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Genisto's movie is really cool. His use of the bionic arm in this game was something I was after since the beginning when I added the game to the request list :)
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So far I don't any game that doesn't work in Famtasia.
I've heard Turtles doesn't work since some level, but I haven't
verified it myself.
Famtasia complains "invalid ROM" for some games, but it's not an error
in Famtasia. It's an error in the ROM - the ROM header is garbled
with some "DiskDude!" tag that doesn't belong there.
Ths subject is discussed to detail here:
http://tasvideos.org/forum/viewtopic.php?p=4562#4562
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It's June, Summer, Yay!
It's time for some webserver statistics again.
In May 2004
- The nesvideos page (html only) was loaded 98257 times, creating 3.4 GB of traffic.
- Common words used in search were "bisqwit", "nes time attack", "time attack", "nes speed runs", "nes superplay" and so on. "bisqwit" was searched 376 times.
- Globally, the most common words were "chrono trigger rom" and "tales of phantasia rom". This has been going on for a year. Yes, the ROM searchers still beat us.
- Hourly, most activity happens at 23pm EET (average 1269 hits per hour) and least activity happens at 10am EET (average 800 hits per hour).
- Globally on my webserver, there were 753833 hits, 6.5 GB of traffic, with average of 1013 hits per hour. This doesn't include the load caused by the forum, the kanjidict or the user pages. The nesvideos page and the resources linked by it (torrent files, css, subpages) dominate the counter.
- On the image server, there was 24 GB of traffic, which is a sum of 6262720 hits. This includes also the traffic caused by this forum. Phil's work for replacing the JPG images with PNG images decreased the traffic by about 60% at the last third of the month.
- Traffic spikes on my server were at 7th day (50k hits, I don't remember why) and 27th day (59k hits, because of Suprnova). Every saturday, including the 29th day, had about 6-8 k hits only. Saturdays are silent days for some reason.
The Bittorrent tracker remembers 3.27 TiB of completed peer-to-peer transfers since its reset at May 9th or something. 60% of this traffic came in two days because of Suprnova.
As for domains, the top 10 domains from which the hits come from are as follows: .net .com unresolved .fi .jp .se .ca .edu .nl .fr
In referer statistics, there is nothing very interesting. Arc's page is the clearly most common referer after direct requests.
Edit: Note, the average of "24k hits per day" does not contradict with "98k hits per month". The per-day hit counter includes all .torrent files, stylesheets etc. The per-month counter was only for the main nesvideos html page.
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If you're referring to the AVI files, you can play them in WMP just fine when you have installed a DivX -compatible codec.
If you are referring to FMV files, refer to the FAQ.
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A Star Wars movie has already been submitted by Jackic. It is pending for review.
He didn't mention the movie length in the email, so I can't say more.
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Any week soon.
They have the route established and there probably are no new findings to be found on how to improve it.
Check also the other thread on this subject.
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I watched one Nintendo-related document some time ago. (I downloaded it in April 20th).
It was probably recorded from a tv program (there is a "BBC three" logo in the beginning).
It contains interviews of several people from Nintendo, including the famous Miyamoto.
The document speaks of the history of Nintendo and contains lots of video clips from games for different consoles, including the NES.
What disturbed and amazed me a lot, was that the sound effects and musics from the video clips were changed. All NES clips had some primitive pacman-style sound effects played on them, making it sound like the NES games were more primitive than they actually were. I don't understand why.
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Jukeboksi wrote:
Don't know if this has been mentionied already but wouldn't it be faster NOT to get 5,000 at every end-of-the-level flag? Jump to the lowest point possible so it wouldn't take as much time as when sliding slowly down from the top of the flag...
The flagpole doesn't wait for Mario to come down.
It waits for the flag to come down.
Thus the landing position of Mario has no effect to the time, and Michael is just getting the highest score there.
Jukeboksi wrote:
I'm pretty sure you could time it well too, so you wouldn't get the fanfare & explosions either, saving time...:/
Judging from this comment, I'm not sure whether you watched the movie at all before commenting.
Arc wrote:
The movie could be stopped once the button is released on the last jump, right? It looks like it would save about .3 seconds.
Horizontal movement is vital. Mario doesn't move horizontally unless you hold right or left.
Michael stopped at exactly the moment when horizontal movement is not required anymore.
Actually, there's the friction of movement - Michael _could_ probably have stopped it a few frames earlier, using the cheat that Phil used in Castlevania 3 (stopping the movie about 15 seconds before actual game completion, trusting that I won't move the character after the movie stop has been shown).
Doing that might have made the movie file a few frames shorter, but the completion a few frames longer (even having 314 in the time counter).
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Michael Fried wrote:
Edit: Bisqwit, you should probably add that into the rules by saying something like "ROM requests are not allowed. (this includes the fds bios image called disksys.rom)" so people know not to ask for it.
People who request ROMs don't read the rules anyway. Others will understand. that .rom MIGHT mean a ROM.
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This is the subtitle file I now used for this movie.
{60}{180}Super Mario Bros|Perfect time by Michael Fried|Play length 0:05:03.73|Rerecord count: 2156
{192}{252}This is a tool-assisted recording for entertainment purposes. Details: http://bisqwit.iki.fi/jutut/nesvideos/
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teowind wrote:
I'd prefer a disclaimer before the game starts. It takes up too much space from the game as it is now methinks...
This is what the intro screen says currently.
I don't think it needs something to add...
You're right, the long disclaimer takes up too much space.
Michael Fried wrote:
Edit: If you want something simpler, how about "tool assisted entertainment demo".
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WalkerBoh wrote:
I would like to have my name still there.
In your Kage no densetsu movie you have "Played by Walker Boh":
Same in Cobra Triangle.
In Wizards & Warriors you have the same nick, different wording.
And so on. If you want some other text in next movie encodings, please email me your wishes.
But let's keep this discussion in the topic.
I am asking for feedback on the text in the second screenshot.
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Michael Fried wrote:
I don't think the re-record count is necessary.
Some people want to see it, and I don't see a problem with showing it.
In fact I think often a big rerecord count is a sign of a refined movie with lots of things that are practically impossible in real playing (luck, pixel/frame precision tricks).
Michael Fried wrote:
Edit: I also don't think you should use the word timeattack.