Posts for Bisqwit


Post subject: Re: Hitler no fukkatsu / ヒットラーの復活
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feitclub wrote:
Well, Genisto made me his bitch. I have been PWNED.
Genisto's movie is really cool. His use of the bionic arm in this game was something I was after since the beginning when I added the game to the request list :)
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So far I don't any game that doesn't work in Famtasia. I've heard Turtles doesn't work since some level, but I haven't verified it myself. Famtasia complains "invalid ROM" for some games, but it's not an error in Famtasia. It's an error in the ROM - the ROM header is garbled with some "DiskDude!" tag that doesn't belong there. Ths subject is discussed to detail here: http://tasvideos.org/forum/viewtopic.php?p=4562#4562
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Blublu wrote:
Sorry about that triple post, I don't know what happened.
You probably missed the "preview" button.
Post subject: May 2004 statistics
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It's June, Summer, Yay! It's time for some webserver statistics again. In May 2004 - The nesvideos page (html only) was loaded 98257 times, creating 3.4 GB of traffic. - Common words used in search were "bisqwit", "nes time attack", "time attack", "nes speed runs", "nes superplay" and so on. "bisqwit" was searched 376 times. - Globally, the most common words were "chrono trigger rom" and "tales of phantasia rom". This has been going on for a year. Yes, the ROM searchers still beat us. - Hourly, most activity happens at 23pm EET (average 1269 hits per hour) and least activity happens at 10am EET (average 800 hits per hour). - Globally on my webserver, there were 753833 hits, 6.5 GB of traffic, with average of 1013 hits per hour. This doesn't include the load caused by the forum, the kanjidict or the user pages. The nesvideos page and the resources linked by it (torrent files, css, subpages) dominate the counter. - On the image server, there was 24 GB of traffic, which is a sum of 6262720 hits. This includes also the traffic caused by this forum. Phil's work for replacing the JPG images with PNG images decreased the traffic by about 60% at the last third of the month. - Traffic spikes on my server were at 7th day (50k hits, I don't remember why) and 27th day (59k hits, because of Suprnova). Every saturday, including the 29th day, had about 6-8 k hits only. Saturdays are silent days for some reason. The Bittorrent tracker remembers 3.27 TiB of completed peer-to-peer transfers since its reset at May 9th or something. 60% of this traffic came in two days because of Suprnova. As for domains, the top 10 domains from which the hits come from are as follows: .net .com unresolved .fi .jp .se .ca .edu .nl .fr In referer statistics, there is nothing very interesting. Arc's page is the clearly most common referer after direct requests. Edit: Note, the average of "24k hits per day" does not contradict with "98k hits per month". The per-day hit counter includes all .torrent files, stylesheets etc. The per-month counter was only for the main nesvideos html page.
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Phil wrote:
Can you try to patch Famtasia to see all colors in Palette Test by Loopy (PD).nes like in VirtuaNES and FCEultra?
That's an entirely different type of task.
Post subject: Re: Time Attack Cheaters?
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gamer wrote:
I just wanted to point out that people could possibly cheat while doing time attacks. I know that it's possible because you can just quick save etc. and then just restart continually. Also, there was a guy that beat super mario brothers 3 really fast and his video is on eBaums world; however, he even admitted that he cheated to do it. He says he used an emulator and ran it at 1/30th the speed and used quick saves frequently. Then if he died he just loaded it back up. What do you guys think about this?
Please read http://tasvideos.org/whyhow.html . Topic locked.
Post subject: Re: Why no conversion to windows media player?
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If you're referring to the AVI files, you can play them in WMP just fine when you have installed a DivX -compatible codec. If you are referring to FMV files, refer to the FAQ.
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Sleepz wrote:
However, there seems to be some legal issues using the song
Warp suggested using Antonio Vivaldi's Summer- Presto song. I liked the idea. He apparently couldn't find this thread again to come here to say it...
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A Star Wars movie has already been submitted by Jackic. It is pending for review. He didn't mention the movie length in the email, so I can't say more.
Post subject: Re: Rockman 2
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Dan_ wrote:
Any word on when the new version of this movie will be released? I can't wait to see Morimoto beat the "perfect" video that's already out there.
Any week soon. They have the route established and there probably are no new findings to be found on how to improve it. Check also the other thread on this subject.
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Truncated wrote:
Hm, am I blind or did this speedrun accidentally get deleted when Chip & Dale 2 was added?
Colliding keys. Thanks for noticing.
