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Yes, maybe I should. I wrote it there to emphasize that the goal is to produce movies that are most interesting to watch. I'll think how to convey the message without that line.
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Because I don't want to overload myself with much work.
It's better if things work with less effort - preferably automatically.
Things that come to my mind are file naming and distinguishing.
I receive sometimes files with the same name from multiple authors and/or from the same author.
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I don't often quite well know that ether.
Plus I don't want to clutter the page with too much information.
However it's been asked a few times, so it's still on the planning list.
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I don't know how that is possible.
The very first two enemies are far apart from each others - I couldn't suck them together.
Also, only one of them is a special ability carrying enemy - you can't Mix a special and a regular enemy.
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Games don't rust by age.
They are exactly as good games now as they were when they came out.
That's what I think.
And if you answer this with another "lol" I'll ignore you.
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The movie format doesn't have to be changed.
The change has to be in the quicksave format - it must include a frame counter that can be used to seek in the recording when loading the quicksave.
That's what I think - I'm not a zsnes developer or affiliated with the author of Famtasia.
-
In zsnes, a movie file contains a savestate for the beginning of the recording. In famtasia, movie file doesn't contain that - the movie starts always from reset, or from "current" position which rarely has any use.
It would be useful if zsnes also had that "always from reset" option to make it easier to compare the durations of game completions.
Though - my snes emulator of choice is snes9x - I would like to have those features in that instead :P
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Irrelevant if it doesn't support rerecording anyway.
I was thinking about hotkeys or some other mechanism that allows to use the stop/play/record/quicksave/quickload+rerecord keys *instantly* (from the game perspective), without having to go searching the menues while the game is running.
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Run? I didn't know that :o
Eep.
I have to do it again.
Well, it might be a good thing - I've learned a lot of the game dynamics during those 3 worlds of play so it's time to see if I can use them to improve the 1st world.
Yes, almost all attacks do slow you down, but there are some attacks that you can do while running or while jumping.
I also use some of the abilities extensively to move forward faster, like you mentioned too.
Also, the game seems to slow down the more when there are more sprites on the screen, so it's important to keep their amount to minimum by killing the monsters before they do anything and by not shooting when there's nothing to shoot (the shots are sprites as well).
Thank you for the link :)
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I can't stop you, but I suggest you concentrate on some game that is more fun to watch...
However, if you produce a Adventure Island movie that is interesting to watch (all 40 minutes of it), I'll publish it.
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It seems like the forums are not as well defined as they should be.
Mainly, the Games and NES Movies forums seem to collide - it's not certain where some posts should be posted in.
Currently, the NES Movies forum seems to gather generic movie making and replaying related questions, whereas the Games forum works quite well as a place for discussing certain games.
The names don't make that very apparent.
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I started making a timeattack movie at Kirby's Adventure.
Given the length of the game, I estimate 25-40 minutes for its length.
I completed the first world in about 4:20, and there are seven worlds.
The game is quite straightforward, but it has lots of ways to play, which should give some room for creativity.
I'm just beginning to learn its controls and dynamics.
Do you have ideas/tips/tricks I could use in the making of this movie?
One thing I've noticed is that the speed of this game is really dynamic, at least in Famtasia.
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Bubble Bobble is way too long for a timeattack.
Renegade, as you already noticed, was found somewhat boring to watch.
As for the others, I don't really know.
Is Samurai Pizza Cats really a NES game?