Posts for Bisqwit


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Surprisingly many people do read the trailer of the movies. When the suprnova files were put up, I got lots of non-referrer hits to the nesvideos page, meaning that people had actually typed the address to their browsers. But the traffic of course increased when I put the redirection from tracker page to nesvideos page. Yesterday's traffic for the website was about the same as on the Slashdot day. The bittorrent traffic accumulated by about a terabyte yesterday, and today isn't going to fall very far behind. Meaning that the last two days have been two times as much traffic as the preceding 3 weeks.
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Michael Fried wrote:
I think I might be starting to get lazy again so hopefully someone will be able to convince me to finish up the speed run today instead of postponing it.
As soon as it's ready, it'll bypass the queue of publications. :)
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WalkerBoh wrote:
Edit: Uhm, I forgot about the info on Bis site. I guess you guys already know about this.
Reading the past discussion in this thread would also have been a good idea. :)
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I haven't heard of any SMB3 movie with Contra background music.
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Therealssjlink wrote:
Ok, it seems as though I am making a new time attack of Castlevania 2.
Is this progressing?
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The person who submitted the torrents to Suprnova (which is good) , attached a link to my BITTORRENT TRACKER, which is bad. I had to patch the tracker so that it redirects to the nesvideos site. This means that http://bisqwit.iki.fi:6969/ is now redirecting to the nesvideos site. In the state it's now it's tolerable.
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Try disabling the "auto" setting of frame skip in emulation speed configuration. Use always frame skip=1, occupation=minimum and vary only the percentage.
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Blublu wrote:
Use the hacked 60fps version, it desyncs much less often (for me at least).
Same experience here. I haven't had desync problems with the 60 fps version for a long time.
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I quoted someone's words. Arc's theory 1 was what I meant.
Post subject: Re: Few things about ROMs
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FODA wrote:
what do u mean by "zero"? change "diskdude!" to "000000000" or to spaces? i opened on edit by using /64 and all it did was break a line every 64 characters, it didn't show 010100111010001010 style. it was ascII....
I mean zerobytes.Bytes that have the value of 0. With ms-dos editor, you can enter 0-bytes by pressing ctrl-p and then ctrl-2. The line breaking behavior is correct. When editing, just ensure that the lines will stay 64 bytes long.
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feitclub wrote:
What program would I use to do that?
Being not an expert on Windows software (which I assume you're referring to), I can only give you source code of a program which will fix the ROM both headerwise and sizewise. This program actually fixes all ROMs in the current working directory. Compile with a C++ compiler to use. It should compile in posix-compatible system that has a decent C++ compiler. Windows claims to be posix-compatible.
#include <cstdio>
#include <string>
#include <dirent.h>
using namespace std;
static void FixROM(const string& s)
{
    char Buf[16];
    
    if(s.size() < 4 || s.substr(s.size()-4) != ".nes") return;
    
    FILE *fp = fopen(s.c_str(), "rb+");
    if(!fp)
    {
        perror(s.c_str());
        return;
    }
    
    fseek(fp, 0, SEEK_END);
    long size = ftell(fp);
    rewind(fp);
    
    fread(Buf, 16, 1, fp);
    
    if(!memcmp(Buf+7, "DiskDude!", 9))
    {
        printf("Fixing %s (removing DiskDude signature)\n", s.c_str());
        memset(Buf+7, 0, 9);
        fseek(fp, 7, SEEK_SET);
        fwrite(Buf+7, 9, 1, fp);
    }
    
    int size_shouldbe = ((size - 16) & ~1023) + 16;
    if(Buf[6] & 4) size_shouldbe += 512;
    
    if(size_shouldbe != size)
    {
        printf("Fixing %s (size is %X, should be %X)\n", s.c_str(), size, size_shouldbe);
        ftruncate(fileno(fp), size_shouldbe);
    }
    
