Posts for Bisqwit


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Twelvepack wrote:
Just got back from my first ever trip to europe, and I was interested to notice the other side of a few things you mentioned.
Which countries did you visit?
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Xkeeper wrote:
Bisqwit wrote:
And for that celebration, I had delicious and moist cake.
I never got what was so funny about this. I might be from having never seen/played Portal, or (more likely) it being overused.
The whole cake thing in Portal is absurd (as is the enigmatic character that makes those promises about cake), and the ending song, which includes the words I emphasized, is the culmination of that absurdness when given in context of that game. That's why it so easily becomes a meme, even though the cake is not really the focus of the absurdness. Also, emphasizing the moistness of a cake is a big elephant in the room -- something people inherently appreciate in cakes, but never talk about. Portal made that concept explicitly a topic, and since it's a topic that I was immediately reminded of when I saw this cake that is literally seeping juice, I decided to post about it. Now, calls for explanations like this are a way of ruining a joke, a way that I don't appreciate that much. But at least I can make it a good explanation worth writing and reading.
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Warp wrote:
My condolences. Your youth is now officially behind, so you are not young anymore. Now you are middle-aged. Expect existential crises, weight gain and slow but inevitable deterioration of health. Being there, doing that...
While all of those are true, they are also inevitable, and making my life a misery by worrying about it all is not exactly a good mileage for the remaining time. Some day or two, I will see I'm too old for some things I previously thought I was too young for, but that kind of things do happen and I'm not worrying about it. I have already grown to accept the fact that I can't accomplish everything I want in one lifetime.
Post subject: Re: New age
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mmbossman wrote:
[....] cake (it too can be delicious and moist, but if it's too moist, it changes from a cake to a puddle).
Yeah, I was actually afraid those will too. But they didn't. They did leak a bit though.
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Raiscan wrote:
Two cakes between how many people? It's kinda hard to judge their size but they look pretty large..
Five adults and three children. The cakes are not very large. Observe the cherries and/or the grapes for scale.
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Since I've been recently somewhat lax on my personal information, guess it's relatively not out of line for me to post this. I had very recently my 31st birthday... I.e. I turned 30. And for that celebration, I had delicious and moist cake. Actually, I had two cakes. Both were very delicious and moist. And I'm still alive. There's not much point in this post but I just wanted to show the cake(s). Feel free to not read this post.
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Swedishmartin wrote:
I have a theory that the fuzziness is because of Windows handling the resizing of the picture.
Partially right. Windows does crappy pixelated resizing by default, not the fuzzy one. However, if the window is a hardware-accelerated context, such as is the case with most media players, then resizing it will bring in the graphic card's resizing algorithms, which usually means something like trilinear/quadratic scaling, which is indeed somewhat fuzzy, but very nice for e.g. watching movies. Compare: http://bisqwit.iki.fi/kala/snap/monkeyboy-unfiltered.jpg , http://bisqwit.iki.fi/kala/snap/monkeyboy-filtered.jpg
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DarkKobold wrote:
The submission could get rejected, the author could start a thread and get permission the correct way, and then the rules are followed and everyone is happy.
Yeah. But that would be way too political. The "no hacks except the following" rule is there to deter the possibility of judges becoming swamped in hack judging tasks (as there are potentially a limitless number of hacks). It is not an absolute law. The same may apply to some other rules, as well.
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Xkeeper wrote:
It actually did (and will), except that the autoreplace for the link ended up changing :P
Yeah, it was still a little broken. Anyway, thanks to the exceptionally good service by Relacom Oy (former Netsonic Oy), the Internet connection transfer was performed right in schedule -- I told them to do it August 1st, and 9am the old line was disconnected and 10pm (if not earlier -- this was the earliest I brought the server there), the new line was connected. The server is now located in my new apartment and back at serving TASvideos audience -- weirdly it is the only item there from my old apartment so far! (I will move the rest of the stuff tomorrow.) However, this is a temporary solution -- I will still have to pull LAN cables through walls and move furniture and stuff around, so the server may experience several shorter downtimes within the next week or two. Many thanks also to Xkeeper for providing the temporary mirror site, mitigating the effects of the site downtime.
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FractalFusion wrote:
Meeting Internet acquaintances in real life wasn't an option. Plus, I would rather keep Internet acquaintances as they are.
