Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Nice TAS. It's been a long time since I have seen someone take the warp from 5-2 to 7-1! (I don't think I have seen the SMA run yet.)
Also, been like never since I actually saw an All-Stars SMB2 playthrough. Playing was nice, too. Too bad about the timing of Birdo egg in 7-2.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I see the routing in this game as an optimization problem that might be easily solvable by Djisktra's algorithm, because this game has no acceleration/deceleration, but all movement is constant-speed. It might be interesting to see what it produces. And also interesting to think how to add special cases for the kittens and doors.
Did some of the collectibles appear in random locations? I can't remember.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I watched several episodes of Mushishi many years ago, but eventually I got tired of the recurring scheme: The guy wanders to some location, and there's something strange going on, and the cause is this mushi. And you watch an episode after episode, and in every episode, there are new unpredictable supernatural things the mushi are apparently causing. You don't get a sense of a world being established, and you don't get to feel engaged to the story or the characters. The only thing you see is more things pulled out from the writer's ass.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Me likey.
New glitches (that do not skip the interesting bits of the game), and also a healthy portion of "why didn't I think of that". That is exactly the material that great speedruns are made of.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Because the game is so new and unspoiled for many, I would be inclined to honor the game author's request on this, but not indefinitely.
Toby, you're not some special sunflower. Speedrunners run games they love. Period.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
At 2:02 , did you just jump on spikes unharmed?? Also at 2:40, and a few other locations too.
At 2:11, cool shortcut! Also at 3:20. And several later locations, too.
At 2:18, jumped on spikes again, this time not unharmed. Occurred many other times as well.
Overall, I really, really like the fact that you didn't drown the music in constant jumping.
Nice alternative path at 3:38.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Aww. Too bad.
Now, however, I'm enjoying this Chrono Trigger TAS: https://www.youtube.com/watch?v=9ArKWt_v7Qo Which does have author's commentary (and excellent spoken one too), and it also was not submitted to TASVideos, because the author thought it's too likely that it would just be rejected. The run starts at around half-an-hour to the video. Before that, the author just talks about what's TASing and rambles about TAS & speedrun politics (also interesting).
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
No, they are not. However, each map-data-containing memory bank in the game contains the map data for two different stages.
In Rockman 1, the pairs are: Cutman & Wily1, Iceman & Wily2, Bombman & Wily3, Fireman & Wily4, Elecman & reset (not in level format), Gutsman & ending.
In Rockman 2, the system is similar.
This glitch, rather than warping to a different map location, is more like an array overflow where it erroneously accesses unrelated data. When you do the array overflow, you're still in the same stage and haven't warped to a different stage. You're just making the game fetch screens from a different stage.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
It is quite delightful to see someone beat this game with so much efficiency and style, considering how difficult this was for me when I played it as a child.
But I admit I was mislead. I thought 'all bonuses' means collecting the bonus items. Like the gabbages and stuff. Turns out it does not.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I disagree. Knowledge has increased, but intelligence has not. People are as intelligent as they were thousands of years ago, if not even dumber.
You underestimate how ingenuine people in the past have been. It is knowledge that has increased, and this has led into an avalance of new ideas and inventions. There are also more people than there were back then, and communicating is much easier, which means that the rate of outstanding ideas confronting an average person has increased.
To explain the sudden burst of technology in the latest century or two, consider that it often takes only one person to think of a new place to look in, for an entire generation to get new ideas. It is much easier to comprehend something and to take it for granted than it is to be the first person to think of it in the first place.
As for the other points raised by people as a response to my previous post, I have to think about it for a while before I reply.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Actually, I reject the theory of evolution precisely because of mathematics. On my own I have eventually come into the conclusion that intelligence in a closed system cannot increase, and that it is a natural law much akin the law of entropy.
A closed system can not exhibit more intelligence than what was originally put into it. This is my theory. You won't find this "law" in textbooks, because it undermines the theory of evolution, which I think is, despite its near-unilateral acceptance, a hoax specifically designed for the very purpose of replacing God as the creator of the universe. I am planning to make a YouTube video / blog post centered around this topic.
Things that are related to this "law" are the Dunning-Kruger effect, or to put it in a more memorable form: Stupid people don't realize they're stupid.
It means that a person has no way of fathoming intelligence greater than their own. It is impossible to understand what it means to be more intelligent than oneself. In Biblical terms, God's ways are so much higher and more complex than man's ways that a man has no hope of comprehending God's plans. People can only think of God's plans in terms of their own reasoning processes. People can only think of other people's reasoning in terms of their own reasoning. This is especially apparent with children versus adults.
It also means that the so-called technological singularity cannot happen and will never happen. The singularity means a hypothetical event where such an AI is designed by humans, that the AI can create an improved version of itself, and the improved version again creates a better version, and it takes off exponentially.
I have come into this conclusion by the means of simulations and algorithms, which are a branch of mathematics. The only forms of AI that can discover emergent behaviors and "intelligence" not expressly designed by the programmer are those that are either heavily guided towards an "intended" solution (by disqualifying everything else, i.e. the intelligence is already there in an inverted form), or by rewarding behaviors that match a predetermined goal (in this case, the AI is interacting with a system that has the intelligence, which means it's not a closed system).
In a closed system, intelligence can only decrease; everything can only degrade.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Yes vote!
This is the kind of a video that I would have gleefully accepted on the early years of NesVideos, and it still makes me happy.*
It has a definite goal, and it is entertaining to watch, and it manages to surprise the audience more than once. And this is what the Super Mario franchise is really about: making tons of money.
I'd be happy to say this is how SMB1 was meant to be played, if it didn't raise some weird questions about the exact techniques used in this video. :-)
But Mario certainly seems to be at his happiest in this video!
You even got to heard the hurryup-version of the coin heaven theme. A rare treat.
*) Until someone beats it by 42 frames.