Posts for Bisqwit


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That's what will happen if I get the same play from many authors...
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dup, are you sure it's ok to link to images on foreign site [www.nesfiles.com]?
Post subject: Castlevania 2 - Simon's Quest
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From http://kontek.net/davidwonn/nes.html#C
Fall through floors! By David Wonn Stand on a platform that is exactly two blocks higher than the one next to it. One great place to try this is at the very beginning of the game, off to the left. Slowly begin to fall off the higher platform, but crack your whip just as you begin to fall. If your timing is perfect, you'll end up falling through the floor! Be careful as it is possible to get killed or even stuck in some places with no way out! This glitch can lead to hidden areas in the game, especially in some of the mansions...
No matter how much I try to do this, it doesn't work... But it looks like the bug could be real - the way the game reacts is hinting a little towards that. Has anyone ever succeeded in this?
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I like the idea and look of Mahatma's logo, but I'm afraid it's already used widely. Lezard's suggestion is what I would have done, but I said I can't design logoes :)
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That's a very common theme. Are you sure that a very similar logo isn't already used somewhere?
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MahaTmA wrote:
Since a thread has already been started on this: The sound goes out of sync a quarter before the ending. Is this unrepairable?
Only by resampling it (involves 1.2 hours of running an emulator and 3 hours of waiting for mencoder to do its job) and hoping it works better then. I didn't see a problem when I viewed the movie before publishing it... maybe I'll recheck.
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MahaTmA wrote:
I'd be willing to crank something up. Should it be the same size and width as the top one?
Preferably.
Post subject: Re: Game genie and SMB3
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I've always been amazed how complex and purposeful looking modifications can be done to a game by modifying only one or two bytes in the ROM, which is what Game Genie codes do.
Post subject: Re: shadow of the ninja
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Exim sent me yesterday a ~10 minute run of that game. You can watch that for learning, if it makes it :)
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Deviance wrote:
I think we should change the default forum picture at the top left of the forum that says "phpbb creating communities" to one that reads the title and matches the content of this forum. It would make the board less generic and set the tone a little.
Does someone want to do that? I'm bad at designing logoes. Besides, the zsnes board has the default logo as well..
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I do that already too much in v6 and I plan to make a v7 that doesn't use it so much. (The 4-2 level would look cooler if I didn't "cheat" in it so much.) But I am going to find a way to use it in 6-3 - instead of going below the rock (via quicksand) I'm going to go above the rock. I just have to pick a shyguy, place it on a tall pillar and use the doublejump with him. It's challenging.
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Ok he reveals them _almost_ everywhere and I don't know about hidden hammer brothers.
Post subject: Re: SMB2 doublejump glitch
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I discovered it by my own, but later found out that David Wonn has listed it in his glitch collection. For details, read this irc log from yesterday... <Nach> and how do you do that luigi multi jump? <Bisqwit> It works with anyone, not only with Luigi. <Bisqwit> When you jump just before an enemy so that game actually thinks you did collide with the enemy, it sets a "on ground" flag on and you can jump again any time before you start falling. <Nach> ah <Bisqwit> But the enemy you use must be not spikey - i.e. you must be able to stand on it. <Bisqwit> Otherwise it sets a "you hurt" flag instead of "on ground" flag :)
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Do you want to surpass his time? Rules: - Play all levels (don't skip levels that are not required for completition) - Get a star in all levels (don't avoid the 5-UP animation) - Expose all secret houses - Beat all on-map hammer brothers - Begin and end all levels with a small Mario - In automatically scrolling levels, do different difficult stunts in order to keep the audience entertained [edit: completition)
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Yes, it is still something and helps other modem users a lot. Plus it helps keeping the torrent alive.
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There's always at least one because I have that btfriend.py running (it checks urgencies every 10 minutes). The file was just released so my seed is the only possible seed for that file. It's possible your complaint went between that 10 minutes.
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For those who started downloading the smb3j movie immediately when I published it it took about 6 hours to get it, probably more, because my only seed had a cap of 6 kB/s upload.
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I don't think it would be a good idea to try it with another person - it would make the quicksave usage (rerecording) very complicated.
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An experienced godlyplayer should be able to play both players simultaneously :)
Post subject: Super Mario Bros 3
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Btw, did you know that SMB3 has the same wall-jumping glitch as SMB1? I didn't know before I saw that とくしん's one-hour SMB3 run. It uses it in 3-5 (approximately at position 16:20).
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Lezard wrote:
Why didn't you do it with another player?? it should be funnier to see a 2 player time attack (just for something different). These type of time attacks require a lot of planning by the two players (study the stages, etc.), no matter what game it is.
That's a great idea. Famtasia has two modes of recording - single controller and double controller. I want to see that even more :)
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Sleepz wrote:
Im playing alone and dragging Dale around the whole game.
Sounds really weird. I want to see it. :) Btw, I published your Gremlins 2. It's being encoded at the moment.
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Increase / decrease the sound buffer size and see if it helps. Also, do not use any other window size than 1:1. (Yes, the specs were good to mention)
Post subject: Trick collection
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I wrote a new article. http://tasvideos.org/players.html#commontricks It's supposed to contain generic tricks that are not specific to any single game - tricks that will make timeattacks a lot more exciting than plain plays because the tricks are not usually considerable in regular play. Contribution ideas?
Post subject: Re: Super C
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dup wrote:
Could anyone think of a way of making this game entertaining ?
I put it on hold because it was too similar to the Contra and Rush'n Attack movies and the Super C movie provided no surprise at all. I don't know - I believe that not all games have potential for interesting timeattack movies. I'm not saying that it can't be made more interesting, but I don't know how that could be done.