Posts for Bisqwit


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http://tasvideos.org/FAQ.html#new Specifically:
I don't redistribute video files (avi, asf, mpg and so on) for various reasons.
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Michael Fried wrote:
Bisqwit, are you going to fix the smb2j movie description where it says how much faster it is?
mfried2-smb2j.fmv is 60762 bytes, bisqwit4-smb2j.fmv is 60668 bytes. 762-668 is 94. That's where the number comes from. But FDS recordings have two bytes per frame, so the frame difference is 94/2 is 47. Sorry about that. Fixed the problem. You noticed some flaws in my movie. I'm not going to play the game for a week or two, so I welcome you to beat it if you want.
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Jyzero wrote:
It's a knonw bug. Fixed in version TEST9.
I'll test this. If it makes Altered Beast work, Dan doesn't have to do anything for that then. Edit: It works. So it was a off-by-one problem then! Edit 2: I confused two names.
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I have now processed four Genesis movies. Two of them were ok, but two of them went into "pause" mode exactly when the movie ends - like if they had pressed "start" (or whatever is the pause key in Sega Genesis) just before ending the movie. These movies are: - Altered Beast by Dan - Quackshot by nif_boy Is this a bug in my version Gens or does the Gens movie recording thing do something stupid when the recording is ended? Should I be complaining the authors or should I be expecting a patch from Jyzero or should I be doing something else? Edit: To be clear, this is a problem because I don't allow movies that don't go to the ending sequence without user intervention. (I can not be babysitting the movie while creating the AVI.)
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Jyzero wrote:
I no longer have it. Ask Bisqwit who improved it anyway.
I'll make a patch for it then.
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Baxter wrote:
Those three things could explane it, however I think I would notice the first and second one... You could check it out yourself, you know I sent you this file ;)
Your movie is 112110 frames long, which makes it 31:08.5 long. Overall the file looks okay, but I don't know the FMV header too well.
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Baxter wrote:
I made a fmv that's 31:08 long (looking at my watch), but if I load the fmv it says the record time is only 25:40. Any idea's how this could be?
- Your replay speed is off (you have set it to 121% speed) - Your computer isn't fast enough to play it at 100% speed with your given settings. - Your FMV file is corrupt Pick one.
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I like the "tool-assisted movie" term because it's already being used to mean exactly the thing we're doing and it also describes what it is. For common people, "time attack" only is a fancy synonym for "speed run".
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Michael Fried wrote:
Every time you do a wall jump to get up to higher ground, such as 1-2 and 5-1, you should do the walljump backwards since the corner doesn't slow you down as much.
I actually jumped backwards from the wall to be able to accelerate before the corner is reached. This helped in 4-4.
Megaman951 wrote:
and the link for the .avi file is broken. Can someone fix the link ?
What do you mean the link to the .avi file is broken? I don't see any problem.
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Locke wrote:
I've been wondering how exactly the "stomp the turtle with your face/hat" trick works.
It's mostly about luck and right position, but when you are in upward motion at full speed, you can knock out flying monsters. In SMB2j and SMB3, doing this will gain you extra vertical speed boost. In SMB3, you can also stomp walking monsters (goombas, turtles, hammer brothers) this way.
Post subject: Re: Shadowgate
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Mr. Kelly, are you reading your private messages? Your avatar is still bigger than 80x80.
Post subject: Re: Conquest of the Crystal Palace
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You already submitted the movie to my site, which is good. But this forum is not the right place for publications. Regarding the movie, I haven't yet had a look at it.
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I felt a bit awkward for beating Michael's movie with such small marginal - only 0.7 seconds is hardly an improvement in a 8 minute long movie. But we started the movies for this game as a competition anyway - Michael and I were both making movies for this game and we kept beating each other. So now was my turn, and I'm not a newcomer to this serie... There were some things I liked in this new movie. - In 1-2, at time=388, I took a shortcut through the wall. I think it saved some frames, although it resulted in a slow acceleration delay. - In 5-1, at time=337 and time=331, I stepped on two of three turtles. Some extra points this way. It's not easy. - In 8-4, at time=358, jumping through the piranha plant was cool. Mario goes to the pipe before the plant does. It's actually the same thing as in 1-2 at time=344. - In 8-4, at time=322, I finally managed to pass this point without any delays. Also, it was sort of cool to stomp a turtle with a hat. - In 8-4, at time=312 and time=287, Mario jumps through the flow of hammers. Unless you watch it in slow motion, it looks impossible. Other things: - In 1-1, at time=377, I skipped one coin to prevent the game from lagging. It saved one or two frames. - In 1-2, at time=323, I skipped one coin and did a walljump. I previously thought that it's slower than doing the regular way, but this time my experience proved otherwise. I tried something else here too, but it didn't work. - In 4-3, at time=365, we have previously always went the lower route, but this time I went the upper route. I got lots of more coins than usually. - In 4-4, at time=278, I tried many different ways of doing a walljump and I picked the one that was fastest. I also tried the through-wall trick (as seen in 1-2) here, but it was too slow here. - In 5-1, at time=317, I managed to do the walljump trick without any delays involved getting the favourable randomness. This is no news, but I was glad of having finally succeeded in it. - In 8-1, at time=381, I finally managed to pass this point without any delays. Previously I've always delayed a bit to get the turtles in a good position. - In 8-4, at time=392, I finally