Posts for Bisqwit


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Mine?
bisqwit@Gon:~$ ssh bisqwit.iki.fi
ssh: connect to host bisqwit.iki.fi port 22: Connection timed out
bisqwit@Gon:~$ ssh bisqwit.iki.fi
ssh: connect to host bisqwit.iki.fi port 22: Connection timed out
bisqwit@Gon:~$ ssh bisqwit.iki.fi
ssh: connect to host bisqwit.iki.fi port 22: Connection timed out
bisqwit@Gon:~$ ssh bisqwit.iki.fi
Read from socket failed: Connection reset by peer
bisqwit@Gon:~$ ssh bisqwit.iki.fi
ssh: connect to host bisqwit.iki.fi port 22: Connection timed out
bisqwit@Gon:~$ ssh bisqwit.iki.fi
ssh: connect to host bisqwit.iki.fi port 22: Connection timed out
bisqwit@Gon:~$ ssh bisqwit.iki.fi
ssh: connect to host bisqwit.iki.fi port 22: Connection timed out
Not very good.
Post subject: Re: Mega Man 2-6 Weapon Usefulness
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Didn't Cutman's scissor have the same effect as the Ring boomerang, that is, you can keep missing it an indefinite time, and it'll just fly around trying to catch you?
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Warp wrote:
What sense does it make to have a programming tutorial as a video?
Some things are just better taught by do-and-tell, at least when impressions are concerned: http://www.youtube.com/watch?v=Gzj723LkRJY
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SkyHook wrote:
i dont have much patience.
/me laments on the lack of discipline in today's youth people.
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Nach wrote:
So I beat you both there, and I get <60% in Technology/Computers? Something is fishy.
Find the bug, report it, and get 101% in technology/computers as reward! ;)
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Congratulations for the big improvement! Also, nice walljump in round 1.
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Glad to see I'm not a dork, at least…:
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arflech wrote:
Also I think you need to add in the include statement, as in
#include <stdio>
int main(){char s[]="#include <stdio>\nint main(){char s[]=%c%s%c;printf(s,34,s,34);return 0;}";printf(s,34,s,34);return 0;}
because printf is defined in stdio.h
If the function prototype, which for printf, is defined in stdio.h, is missing, in C, it is assumed, for the function prototype, that it is like int func(...), which for most systems, and for most functions, including printf, works appropriately. In short, omitting the #include is not wrong.
Now I would like to know, what would likely happen when you try to compile and run this code?
int main(){for(int i=0,int *p=&i;p>0;*p=(int)p,p--);return 0;}
I think the most likely thing to happen is a Segmentation fault, followed by the application terminating. Unless you run it on systems without memory protection, in which case you will get all the memory addressable by the program, starting from its stack, downto almost zero, overwritten by something else.
Post subject: Re: Things you don't think you'll ever see in a TAS
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Thinking outside the box? Mega Man 3-6 ― E capsule Castlevania 2 ― Garlic Arkanoid ― Widener (deep blue capsule) *thinks* Wow, I remember less games than I thought I do. Castlevania ― Dagger Donkey Kong ― Hammer *browses http://tasvideos.org/movies.cgi* Solar Jetman ― Nippon Racing pod Solomon's Key ― Scroll length upgrade Super Mario Bros 2 USA ― Time stopper Final Fantasy IV ― Carrot
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Been again a long time, but since I linked to the autocompleter/solver program in another thread, I figured I should post the link here as well. http://tasvideos.org/forum/p/215900#215900
