Posts for Bisqwit


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GuidMorrow wrote:
Dear Bisqwit, Why did okaygo post binary numbers in his post? Did it have something to do with the "Sorry, I don't speak Chinese" response?
He posted a question encoded in binary code relying on the fact that I can decode it. I intentionally misdecoded it (since it was already "properly" decoded by someone else).
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nfq wrote:
Bisqwit wrote:
A Finn perceives the difference between the words "bit" and "beat" solely to be of a vowel-length nature,
i don't think there's any other difference there
You're Swedish, so you have a similar perspective as Finns do. But it is wrong.
nfq wrote:
the way english is written should be updated though. there are so many unnecessary letters in words. for example in the word "before", you could reduce it to "b4". the th sound could be replaced with a new letter so you don't have to write two letters every time. etc.
See http://en.wikipedia.org/wiki/English_spelling_reform
nfq wrote:
it's easy. when there's one u you pronounce it like the u in the word pronounce and when there's two u's, you pronounce it like the oo in the word moon.
That doesn't quite cover it. Because the "u" in "pronounce" is part of a diphthong /aʊ/ and the "oo" in "moon" is the phoneme /uː/. You won't find the /ʊ/ phoneme separately in English. Furthermore, the "oo" in "moon" can be pronounced shortly or longly. It's similar to the word "foot". How often do you hear people pronouncing "football" with a long vowel? Yet, "foot" is pronounced sometimes with a long vowel. (The "oo" in "foot" and "moon" are pronounced with a different vowel by the way.) In English it is the type of the phoneme that matters, not its length. In Swedish, Finnish, Estonian, Japanese, and many other languages, it's the opposite.
Post subject: Re: The best low-cost computer to use with folding@home ?
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Note that as for power consumption, if you intend to run the computer at 100% CPU load at all times (as is to be expected if you want to run folding@home on it), it will certainly not run at as low power consumption level as is advertised; those levels normally apply for idle times, such as staring at a wordprocessor screen while not typing anything. Another thing: folding@home saves its state to the disk once in a while. If that "once in a while" is something like "1 hour", it may be a good idea to set the disk deactivation time to something short. If the "once in a while" is something like "5 minutes", you should probably set the disk buffer sizes and flush thresholds very large to avoid it writing to the disk too often.
Post subject: Re: languages
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mr_roberts_z wrote:
This was very informational; thank you. Another interesting thing are accents, and what/how much of it constitute "fluent" English. For example, your voice and mine sound quite different, but I can't think of any criteria to determine which is more "fluent" or perfect, or whether they are both equally linguistically accurate.
Yeah, that would be the intonation and stress thing I mentioned :) But I'm not out the woods about phonemes yet either. Chances are that I pronounce all of /e/, /ɛ/ and /ɜ/ as /e/, and all of /a/, /ɑ/, /ʌ/ and /ɒ/ as /a/, for example. A Finn perceives the difference between the words "bit" and "beat" solely to be of a vowel-length nature, and even though I consciously know that's not true ― they have a different phoneme alltogether (/bɪt/ vs /biːt/) ― I am still likely to produce the same phoneme in both cases, just with different lengths (/bit/, /biːt/). Similarly for "doc" (/dɒk/) vs "dark" (/dɑːk/); I'll just pronounce one as /dak/ and the other as /daːk/.* It is very difficult for me to hear, let alone produce a distinction between those phonemes. *) Bad example. I'd pronounce "doc" as /dok/ (with the same "o" as Australians have in "point"), not /dak/, unless I want to imitate (and exaggerate) American pronounciation :)
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okaygo wrote:
䑥慲⁂楳煷楴Ⱐ坨慴⁰牯杲慭浩湧慮杵慧敳⁡牥⁹潵⁧潯搠慴㼠坨楣栠慲攠祯畲⁦慶潲楴敳?
Sorry, I don't speak Chinese. (Hint: Do specify encoding. Yes, I intentionally got it wrong. No, I don't need someone to explain to me what it should have been. Determining which encoding I interpreted it as, is left as an exercise to the reader.)