    fclose(fp);
}
 
int main(void)
{
    DIR *d = opendir(".");
    while(dirent *ent = readdir(d))
    {
        FixROM(ent->d_name);
    }
    closedir(d);
}
In DOS I used a program called HIEW for editing binary files. MS-DOS Editor v2 is also capable of editing binary files, when opened like this: edit /64 megaman1.nes If you use it, you must be careful not to insert/delete bytes. You must only replace.
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You can always fix the ROM. I just told you how.
Post subject: Few things about ROMs
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Bladegash wrote:
On the main site, the ROM version is usually mentioned in parentheses nest to the game's name.
Not really a reply to this statement, but since many people have had uncertainty about it, I think it's better to write it here. The "ROM version" I list along with the entry is game version, not dump version. Some people have been complaining because some of the FMVs don't work with "official" GoodNES ROMs, but that they require "overdumped" or even "bad dump" versions. Despite the fact that all of the movies have been made with a ROM, my site is not aimed for ROM collectors / ROM fans. It's aimed for fans of the actual games. I will list the version of the game used (be it a German version, Japanese version, USA version revision 2 etc), but as for the ROM, I am indifferent. I will not put a GoodNES filename there, because GoodNES is not the only source of ROMs, and anyone could dump and label their ROMs in any way they like. I'm not going to serve ROM collectors. Ps: Seen the above message? If Famtasia refuses to load your ROM, it's because the ROM is garbled. The most common reason for this is the "DiskDude!" advertisement tag in the ROM header. The .NES file format specification states that those bytes should be zero, so Famtasia expects them to be. You can zero those 9 bytes with a binary editor if this is the problem for you.
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qFox wrote:
i'll do a proper run some day.... :)
Is this progressing somehow?
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Boco wrote:
Time attack is a Japanese term.
True. I borrowed it from the text in the beginning of moSMB3.wmv, which was most probably encoded by a Japanese fellow.
Post subject: Re: Now wait just a minute...
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Kilu wrote:
Wasn't it Rockin' Kats instead of Rocking Cats? That's how I remember it atleast :)
Yes, that's it, but who cares... Ps: I recommend learning how to write better and more descriptive "topic"s.. The topic will appear in the topic list of the forum and it should explain what the discussion is about.
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Maybe... Hmm. I would like to have the name of the console in the title of each of those topics then.
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devindotcom wrote:
OK, I redid it and its actually posted, my fmv length from reset to movie stop was 43:00!
The length is actually 43 minutes and 57.95 seconds. If you see it as 43:00, you are probably suffering from the Famtasia bug that blip has already submitted a patch for.
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WalkerBoh wrote:
Just checked the new version of my run. Im satisfied and all but there is a mistake in the very begining of the movie. It says "play length 17:52" which was my old version, and also "re-records 1480" which now is 784. It´s still the improved version but it might be confusing with these errors?
Oops, sorry. Might have forgot to regenerate the subtitles file.
Post subject: Re: Prince of Persia, Ye Olde PC version
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Impressive.
Post subject: Re: Battle toads 1P
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forddude1416 wrote:
Is it just me or is the zip of that empty?
Fixed!
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BombAHead wrote:
Merf. Why on EARTH was each level recorded seperately? x.x
So that they could do a "honest speedrun" while still rerecording each level.
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The forum is quite different from the site. They are not the same topic.
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Spawn wrote:
I think i found a nice tool for you, to record all, what you want: http://xvidcap.sourceforge.net/
Nice finding. Had I known about it, I wouldn't have written xgetimage. But since I've written it, I'm using it. Except with Famtasia, because with Famtasia there are other better solutions currently.
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Spawn wrote:
Sorry, but i make real Speedruns/TimeAttacks and no fakes like you all.
Doesn't sound like "with everything" to me then.
Spawn wrote:
On www.microsoft.com you can download the program named "Windows Media Encoder" - You can record every program on a videofile with it
Does it work in Linux? ;)