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This reminds me of the time I strived to write a solver for PeterBox ― http://tasvideos.org/forum/t/2614 ― ― http://bisqwit.iki.fi/jsgames/peterbox/ ― which is a Sokoban clone and incorporates many of its puzzles. BisqBot managed to solve find the optimal solution for a total of 13 rooms, but the rest were exponentially beyond its reach due to the amount of RAM needed to track all the combinations it has yet to visit, even though I used extremely sophisticated methods to minimize the RAM usage, starting from premapping out all 1-block, 2-block, 3-block, etc. combinations up to 8 where the puzzle becomes definitely unsolvable. Unfortunately, the C++ code seems to have suffered some bitrot, and no longer compiles. If someone wants to take a gander, here's the source code of the completer. Note: It produces a lot of output. Once you get it to compile, the following steps may help you (if memory serves me right): – The dead*.dat files can be deleted if you want; completer simply regenerates them on demand. This takes time, though. – While it is generating the dead*.dat files (e.g. "Collecting Dead4 data"), completer can be interrupted safely, and it will resume later from that point. – Edit settings.hh and set CHOOSE_LEVEL to your choice (try some easy one first, such as 1 – Completer produces a lot of output, and it is best to redirect into some file, e.g. ./completer > logfile.txt. Observe this log file with e.g. tail -f logfile.txt. Note that the output includes ANSI color codes – Interpreting the process report: A=How many situations queued for checking; S=how many layouts seen and timestamped; ign=how many queued situations skipped due to finding a faster way of reaching the same layout; Tign=how many operations disqualified due to exhausting the time limit; targ=how many operations tested on this round; bal=difference of the A value to that of the last round; dead=list of hit counts in each dead data table. Layout=set of positions of player and the blocks; Situation=layout + timestamp + history of moves done to reach that layout; operation = kicks and pushes from each reachable position – If your PC is reaching the limits of its RAM capacity and the A value still keeps growing at a fast rate, it is likely that the solution will not be found within a week of runtime, because once it goes to swap, the process will slow down by several orders of magnitude. Also, if your OS is 32-bit, the 2 GB address space limit will probably hit you all too soon, terminating the program, in all but the simplest puzzles. EDIT: Here: http://bisqwit.iki.fi/jsgames/peterbox/completer-sources.7z
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If the site fails to produce a discussion thread for a submission, just edit the submission once (no need to change anything) and save; it should fix it. Do wait until the site is done redirecting from the save page, before navigating to another page.
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FODA wrote:
Oh, that site Bisqwit pointed seems to be down. :(
Sadly that seems to be the case. I did not know it when I linked to it.
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Raiscan wrote:
Now that the website is mostly(all?) handed over, how are things going for you? Are your plans/goals coming to fruitation or are things not going how you would have hoped?
Thank you for your question, Raiscan. Going slowly. Especially due to some unfortunate RL drama that has slowed down my life by a large factor. But I expect the pace to go up again very soon.
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Here's some, eh, art I've made. http://www.brokenpicturetelephone.com/players/bisqwit/games/?type=drawings (They are for a game where the object is to describe in a picture what they previous player wrote in text, in less than 10 minutes. With the texts usually akin to something like "the sun is happy to see a volcano explode". (And then, the next player describes in text what the previous player drew.)) Also here and here, though those I made about 20 years ago.
alden wrote:
http://aldentas.googlepages.com/mpinsectvswasp.png
Using Floyd-Steinberg dither on such a low colour resolution? You fail. *smirk*
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Kuwaga wrote:
This has happened to me just now:
Ah, the nostalgia. These colours and pixels remind me of Squarez. Among many other MCGA games, really...
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Warp wrote:
Bisqwit had a "making of" video of his semi-TAS of Chrono Cross, where he showed how he grinded a short segment over and over, perfecting it little by little, and then the video shows the final result.
Which, incidentally, can be found here: http://www.youtube.com/watch?v=UR6b8CF6iLw&feature=channel_page Also, wow, I don't seem to be a moderator anymore.
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GMan wrote:
Why?