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MrR: Unlike the person who asked me yesterday the same question, you probably already realized, that knowing a foreign language grammar and vocabulary and being able to apply it into daily use in a textual media is far different from speaking it aloud. If one's tongue is not used to making those phonemes, it will definitely sound like that. Rhythm and intonation also takes time to learn. Voice samples by me speaking English, Finnish and Japanese, can be found on the previous page. Comparison of the lists of phonemes used in Finnish, English and Japanese (in IPA, source: Wikipedia): Vowels: -.Finnish.:.a.ɑ.....e...i...o...u...y.æ.ø -.Japanese:.a.......e...i...o...ɯ -.English.:.a.ɑ.ʌ.ɒ.e.ɛ.i.ɪ.o.ɔ.u.ʊ...æ...ɜ.ɚ.ə Consonants: -.Finnish.:.m.n.ŋ.p.b.t.d.k.g.f.ʋ.....s...ʃ.........h...l.j.r -.Japanese:.m.n.ŋ.p.b.t.d.k.ɡ.ɸ.......s.z.ʃ.tʃ.ʒ.dʒ.h.ɰ...j.ɺ̠ -.English.:.m.n.ŋ.p.b.t.d.k.ɡ.f.v.θ.ð.s.z.ʃ.tʃ.ʒ.dʒ.h.w.l.j.ɹ Diphthongs are not listed (I broke them apart and listed their individual vowel components instead), because I don't consider them relevant. Similarly, vowel length markers (ː) were removed. Phonemes listed in orange color only occur in foreign loan words. Note: Period characters do not indicate phonemes. I inserted them to ensure spacing. For some reason, Firefox/phpBB does not let me post nbsp characters, and
 does not allow me to enlarge the text.

As you can see, English (and Japanese) contain many sounds that are quite foreign (or impossible to distinguish) to a Finnish speaker. It takes a lot of practise to get them right and natural. Japanese being a little bit easier than English.

(In comparison, learning Finnish pronounciation should be easy for an English speaker because of the lesser number of phonemes. In practise, that assumption fails, because English speakers tend to think in terms of diphthongs, so when try to read "ee" /eː/, they produce what sounds more like "ii" (/iː/) or "ei" (/ei/), for example. And there's the consonant aspiration thing as well. English reader's "kit" sounds like "khit" to a Finnish person. It seems to be very difficult to eliminate the aspiration if that's how you've learned to do since childhood.
For Japanese speakers, the biggest hurdle seems to be that they're taught in the syllabylary. Consonant clusters, or words ending in a consonant, magically get that "i" or "u" in them, and it is really noticeable to non-Japanese people.)
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My sister's cat lived here for half a year (and later again for a few days). I like cats as pets and dogs as anthropological study subjects. It is interesting to see insights into dogs' implicit society and how humans fit into that -- and how many humans are so compatible with that society that they make great dog owners. Though I also like to study cats. Particularly, how they think; what are the motivations behind the sometimes inane and stupid actions they take. It is interesting to sometimes get an insight to that thought process. Especially when you only later understand what that cat tried to communicate to you when (s)he was trying to get your attention. Quite often, animals understood as mischievous or stubborn are not that at all. But then again, often they are :P As for ferrets, rabbits, budgies, guinea pigs, mice, chinchillas, etc., not so much experience. Though we had mice once. I think I was allergic to them. Although it seems I'm also allergic to cats today. Not so badly as to horses, though.
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mr_roberts_z wrote:
I realize this is pretty nonspecific, but what things do you find funny? For example..TV shows, websites, stuff like that.
Aside from normal humor, I find some things funny that most people don't find funny, and vice versa. It's quite hard to specify. I like amusing things, irony, etc. I don't like most jokes that put someone/a group into weird light, such as blonde/negro jokes or Chuck Norris jokes. As an exception, I do like some lightbulb jokes, such as this one about lojbanists: Q: How many Lojbanists does it take to change a broken light bulb? A: Two: one to decide what to change it into, and one to figure out what kind of bulb emits broken light.
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This thread is not for helpdesk questions. Ask them elsewhere. Thanks.
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Dacicus wrote:
Since you know several languages, do you ever dream in any language other than Finnish?
Not that I have paid attention. I do think in several languages, though, depending on which mode my mind has operated before that. Using English language a lot tends to cause me to think in English, and sometimes expressions often heard in Japanese make way to those expressions in other languages. Mostly, I think in Finnish, though.
Post subject: Re: mushadv .cards .cards .cards
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okaygo wrote:
That works too. Thanks.
Also Japanese. http://bisqwit.iki.fi/kala/english/bisqnip.mp3 Though it was a complicated sentence so it might be wrong in a couple of places :)
Post subject: Re: mushadv .cards .cards .cards
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okaygo wrote:
What does your voice sound like? Could you provide an mp3 of you speaking <...> sentence in English
A voice sample by me can be found at http://bisqwit.iki.fi/kala/english/ . The same sentence in Finnish can be found at http://bisqwit.iki.fi/kala/english/bisqfin.mp3 .
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Right-handed, to neither my advantage or disadvantage.
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The same problem as earlier.
