Posts for Bisqwit


Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Kyman wrote:
I have refreshed the page many times, is anyone else seeing this?
It happens when someone inadvertently directly edits the forum message posted by TASVideoAgent instead of editing the submission.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
jimsfriend wrote:
i think i get it now
One who designs systems also knows how to circumvent them.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Sticky wrote:
Thanks for ruining constant christmas, bisqwit. :(
No problem! Next up on list, easter!
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
moozooh wrote:
Bisqwit wrote:
Though he did not even post and he's still in christmas 2008 mode.
What happened on christmas 2008?
Or 2007. He created his snow-falling avatar that has been his default avatar since.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
І agree with Fabian
Though he did not even post and he's still in christmas 2008 mode. And also, a certain brand of an omelette ingredient. Are we having fun yet?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
1. Do not talk about admins.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
In more seriousness, I have indeed had some feelings of reality escapism sometimes in the less recent past. [img_left]http://bisqwit.iki.fi/kala/snap/vgbisq_cropped_resized.jpg[/img_left]The part about "you want to move into its world" in "You have been playing too much adventure RPGs when...", and one of its symptoms, shown in this picture edit on the left (click to view full size), that I made, applied to me way more than I'd like to admit. TASVideos, and speedrunning in general, however, has absolutely nothing to do with it. It has more to do with extremely captivating RPGs. They don't call those games "fantasy" for no reason. Other types of games, not so much. Eh, even now, I'm listening to some FF7 soundtrack. Now I realize that this post gives some people a convenient excuse to point fingers at me for other topics I'm interested in. At most, I chuckle, because I've done way too much explaining and I've seen what it accomplishes. P.S. No, that scene in the picture is not something that I particularly crave for. It just happened to have an ideal perspective, detail level and lighting conditions that I knew I could replicate with my equipment. I wanted to do a similar shot of somewhere in Chrono Cross, but I never could find such a scene that would work well. In all of them, either the angle is too acute, or the character (that is, me) would be rendered too small in the picture, or the lighting conditions were such that I could not replicate indoors.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Mars608 wrote:
but for me,a new TASer,it is fast enough,isn't it?
Congratulations.
Post subject: Re: Questions for Speed runners
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Do you find these questions depressing? -> Yes Do you have a tendecy to circumvent the questions? -> Yes Do you look for ways of changing mundane circumstances? -> Sometimes How long did it take for you to answer these questions? -> 4 days and 10 hours, apparently Why do you bother? -> For aforementioned reasons.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Foone wrote:
Ilari wrote:
There's the infamous Turbo Pascal delay bug, but I don't think default clock rate of 20MHz is enough to trigger it...
Yeah, it's not that. I tried applying a patch for that bug, and it didn't change the error.
What kind of patch? Try this. http://bisqwit.iki.fi/src/pasfix.exe (source: http://bisqwit.iki.fi/src/pasfix.pas )
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I wish to congratulate moozooh for such responsible thinking, but I know of no means other than by saying: congratulations.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
MESHUGGAH wrote:
And the movie file also can be replayed by downloading the original quake source code
Well, that is different then. TASVideos does not care how you create the movie, as long as its playback does not depend on the game being changed somehow.
Post subject: Re: TASing open source video games for PC!
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Meshuggah, the problem with what you suggest is 1) verifiability and reliability 2) speciality and portability. 1) It's troublesome to verify that nothing else was done to the game other than adding TAS functions. After all, if you can hack it, you can do anything to it. It is possible, but troublesome. For the same reason, TASVideos cannot accept movies for which you need a specially modified emulator (i.e. with features that are specific to that particular game only) to play the movie. 2) Each game essentially becomes their own system. It becomes very troublesome to maintain movies for those games on this site, much more difficult than it is when exactly the same tools (including AVI recording, means of specifying movie file, etc.) work for every game.
Post subject: Fridge logic
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
There might be some for whom the topmost thought on mind is not "wow, I never thought of that", but rather, "fridge logic??". So here you go, spend the next 50 hours browsing TVTropes: http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeLogic
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
The world is square.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Star Control Ⅲ. No idea whether it could be interesting, but given a chance, I would most likely watch it.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Descent, hardest difficulty 100%
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Who can appreciate this, then? EDIT: Yeah, pointless. Lucky Star?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Unfortunately it has the common ailment of clone games. Wrong jumping physics. Especially blatant with Megaman and Mario. Less so with Simon and Samus. By jumping physics I mean the acceleration and velocity.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Thanks for the feedback, CrazyTerabyte. I used the Japanese version because I am familiar with it (due to it being the only version included on any multigame carts I have had access to). Apologies for any and all inconvenience caused by this fact. The submission message could indeed be more informative. I wrote it kind of in a hurry and without planning. Such information as the number of balls / frames / suicides per level could easily be collected by anyone; it's just some labor that I do not bother to do. Apologies.
Post subject: Re: #2642: Mukki's PSX Umihara Kawase Shun in 02:10.23
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Intuitive impression: Fields 00, 35 might be improveable by some frames. Other than that, it's good. I'm fond of watching this game type being played.
Post subject: Re: Installed games
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
henke37 wrote:
I just wonder what policy there should be for games that need to be installed before playing. I am talking of installations that takes a noticeable amount of time. Things like copying files from multiple floppies to copying a few cds worth of content.
Does the game need to be installed every time it's used? I think the ideal situation is to begin the movie from the poweron of the system where the game is already installed.
Post subject: Re: Videogame song remixes in unconventional genres
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
http://bisqwit.iki.fi/music/mod/tcsmods/wilyremx.s3m -- Mega Man III music remixed. What is this genre? Jazz? (This was an accidental byproduct of a program I wrote.) http://bisqwit.iki.fi/music/mod/tcsmods/mman2_9.s3m -- Off-topic, but as a side-note (esp. to 8bitbubsy), you can't do this with a NSF-to-S3M converter :) ([More of these])
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
DeHackEd wrote:
the original authors may not approve of us hosting an outdated version of their work $X months after the publication.
I'll vote for ignoring that fact. After all, we are sometimes creating TASes with earlier revisions of a game even when we know a later revision exists, and we know the game authors would possibly like us to use the latest revision, for the earlier revisions usually have known bugs, typos and the like.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Inertia wrote:
On a side note, are you still doing that Genesis Ghostbusters run? It is currently my most anticipated run.
Who? You must be confusing some people.