Assuming this is a question addressed to me, I will reply. > Premise: By loving someone, you want to see them happy. > Premise: An all-powerful being can do anything it wants. > Premise: God is all-loving and all-powerful. > Conclusion: God could and wants to make everyone perfectly happy. Agreed. At least approximately; I'm not sure what you mean by "all-loving". > Premise: God created the universe, for humans to reside in. Agreed. > Premise: Earth is not perfect for human life, and could be improved. Earth is not in the same state it was when it was created. Nor in the same state when humans described by the Bible first lived in it. It was literally a paradise, but not so anymore. The Bible tells us that mankind's falling into sin changed also the Earth; the Earth was cursed. And had the great flood (Noah's days) not happened, it would have been even significantly more horrible than it is now. > Premise: Humans could be happier if the world around them was improved. Only marginally. The cause of human unhappiness is not the world around them; it is the sin. When sin is in the picture, humans continuously change the world into a way that makes them, collectively, progressively, more and more unhappy. Sin, by definition, is the action and the state of not obeying YHWH. Correction to the premise: Humans could be happier if they obeyed YHWH as they were meant to. > Conclusion: Humans aren't as happy as they could be. I downgrade this into a premise, for it was a conclusion made on mistaken premises. > Contradiction: God created the Earth, and wants us as happy as possible, yet the Earth not perfect for us, therefore we are not as happy as possible. Correction: YHWH created the human, and wants us to be as happy as possible, and is always willing to teach us to fulfill that goal, yet we aren't listening to Him, and consequently, we are not as happy as possible. Now the discussion could continue from here, but it may grow long, so I'll just summarize a possible followup in a few words: free will; long term plans; greater wisdom. But I'll throw in some philosophy: Why did God make us so that we depend on His will? Why not make us so wise, that we can stay out of sin without having to depend on Him? Remember, he wants us to be perfectly happy. God, YHWH, is perfect in all aspects, including wisdom. The only way we could be perfectly happy without Him is if we also had perfect wisdom; if we also were gods. I have hard time understanding how there could be multiple perfect gods; perfection represents infinity, and from mathematics we know that infinity plus one or infinity times two equals infinity. There can be no multiple gods; just one. So how about a close approximation? He already tried something like that once; we know the result of that experiment by various names… So the opposite is better: The more dependent we are on him, the more likely we are to stay with him. This world is to teach us that fact.
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[img_left]http://bisqwit.iki.fi/kala/snap/ootsturtle.png[/img_left]Here is my sprinkle of conformism. For what is worth. Which is probably not much. To say the least. In essence. Of conformism, too. That said, I have never held a turtle in my hands.
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mmbossman wrote:
I find it surprising that you would rather critcize others for not doing a job you're just as able to do yourself. And if you really want to be as inactive as you say, then just lock this thread and let others start a new inane religion topic in it's place.
Mind you, by its defined topic, this is not a religion thread, it's an "ask Bisqwit" thread. I would expect moderation to move posts not-concerning-questions-asked-from-me out from this thread into a separate thread, keeping both with their respective topics. So seeing it not happening, I'm surprised. Not disgruntled, but surprised. As for the topic's actual purpose, I have no intention of having it locked, since I'm not gone from answering questions :)
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mmbossman wrote:
You're surprised at yourself for not moderating your own thread? This thread hasn't had anything of value for several months, and when I last checked, you still had the ability to lock or otherwise modify it.
In case you haven't followed the news, I haven't exactly been active at the site administration lately ― that also applies to moderator stuff.
Gman wrote:
From what I gathered, it was just some people investigated the book of Exodus, and then making the incorrect conclusion that if one book in the Bible is true, all of them must be.
I haven't noticed such conclusion being drawn. However, the first five books of the Bible ― whose validity as an accurate historical document (at least after Abraham, and so also after Noah) seems to be strongly supported by the archeologic and geologic evidence shown in that film and the book ― comprise almost the entire religion of Judaism, and by extension, Christianity as well (*), so if such conclusion was drawn, it is a relatively minor assumption compared to the main topic. *) Though modern Christianity regretfully mostly ignores its roots, taking the New Testament alone and retroactively supplementing it with concepts borrowed from Babylonia.
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I'm surprised at the lack of moderation in this thread. Even though I don't see any questions addressed to me lately, I'll go ahead and point out one interesting resource for those who talk about science and proof. http://www.exodusconspiracy.com/ Or make that two. http://www.theexoduscase.org/book.html
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I don't understand the deal with _slowing down_ by entering the top of a pipe for a moment (2-1, 3-1). What's going on?
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Yes vote. Surprise movie from nowhere. Though I haven't been exactly following the news, either. Awesome Woodman stage and the new mindblowing technique in the Crashman stage.
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creaothceann wrote:
Almost like a TAS! ;)
That is awesome. In my opinion, the most difficult thing about creating an AI like that is to accommodate for moving objects ― especially those moving an irregular or unexpected path like the marmots that appear from sand, or flying turtles changing their velocity mid flight. http://www.youtube.com/watch?v=DlkMs4ZHHr8&annotation_id=annotation_219942&feature=iv This one does a walljump! :o This competitor's project page: http://www.doc.ic.ac.uk/~rb1006/projects:marioai