figured out how to get the fireball in a good tall position. Previously I always delayed a bit to avoid the ball. To be honest, here's the list of things that I didn't like when I reviewed my movie: - In 1-1, at the beginning, I perhaps should have gone the lower route instead, to get more coins. - In 1-2, at time=354, I feel like I jumped too much. - In 4-1, at time=375, the delay to get the spikeball in a better position was maybe a little too long. - In 4-2, at time=367, a week ago I stomped both the turtle and the bullet. This time I couldn't stomp the bullet. I couldn't figure out why. - In 4-3, at time=368, I'm not certain whether it was impossible to get those two coins while still going the upper route. - In 4-4, at time=273, I feel like this wasn't as fast as in Michael's video. But the time was better due to the walljump trick. - In 4-4, at time=268, I couldn't stomp the hammer brother, because Koopa (the castle boss) would have jumped to the opposite direction. I am not certain whether this is unavoidable. - In 5-1, at time=397, I have a feeling that it would have been faster to jump a bit later, despite getting only one coin in that case. - In 5-1, at time=324, I would have wanted to go the middle route, despite there's no gain in it. - In 8-1, at time=372 and time=364 and time=360, I couldn't stomp the hammer brother. - In 8-2, at time=368, braking disturbed me a lot. - In 8-3, at time=357 and time=354, I couldn't stomp the hammer brothers. - In 8-4, at time=396, I feel like my randomness control delay was too big. It's invisible though. - In 8-4, at time=366, I feel like it would have been possible to go a few frames faster. - In 8-4, at time=348, stomping the turtle would have gave a better score than displaying the hidden 1up. Yes, this is what I mean by being selfcritical. Ps: For the jumping period that starts from 8-4 at time=338, I copypasted my movements in the FMV file with a binary-safe editor. It serves no purpose but I thought it was funny. Edit: Fixed the time difference...
Post subject: Re: Shadowgate
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Mr. Kelly R. Flewin wrote:
PROVES that you can get away with only 1 item for the Sphinx and the game not messing you around by demanding another item you DIDN'T get
The Sphinx in Shadowgate asks a random question, and you need to have luck (chances are 1/6) so that the sphinx asks the question for the only item you do have. In tool-assisted movies, one can of course buy their luck.
Post subject: Re: Linux gens?
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grazzt wrote:
Been a *long* time lurker here (btw, site rocks, movies rocks, everything rocks), and just curious if the linux gens will be able to play back movies recorded in win32?
Yes, I've tested it already.
Post subject: Re: Frame-by-frame
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I do frame-by-frame controlling sometimes - mostly when using the wall-abuse tricks in SMB or Rockman. I set the emulator to 5% speed (which equals to 3 fps) and literally control it frame by frame. I may even pause after every frame just so that I have enough time to switch keys. Those glitches happen so fast that a lot of things happen in a few frames. When you hit the wall, the wall rejects you exactly 1 frame later. You have to hit the exactly right frame to be able to do something purposeful. I do that for only 20 frames long (0.3 seconds) periods at max. Also, for things like entering a door at the first possible frame I may use 5-10% speed just to be sure that I'm doing it on the first possible frame. At 20% speed I may miss a frame or two. I change the speed often depending on the scene. For long boring parts (such as between level demoes), I may even play at 100% speed.
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FODA wrote:
i think the message "Lucca's inventions never work right" is said by chrono's mom....
Would be, if it were, but it isn't... Ps: By once inputting a short name (like: C, L, M...) in a name entry dialog, you decrease the time used by all dialogs that display the name.
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These Genesis movie have been submitted to me: Sailor Moon by CherryMay Quackshot by nif_boy Power Rangers by CherryMay Altered Best by CherryMay Rocket Knight by Dan They will be processed when I have done the internal changes to my site and when I have a AVI recording system in Gens. I'm estimating both will be done in two weeks, but it might be a week sooner or two later.
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[Moved the Chrono Trigger feedback discussion to the SNES games forum.]
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Thanks. I'm using the Linux version, and your movie works fine. Doesn't the"Lucca's inventions never work right" message waste time? Also, your reactions in battles seemed to be somewhat slow. Like if you played it in real time. Also, I'm not 100% certain, but I think you could have used a shorter route through the forest... Also, I think you could have delayed your first equipment setup until you do more of that at once. Also, you're not very time-effective in battles. You keep characters idle while waiting for double techniques to be enabled. I'm not impressed of the battle with Yakra. But the movie had lots of potential! I liked to see some of the attack techniques used precisely and intelligently. EDIT: Moved messages from Sampyla's Chrono Trigger thread to this thread.
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Maybe you or he has set PAL instead of NTSC... I can't think of more explanations right now. Can you send me your SMV file for review?
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It can occur if your friend has a different ROM than you. Did you give them your snes9x binary (the exe file)? What kind of problems they encountered? Keyboard setup has no relevance to how movies work.
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Post subject: Re: fun staged movies
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I once planned making a 3D animation that shows a NES console, a TV screen and a robot who plays the NES. The TV screen would show frames from the actual timeattack video, and the robot's fingers would be synced to the data in the FMV file.
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Bag of Magic Food wrote:
Well, you could just do a New Game+ and skip directly from the Millennial Fair to Lavos, but... That's not cool.
But New Game+ is not available until you have already beated the game once. Recursive requirement.