I see. Well, to each their own…
Post subject: Re: FractalFusion in New York in July 2008
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FractalFusion wrote:
Just to clear up a question: I did not see Bisqwit
Judging from your posting history, I guess you've been out of Internet connection for a month or so… Otherwise I wonder why you didn't go meet me.
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Takarifreak wrote:
I didn't think the pirahna's hitboxes would be that small though. That kind of surprised me.
Kind of explains why we have been able to see in TASes Mario / Luigi dive straight into the mouth of a (descending) piranha plant and survive. Frame 1: Visual collision with the plant's hitbox, already down the plant's mouth Frame 2: Mario falls further down and hits the pipe trigger. Enemy collision trigger is superseded. (Didn't somebody mention that the ouch trigger is done only at the frame _after_ the collision?)
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Neophos wrote:
And I'm not sure "getting run down by guys trying to pose as girls that would make a bulldozer feel small" goes under the category of "cute".
At least in Finland it seems that (ugly) guys trying to cosplay cute girls is a phenomenon within safe boundaries, i.e. practically non-existent. But in a country the size of USA… anything that can happen, happens. And you know which ones get photographed and distributed across the globe hundreds of times at the speed of sound.
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qFox wrote:
Alright. New vid (I edited first post as well).
Wow, the hammer hitboxes are really screwy.
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Scrubs? But really, more cuteness is always a good thing ;)
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Quite many console games are actually speed-synchronized to the vertical refresh, which gives the FPS. In fact, if you increase the NES CPU clock (i.e. give more ticks per frame), the game will just be less prone to lag but will run at normal speed. (And, the audio&music pitch will be off because the synthesizer gets clock from the CPU clock.)
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Thanks. With more action than before, this movie certainly looks interesting. And the lack of extra thrusters brings up the challenge more to the level I usually observe when I play it myself.
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WIP please? :)
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franpa wrote:
A small typo in the submission title, should be FDS Rockman 3 (JPN) correct?
No. FDS is for games that are loaded from a diskette, using the Famicom Disk System peripherial device. Famicom games such as Rockman are loaded from a circuit cartridge, just like NES games. On this site, we don't make a difference between NES and Famicom other than to say that one is a Japanese version and the other is not.
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I see. Apparently rtorrent followed some logic along the lines of "once failing, always failling", because it didn't seem to activate seeding after it once got a "requested download not authorized" message from the tracker, even though the tracker would not be giving that message again. Thanks for reporting, should be fixed now.
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Please describe the symptoms of "not working".
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I would add TASing support to Stella, but I cannot make heads or tails about its architecture... It is way too modular for my tastes. Such an elaborate structure requires equally elaborate documentation, which is unfortunately nowhere to be found. (For maintaining, sure, modular programming is a great thing, but when you are not yet in to the system's secrets, you'll have not 4 big puzzles, but 200 small puzzles. And because there is nothing that shows how those puzzles connect to each others (they're modular after all), you're lost. I can't find a single main loop or something that would actually do something instead of providing potential services for something else. And yes, I'm sure it'll be a piece of cake once you find the end of the ball of yarn (considering that Stella seems to have rather robust savestates, RAM initialization randomness not counting), but until that, there's nothing much I can do. And my patience and time is limited, unlike how it was 10 years ago...)
Post subject: Re: Important thought(s) of TAS'ing a PSX ISO
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Indeed. Any host-system delay/lag issues need not be brought into the emulator system; they can be encapsulated. The process is like this: 1. Game wants to load stuff from CD. 2. Emulator loads (it takes 1 second or 5 minutes, does not matter. Whether the underlying storage is a harddrive, CD, or a network share, does not matter.). 3. Emulator pretends that 2 seconds were spent loading (runs the emulated console in "loading delay" mode for 2 seconds worth emulated system time), and moves on.
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blahmoomoo wrote:
If somebody had the space and bandwidth, somebody could download the official mirror file and put the file structure online with a modified home page notifying everyone that the official site is down and this is just a static mirror until the real server is put back up.
And that's what Xkeeper has promised to do. If he keeps that promise, I'll do the DNS redirection stuff.
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Allright, how does that work? Not dying in Geminiman-revisit stage when you slide over the spikes without invulnerability, that is. You did not exactly explain that in your submission.