Bisqwit wrote:
Nice work with the art, except for the following considerations: <....> 2) The message is wrong. The role of tasvideos.org is not to be "a download site", but that of a center of TAS-related information. I don't care where people download these TASes. In order words, though the URL is important, it is not there so that one can say "downloaded from". It is there so that one can "find more (information)" at that site. More information: http://tasvideos.org/EncoderGuidelines.html#Logo <...>
Also, I am merging this thread into the previous one, since the topic is exactly the same.
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MUGG wrote:
And the other is a successful attempt, but with pressing b for 1 frame.
Actually, you press B for 64 frames (starting frame 58, ending frame 122).
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Aglar wrote:
Bisqwit wrote:
I.e. in other words I don't have any world-conquering plans :)
So this was your goal with your previous sites, interesting...
Doesn't everywant to do that? Of course I am not serious, but I've sometimes considered the motives behind my ambitions of making some popular online game. In a way, those are means to control people. You (your creation) takes over a timeslot of peoples' lives, and you subject those people to the quirks of the virtual world according to your whim. You watch in fascination as they do the menial tasks assigned by you, or (in rare cases) improve themselves due to your actions. Obviously, that is not a conscious thought behind it, but it might still be some kind of a primitive driving force. Primally, everyone wants to be superior compared to others. Surprisingly many things in a modern society can be attributed to that primal motive. Such as men's fascination with gadgets (such as large television sets). We may have honorable conscious reasons / excuses for many things we do, but still, most of it is just behavior typical to humans as an animal species; we just don't realize it most of the time.
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Xkeeper wrote:
Bisqwit wrote:
[...] has kept expectations low, which means that there is no performance stress involved.
What expectations?
Exactly. I.e. in other words I don't have any world-conquering plans :)
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stickyman05 wrote:
How does it feel to have such a successful website? It would be amazing for me to get a front page hit in Google, yet you are able to do so. Just wondering from a webmaster's perspective.
The good thing about the fact that such thing won't usually happen at the first try, but instead, takes years of experience, is that you get used to it. I've created less successful sites and communities in the past. Also, the fact that this site was born with unambitious goals (publish some movies found elsewhere in high quality in case someone wants to find them) and grown from there, has kept expectations low, which means that there is no performance stress involved. Being a non-competitive type of person also helps. I still cannot perceive TASvideos as popular or highly successful though. I define "popular" such that most people know about it. I get the feeling that everywhere when I talk about TASvideos, people did not know about it. But then again, that "everywhere" pretty much excludes "gamers".
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AKA wrote:
22,000 cardhouse building (I don't know if this is the WR or not)
That's got some zen in it. First, build it with great effort, and then just destroy it. No attachments.
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Xkeeper wrote:
It would appear that selecting avatar #10 updates the avatar preview to #9 by accident. Oops.
Bug fixed some months ago. Thanks for the report.
Xkeeper wrote:
PS: This thread generates a mail error when replying. It seems somebody has a broken email address...?
Hmpf.
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Dromiceius wrote:
I'm sure you're aware that most consoles output in stereo, at best, so...?
You do realize Warp's post is in jest.
Post subject: Re: Let's use HD resolution and 5.1 surround sound
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Let's consider that choice when we get our first 35-games multirun, so we can put 35 256x224 windows to fit that 1920x1080 screen, and pack the whole cacophony into that plethora of channels. More realistically, perhaps you'll get that in a decade when some high-res game TAs comes out…
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Michiganbusiness wrote:
From the description of the tricks page, I am unsure as to what I'm doing wrong. Could someone provide a more detailed description of how to zip with item 3, particularly in the heatman stage?
First you descend from the ladder as low as possible, and put an Item3 facing left. Then you climb up such that you can step on the Item3, and grab the ladder again so that the Item3 starts inching down. When the Item3 is low enough, you fall onto it, and walk to its rightmost edge, as far as you can go without falling. Face right, and wait for the Item3 to push Megaman to the ceiling. When Megaman is in the ceiling such tightly that trying to jump will not make him fall down through the ceiling, you will perform the following sequence in order to make Megaman face to the left without walking: ― Hit A for 1 frame ― Hit nothing for two frames ― Hit Left for 1 frame ― Wait, and zipping should start automatically.
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As this idea had nothing to do with making TASing easier / more interesting in general, and was rather a game specific idea, I moved it to the NES games forum.
Post subject: Re: Send tas real time to server for single segment competit
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Possible, yes, but sounds like awfully lot of work for nothing. Also, this forum is for ideas concerning bettering TASing possibilities. Your idea is quite the opposite: it concerns ensuring TASing doesn't happen.