obvious lies and propaganda-style statements) to be recognized by its core audience.
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It just confirms that they aren't even believing themselves. I offered to discuss, yet they deleted my post(s) and IP-banned me. It's all a provoking parody shaped in the form of propaganda.
Post subject: Re: 4matsy's thoughts
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Hahaha :)
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Bob Whoops wrote:
Yay. I have 5 stars
Where?
Post subject: Re: Gamecritics interview
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I also posted this now because I think I should put up a history page or a history chapter at my site. Some of the material in that interview could be used.
Post subject: Gamecritics interview
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A few weeks ago I received an interview request from a writer at Gamecritics. I took it, but I haven't heard from them since that. So I'm posting the interview here now.
> How did you first become interested in the idea of > recording and archiving "artful" plays of videogames? Personally, my interest sprouted when I saw the famous Super Mario Bros 3 "timeattack" movie played by some Japanese fellow called Morimoto. When I found that the author had created many other movies as well, such as Rockman and Rockman 2 movies, I began trying my hand at it (starting with Super Mario Bros), while developing my website to provide these movies and information about them. It's quite obvious that many people started the same way - they first saw a timeattack movie somewhere and they started looking for more. I don't know how Morimoto started, but it's clear that his SMB3 movie that quickly spread over the world in the end of 2003 was an igniter for this worldwide phenomen. Famtasia, the Japanese NES emulator we began with, has had rerecording functionality (the necessary feature for making these movies) since April 2000. > Take us through the basic process involved in the creation of a > "flawless" gameplay video. How long does this process take? > (a range is fine). For a gameplay movie to be flawless, it must be as fast as possible, it must not miss a shot, have no wasted efforts, and so on. Creating a such movie involves planning and carefulness. The game is played at slow speed (the emulator slows the game down), doing small segments at time and optimizing then as well as possible, redoing until it goes well. The finished (and unfinished) product is reviewed many times, at full speed and at slow motion, to find things to improve and to invent new strategies and then played again. Creating a such movie is very timeconsuming. You can easily elapse 4 hours for a 10 minute sequence - and that's only for the first revision. For some games, planning can need lots of time. Creating a releasable movie can take anything from 4 hours to 6 months, depending on how much free time you have, how complex the game is, how careful you are and how skillful you are. Many improved movies are also based on observations from previous movies, so it's actually difficult to estimate how much time goes into producing a good gameplay movie. > On your site, you say your goals for these videos are "creating art > and providing entertainment." Can you expand on what you consider the > artistic side of these videos? What makes a playthrough beautiful? The character of a game is basically an actor. The player is a director. The task for the player is to create a movie that is entertaining to watch, given the story (the game). Just like when directing movies, one can not mechanically define how to direct. Although we have collected some guidelines, creating a good show is still a matter of creativity. We're only limited to the script (the plot of the game) and what the actors (the game dynamics) can do. Taking the most advantage of these is an interesting quest. > While your site says you strive to make entertaining videos, is also > says you also strive "to eliminate all slowness" from the videos. > Which part is more important? Is this a competition, an art form, > or both? There are basically two camps within us - two major goals. Some people want to see how far the game can theoretically extend - to find all the superlatives of the game, such as the fastest possible time to complete the game. Some people just love the show, and they want to see creativity. Aiming for speed usually pleases both, because perfection in speed forces to think of ways of playing that are too risky to attempt in normal playing. Competition exists - old movies are often being replaced with new ones that are "better". Almost always the "better" movie is faster than the older movie. > The videos on your site use emulation and constant saves to perform > seemingly impossible videogame feats. Do you feel this goes against > the spirit of these games as consistent, self-contained worlds? If a child receives a box containing an expensive toy as a birthday present, it's possible that he'll enjoy the box more than the toy. This is creativity. We're doing the same for these games. Instead of walking on the paths created for us, we create our own paths, our own legs and so on. And we're not listening to people who say "you can't do that!". Just like children. > You address many misconceptions and stereotypes about your videos on > your site. Do you find many people that still believe your videos are > hacked or editted? During the first months of this year (2004) when Morimoto's SMB3 movie was finding new audiences on daily basis, I saw lots of people getting the first impression that the movie is edited. Some people read Morimoto's comments of the movie with a machine translator. Rumours were flying and people were adapting them and believing everything that would make the movie somehow despisable - no matter whether the claim is actually true or not. Lately I haven't seen these claims anymore, but it's likely that some people still think that way. > A huge community has sprung up on the internet around the creation > and perfection of videos like the ones on your site. Why do you think > so many gamers have come together in pursuit of this goal? Because it is interesting. It also gives people some sense of pride and self-satisfaction when they manage to do something nobody has done before and when they know their movies will be watched with admiration. > Many of the games in these videos are considered some of the > toughest ever made. Do you feel that showing the games being played > so flawlessly demystifies them, in a way? Does nostalgia make some > of these games seem tougher than they actually are? I think these old games are not easier today than they were 15 years ago. It's likely that watching a movie of Ghosts'n Goblins played with ease affects the person's opinion towards the game, but it doesn't make it any easier to play. > Personally, I'm often mesmerized watching the amazing feats in these > videos. Have you heard from any other viewers who are appreciative > of your work? What have they said? I have received two kinds of feedback. Almost everyone who has emailed me of something related to the movies or my site, has expressed that they enjoy the movies and wish to see more. Then there are some who complain because they feel we're cheating and doing harm to honest competitive gaming. These ones tend to be quite loud sometimes. > What does the future hold for the art and craft of creating gameplay > movies? Is the community running out of relevant games to conquer? The old consoles are still holding some interest. However, we're also stepping slowly towards the newer systems. What started with NES movies, has now extended to SNES (Super Famicom) and Sega Genesis (aka. Sega Megadrive) as well. Speedrunning is not a new phenomen - it has probably been going on ever since the first games were made. Humans are competitive. Toolassisted movies for games such as Doom II and Quake have been made for many years already, and they're still being improved. > Finally, what is your favorite gameplay video? I like the Tetris movie ("tetris_japan_finals.mpeg") that can be found in the Internet. I don't know the details of it, but it's played on an arcade machine and it's really awesome. It's not tool-assisted.
