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My excuse is:
I am not a Linux maintainer of any of the emulators, nor do I attest to provide a Linux version of the software for Linux users.* Whatever I have done, I have done the minimum for the product to be usable for myself.
After I get it working satisfyingly for me, I may give out copies to people who request it, but those copies are strictly as-is; I don't promise to expend any effort towards tailoring it for their needs, or even making it follow general "usability" pricinples. Those may contain undocumented hitches (that I know and am fine about), or external requirements that are difficult to meet.
*) Even less so for Windows, of course.
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And all he still gets is a baked delicacy.
Congratulations, authors, for a landmark.
EDIT: Replaced a word with something else to put marketing zombies to shame.
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<Deign> Bisqwit: would you mind taking a look at the FF4 topic and comment on the last thing DarkKobold said?
<Insert generic comment about subtitles here>
Have been discussed before. If the submitter wants to make subtitles, they're free to do so, and chances are they will be utilized in publication.
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No special parameters (as seen in that screenshot), Windows XP, Intel Pentium M, don't remember MHz but it is significantly slower than yours.
I used the SDL DLL from my website: http://bisqwit.iki.fi/kala/sdl-dll.zip
To maximize compatibility with your recommendation, I moved the dll into c:\windows\system although normally I keep it where dosbox is.
By the way, I just realized that of the two computers which I ran Star Control II on successfully, both were the same CPU and approximately same MHz: (Athlon XP, 1600-1700 MHz). The other was Linux desktop and the other was Windows XP laptop.
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I tend to do that in Half-Life as well. Maximizing the chances of receiving falling damage...
> -You triple Tap the gas pedal to go faster, and triple tap brake to slow down faster (Mario Kart 64)
Gotta try that ;)
> -Hold the gun really close to the screen at arcades to get in more shots (Megaman)
To minimize the travel time of the... light, er?
> -When falling from a huge height, you have an urge to do a flip and land on your butt to avoid damage (Super Mario 64)
Or slash with whatever you are wielding (Ocarina of time), or grab a ladder at the last moment (Half-Life)...
Or hit "pause" just before the death (Super Mario Bros. and 3.; I have this habit.)
> -You pump your arms up and down when running (Super Metroid)
That would sure look funny.
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Re: desync, same here, both with the Linux version of dosbox compiled from sources and with the EXE downloaded from the link provided by FractalFusion (run under Wine).
MD5-sums of my game files are:
8078f8106cca87fe7bea6b0dca798e5b audio.ck6
81cd87b78405655a66bdbfed7862585a egagraph.ck6
99e5514817e46f619d62237052679757 gamemaps.ck6
6a35a80189915ca4cec1a578ec0774c6 keen6.exe
They appear to be roughly the same size as FractalFusion's.
This was on Athlon platform. Will try Intel as well...
EDIT: Identical desync on Intel (and true Windows) as well.
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I don't think that can actually a problem in this case; Starcon2 does not do anything interesting with timestamps.
(Yes, GNU touch can be used to change file timestamps.)
EDIT: Interestingly, I also get a "run-time error R6003 - integer divide by 0" when I try out my SC2 TAS with dosbox a5.
Works fine in a3 though. a4 also crashes.
EDIT 2: No, actually, a3 fails navigation pretty miserably, at least on Intel. It seems to run the movie too fast... It may be audio-related somehow.
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I know you can do it like that. I just didn't think anyone would/could be bothered to do that kind of laboursome work manually. Guess I was mistaken.
EDIT: Especially when there's something like http://tasvideos.org/SiteTechnology/API.html in the existence.
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We can play this two ways.
Reading your graph, I'd say that the red line is inversely proportional to your post counter.(!) Observe also that the moment when your posting rate decreased in ~may 2007, conincides precisely with the moment when the "integrity" stopped descending.¡
Also, re: faith in the users, my concern was mainly with the server load, nothing moderation-related this time.
¡) sarcasm mark
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Thanks for the bugreport. It has been fixed now.
PS: DO NOT ROBOT the generator or iterate it through a set of numbers. It consumes several seconds of CPU time per uncached request, increasing the database load and making the site slower.
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History revival project. I inserted ≥85 movies into the database. Those movies were old movies that were published at Nesvideos, and later obsoleted, before the creation of the Wiki-based engine that kept old entries still accessible.
Those were the said historical movies that were inserted.
They were inserted in September 2006 and got numbers in the 600…700 range, but originally published in January-July 2004.
Re: weirdness, the low-end numbers look kind of fuzzy because back then, the movies were not numbered (or rather, ordered) by their publication date, but by an arbitrary order. So movie #1 was published later than movie #2, for example. Only after they were imported to the new site engine, successive publications got successive numbers, save for the history revival movies.
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That was interesting. I don't know how that graph was created though.
Here's mine. Rather off-topic in this thread, though…
It is interesting to note how the rate of movie publications has stayed the almost same at all times.
Also, everyone's total post count, as requested by Tub:
PS: If you know your own user-id, you can get your personal statistics (as well as compare with someone else) from this generator with little intelligence.
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I'm not sure what you're trying to say here.
However, if it gives you the wrong star name in the beginning, your settings are not identical or your game is not identical...
Possibly, you have some extra files in the directory.
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For the record, I got the movie length for SC2 by recording it as an AVI and then observing its length.
The TASvideos submission handler had the length hardcoded; it cannot derive it from the movie file.
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I have no intention of dwelving with LOTS_OF_CAPITALIZED(kqbAndHungarized, MAGIC_WORD_HERE, nspWindowsAPIs) that are ugly. So that's no for the typical Windows AVI recording from my side.
As for getting the nesvideos-piece style AVI recording working in Windows… I'm afraid Windows just isn't POSIX-compatible enough, so that's another no.
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Presumably because writing a NES emulator is easier than writing an atari 2600 emulator.
Not that I really know, but as I understand it, the Atari 2600 does all video and audio in analog signal processing instead of digital logics, which makes it harder to describe and to emulate properly.
And, because the NES has a lot more fascinating games than the A2600 has :P
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Doesn't that take us back to theories of "ether"? As in, there's something tangible in the space which could be used as a an absolute reference point…
(Yeah this message is somewhat a slippery slope to nowhere.)