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Genisto wrote:
Michael Fried wrote:
Well the title of the movie is "Perfect Time by Genisto", so I guess that means you have to start all over, even if it's just for a quarter of a second :).
Yes, I will restart from the beginning.
How is this going?
Post subject: Re: video game remixes
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I watched one Nintendo-related document some time ago. (I downloaded it in April 20th). It was probably recorded from a tv program (there is a "BBC three" logo in the beginning). It contains interviews of several people from Nintendo, including the famous Miyamoto. The document speaks of the history of Nintendo and contains lots of video clips from games for different consoles, including the NES. What disturbed and amazed me a lot, was that the sound effects and musics from the video clips were changed. All NES clips had some primitive pacman-style sound effects played on them, making it sound like the NES games were more primitive than they actually were. I don't understand why.
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Jukeboksi wrote:
Don't know if this has been mentionied already but wouldn't it be faster NOT to get 5,000 at every end-of-the-level flag? Jump to the lowest point possible so it wouldn't take as much time as when sliding slowly down from the top of the flag...
The flagpole doesn't wait for Mario to come down. It waits for the flag to come down. Thus the landing position of Mario has no effect to the time, and Michael is just getting the highest score there.
Jukeboksi wrote:
I'm pretty sure you could time it well too, so you wouldn't get the fanfare & explosions either, saving time...:/
Judging from this comment, I'm not sure whether you watched the movie at all before commenting.
Arc wrote:
The movie could be stopped once the button is released on the last jump, right? It looks like it would save about .3 seconds.
Horizontal movement is vital. Mario doesn't move horizontally unless you hold right or left. Michael stopped at exactly the moment when horizontal movement is not required anymore. Actually, there's the friction of movement - Michael _could_ probably have stopped it a few frames earlier, using the cheat that Phil used in Castlevania 3 (stopping the movie about 15 seconds before actual game completion, trusting that I won't move the character after the movie stop has been shown). Doing that might have made the movie file a few frames shorter, but the completion a few frames longer (even having 314 in the time counter).
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Michael Fried wrote:
Edit: Bisqwit, you should probably add that into the rules by saying something like "ROM requests are not allowed. (this includes the fds bios image called disksys.rom)" so people know not to ask for it.
People who request ROMs don't read the rules anyway. Others will understand. that .rom MIGHT mean a ROM.
Post subject: Re: disksys.rom
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Bisqwit wrote:
Incredible! I can't wait to see it :)
As to be expected, it was really cool :) So far, I don't see a flaw.
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Michael Fried wrote:
Is that in addition to or instead of the current intro screen?
Intro is there always.
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This is the subtitle file I now used for this movie.
{60}{180}Super Mario Bros|Perfect time by Michael Fried|Play length 0:05:03.73|Rerecord count: 2156
{192}{252}This is a tool-assisted recording for entertainment purposes. Details: http://bisqwit.iki.fi/jutut/nesvideos/
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teowind wrote:
I'd prefer a disclaimer before the game starts. It takes up too much space from the game as it is now methinks...
This is what the intro screen says currently. I don't think it needs something to add... You're right, the long disclaimer takes up too much space.
Michael Fried wrote:
Edit: If you want something simpler, how about "tool assisted entertainment demo".
I was thinking of something along this line...
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Michael Fried wrote:
How about "emulator assisted superhuman gameplaying demo, usable for entertainment and education".
Sounds too complex, and the player isn't a superhuman :)
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WalkerBoh wrote:
I would like to have my name still there.
In your Kage no densetsu movie you have "Played by Walker Boh": Same in Cobra Triangle. In Wizards & Warriors you have the same nick, different wording. And so on. If you want some other text in next movie encodings, please email me your wishes. But let's keep this discussion in the topic. I am asking for feedback on the text in the second screenshot.
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Michael Fried wrote:
I don't think the re-record count is necessary.
Some people want to see it, and I don't see a problem with showing it. In fact I think often a big rerecord count is a sign of a refined movie with lots of things that are practically impossible in real playing (luck, pixel/frame precision tricks).
Michael Fried wrote:
Edit: I also don't think you should use the word timeattack.
By all means, throw a better suggestion.
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kopernical wrote:
I thought the Famtasia into screen that Bisqwit used to do was enough.
The current method of recording the movie does not allow the Famtasia dialog screen anymore. ] What do you think about this?
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Michael Fried wrote:
I finished 8-4 at 315.
Incredible! I can't wait to see it :)