Posts for Bisqwit


Post subject: Re: Problems with viewing fmv
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BuckW1ld wrote:
i recently download the super mario 1 fmv and the chip and dale fmv,i play them but they are super fast ,they work though.Is there any way to fix this
Just set the speed to 100% instead of the default 999%.
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MahaTmA wrote:
I meant that some of the newer speedruns didn't have the "seeders and leechers" tab in the bottom of their table.
This happens when the file is so new that nobody has yet begun to download it. The tracker doesn't have statistics available. You are too eager. This is the second time your "bug" has been solved by simply waiting 10-15 minutes.
Post subject: Re: smilies
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Think so.
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> Wanted to do one of the classics before they are all taken.. No hurry. If you can do better than anyone else, it's kept no matter when it comes :) I'd most like to see Wizards & Warriors.
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Smirre wrote:
i have avoided that place as much as i can
Me too, I'm not really a fan of "free registrations".
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Smirre wrote:
I watched 1 .fmw movie and didn't found a way to fast forward it. When i wanted to watch ending sequence again i needed to watch whole fmw from start..
Yes, for that reason I too prefer to watch the movie from the avi file. However the "fast forward" indeed exists - just change the emulation speed from the third menu.
Post subject: When sending fmv files to me
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When you send fmv files to me, please put them to a zip file. My email box is exploding because people are sending me many >100k attachments, and I want to slow that down a bit. fmv files compress very well, so compressing them to a zip file is a good idea.
Post subject: The most active day so far
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Today was the record of most movies added per day.
--2004-03-15 01:58 EET-- added journeytosilius-timeattack-exim added bioniccommando-timeattack-feitclub added contra-timeattack-genisto obsoletes contra-timeattack-mpronovost added blueshadow-timeattack-exim added tracknfield-playaround-jeffc added kungfu-timeattack-mfried added metroid-timeattackv3-jeffc obsoletes metroid-timeattackv2-jeffc
I hope this record won't be broken - it was quite some work (and timeconsuming) to process all of those.
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I'm surprised that the makers of Track & Field didn't put any special code to the game for players who seem to play impossibly. But it's fun to think a human running 15 meters/second (54 km/h) :)
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Dup's Super C movie was 14:53 long. I got a 13:19 long version from someone a few days ago, but I rejected it because it used autofire constantly, preventing from hearing the musics.
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MahaTmA wrote:
Also, some of the newer torrents have no tracker on the page.
What do you mean?
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I'll publish it when I get the name information from the one who made it.
Post subject: Simon's Quest v3
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This is the toughest game I've yet played like this, maybe due to its length. It's not nice to find that the latest three hours of your work were broken... I'm doing too many mistakes. I already know how I can improve the previous movie by a minute or two (I started a new one today), but those mistakes aren't very motivating... The game isn't very long and complex now that I have been thinking it that much, but it's very worksome.
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Michael Fried wrote:
1. There should be a link to the NES videos page on
Done. Suggestions for changes to the text are welcome. > 4. In the section with the small pictures that says what speed runs everyone made, you should have a link to smb3j under Michael F. To keep it fair, I reverted it back like it was - without listing authors. Regarding the logo, I'm thinking of Mega Man with tens of hands, suggesting he's doing impossibly lots of things simultaneously.
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> If all you care about is being interesting, then why don't you have the SMB tricks videos on your page? Because it repeats too much and while it's insightful, it's boring. > 1. There should be a link to the NES videos page on this forum. Agreed. > 2. It should say the name of the topic on the post reply screen. You should suggest that to phpBB developers then. > 3. On the NES videos page, you should say in parentheses next to the tite of each game which version was used. You're right. I don't know it for all of the games. > 4. In the section with the small pictures that says what speed runs everyone made, you should have a link to smb3j under Michael F. You're right. However, it's hard to create an exception like that. The list is automatically generated from the array containing the entries...
Post subject: Zelda2 error
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I confirm, it happens here too. The ROM is supposed to be GoodNES verified.
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Michael Fried wrote:
But faster is better, isn't it???
Only if it doesn't look less interesting.
Post subject: Re: Unknown opcode
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I don't think it's related to the elevator. I think it's because you just made a quicksave and loaded it too soon. It happens sometimes. Try loading a quicksave, then taking the pause off. If it doesn't work, stop the recording, put it on "play", create a quicksave when it's near your place and then load it to resume recording.
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Lezard wrote:
That movie of Sleepz was really cool, draggin Dale all the time without letting him being hit, he really knows how to entertain people.
It wasn't as funny as I hoped for, but it's good nevertheless.
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Sounds quite long. I recall it's quite speedy game (my memory about this has been last updated 13 years ago) - how come the levels take so much time?
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I don't consider making timeattacks as a competition, thus an image that shows a race is not a good thing inmy opinion. It might be competition for you because you think only faster is better :)
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Michael Fried wrote:
Maybe the reason the Fall through floors! glitch didn't work for you is because Famtasia skips frames and you can't crack the whip at exactly the right time.
Maybe. I tried about 1000 times though with various slowing levels (10% to 30%) - I can't believe none of them would have hit the right moment.
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BuckW1ld wrote:
Plz do a time attack of Tiny Toon adventures thx
You already said that once. Just begging for things doesn't make it happen.
Post subject: Simon's Quest failure
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I guess my plan didn't work. I did save 3 minutes of time, but the daylight was against me and I really need something better than the leather whip to get across the swamp next to Jova (the starting town). The game starts with initial cash of 50 hearts. Here's what I did in the released movie: - Go to forest and fight until have 50 hearts - Return to Jova, buy water and buy crystal, both cost 50 hearts. - Make a travel to the next town - Fight the whole night to wait for day - Buy chain whip (costs 150 hearts) - ... Here's what I did in the current movie, compared to the above: - Buy crystal - ... I planned to postpone the buying of water until I'm returning to the same area, and totally skip the chain whip (it can't be bought without having the water). So I ran straight to the Berkeley mansion (bone) and Rover mansion (heart) and managed to do them quite fast. Berkeley mansion has one very good place to get a levelup easily. My next stop would have been the Brahm mansion (eye). I wanted to stop in Jova to buy holy water, but it was night. So I skipped that (and planned to return later), but I couldn't get across the swamp (tough swampmonsters). Level 2 is the maximum that is possible to get on the right side of Jova, and I had that - so there was no solution in raising defense. Laurels also were unavailable, because laurelshoppers are always hiding behind walls that can be blasted with the water. This game needs really much planning :( I wonder if I'll ever break the time of the movie I already released...
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Jump higher than normal by David Wonn Ordinarily you can only jump a height of two blocks, but if you crack your whip in mid-air, it is possible to jump three blocks high.
At least this is valid. I used it in the new version.