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Kilu wrote:
What scares me the most is the time people use to write all this junk.
What scares me is how much time I have wasted in rewriting and rephrasing the WhyAndHow page and pages referring to it. Wasted, because some people still apparently read it like the Devil reads Bible, to quote a saw.
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There are two choices of path to choose: * Respond to the arguments of the site in an attempt to fix the misconceptions * Ignore the site because it's creators show no attempt to figure out how things really are I'll choose the latter. However, I'm thinking of writing something of history.
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I agree.
At the age of around 12, Bisqwit rounded up hundreds and hundreds of cheaters and had them all make fake and cheated video edits.
Whaat?
Post subject: Re: When to stop recording
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There a few choices for this. Inclusively, some of them are: 1. At the first possible moment when keypad is no longer needed for game completion 2. At the first possible moment when keypad input can no longer prevent game completion 3. At the first possible moment when the ending goal has been accomplished In most games, the goals come in this order, but in some games they can be in different order. Which one is considered best depends on the game. Generally, I don't like movies that end before the choice 2 has been fulfilled.
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I second Dan's points. Also, I liked how you didn't lose energy against the bubblegum robot boss (the one that comes before the robot master rematches) this time.
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12Motion wrote:
Whats ETG?
Enterthegame.
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Hmm, I didn't look at the movie length until now. Just 3 minutes slower than the glitchless run? I thought it'd be much slower. Good job.
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Since Warp posted the kill-everything Gradius 3 movie, I started considering making a similar movie of Star Force. As I recall, it's really hard if not impossible to destroy every destroyable object in that game.
Post subject: Re: Tetris movies
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scubed wrote:
For arcade versions, there already are some movies. http://home.comcast.net/%7Earcthelad/
Regarding Tetris the absolute plus, I've heard Morimoto is quite skilled in that game. However the player in the movie at Arc's site is not him.
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I don't know of this incident since I was sleeping when it happened, but I found this from my lastlog:
0437ChanServ- $*.Com [ Important ETG IRC Global Notice From VD-WHiZ ] Greetings, we are globaling because ETG is under attack from some script kiddies who many of you have probably seen causing problems the past few days... Well we have refused to continue being pushed around by these bullies and internet terrorists.. And have started glining them as they act childish.. As a result they have decided to act even more childish and ddos attack us... 0437ChanServ- $*.Com [ Important ETG IRC Global Notice From VD-WHiZ ] If we go down, we will be back up asap, but things may be spotty for a bit. We are going to be reopening some FBI cases on them and plan on fighting back as we always have.. the legal way... If you must go somewhere if we get too instabile we ask you please goto a reputable net like QuakeNet and not a certain other network starting with the letter G and ending with surge, as they have supported 0437ChanServ- $*.Com [ Important ETG IRC Global Notice From VD-WHiZ ] these people attacking us and have provided them with shells and bncs in the past to do it. In the end, please bear with us as we work through this. All the staff of ETG would like to thank everyone for their support over the years and hope you continue to do so in the future.. Also we ask anyone with any real information on those responsible to please email whiz@enterthegame.com. Thanks
Could be related.
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Bob Whoops wrote:
I think Boco's just doing this to annoy us
What? Doesn't everyone know Japanese? ;)
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Bob Whoops wrote:
The rerecording ones startes with morimoto's smb3.
SMB3 was not Morimoto's first movie. Morimoto had made a couple of movies in April 2004 already. SMB3 came in November. Also, the rerecording feature in Famtasia existed since April 2000, and I'm certain that it wasn't just unused for 4 years. As for speedruns, competitive video gaming has probably existed since the first video games were made.
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12Motion wrote:
Is that going to be turned into an .avi? I have a Mac so I can't watch those fancy FMV or whatevers, but I love this game.
I think Snes9x could be compiled for a Mac. Who can do it?
Post subject: Re: tetris endless
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Locke wrote:
What kind of keyboard is made in a way to allow such key presses?
Old, expensive keyboards. [nitpick]Also, mirc is a client program (one of them). irc is the internet relay chat system. It is an irc channel, not mirc channel - similarly as we have webpages, not mozillapages.[/nitpick]
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Blublu wrote:
I like waffles.
Way to increase post counters :)