Posts for Bisqwit


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If anyone besides Phil had gotten into that argument, you wouldn't have posted something like "Would you insult or reason with a mosquito? It can't communicate effectively, it doesn't care what you're saying, and in the end it's just out to annoy you", would you? I'm not so much warning you because of accusations of favoritism as for general aggression towards me. You go around ridiculing and desecrating my actions, and when I confront you and ask you what I could do to improve things, you're like, "oh, there's nothing I guess, you're doing fine". And then you continue badmouthing me in front of everyone else.
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Xkeeper, I find your protest-protest-defy-the-rules-and-annoy attitude very immature. It's like you go to a mall, where rollerskating is forbidden, and intentionally loiter around at the inside wearing rollerskates, just to piss off the guards. Just because you don't happen to agree with the rule. You have been repeatedly warned about this, and yet you pursue your demonstrations. I am hereby reinstating your ban. I am also warning you, JXQ. I know you have a lot of supporters here, and that you have contributed a lot, but your attitude has been recently less than constructive.
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Rising Tempest wrote:
Ground on Depot should not be messed up. Some other textures don't look right either. Which video plugin did you use Bisq, I've seen it look like that in some other videos, but it should look better than that using the Jabo plug-in, with that one the only ill effect is the sky.
Graphics=Direct64 v0.5.03.25 Input=TAS Input Plugin 0.6 Sound=Jabo's DirectSound 1.6 RSP=RSP emulation Plugin
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Raiscan wrote:
hocus pocus miracle censorer.
I don't like those. I'm mostly concerned with the tone of language, not with the words themselves. (Though in most cases, the selection of words affects the appearance of the tone of the message.) And an automate cannot determine the tone.
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Judging from the lack of feedback on the AVI I linked to a few posts back, am I correct in understanding that there's nothing wrong in that AVI and the game really should look like that in the places I mentioned, given the current limitations of mupen64? (I.e. it cannot be recorded better?)
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jimsfriend wrote:
Bisqwit wrote:
Regardless, I find it very alarming that some people use that purposefully now to show that message.
So this honestly comes as a surprise to you?
Yes, I was honestly expecting people to be more civilized. Like you said, I'm incredible naive.
jimsfriend wrote:
Bisqwit wrote:
There's another winner of 24 hours.
Banning is a prize now?
Guess I'm being naive again when I thought it's needless to point out that the use of the word "winner" was sarcastic. You already knew that someone was punished for doing that, yet you went ahead and did it. Were you surprised when you was banned as well? If so, that would not be naive, that would be plain stupid. I thought it would be obvious that it happens, so I didn't feel need to explain it further, and thus just stated it.
jimsfriend wrote:
Banning, especially from the point of view of a respectable site administrator, should be no laughing matter.
I disagree on that. Laughing at someone's stubbornness, when the stubbornness causes misfortune towards the stubborn person, can be considered a stress relief method. Any person who has acted as an operator on an IRC channel or an administrator on a forum for a sufficiently long time will sooner or later develop mischievous joy from the mundane tasks they have to do to keep order. It is a human's way to keep oneself sane and prevent succumbing to the bad feelings that accumulate when they must ban, kick, moderate etc. to keep order.
jimsfriend wrote:
The thinly veiled insult to Xkeeper and/or myself doesn’t really bother me. However, the fact that the site administrator would refer to the post in a manner that implies agreement with what is said does
It is a jab meant to remind that the things done by the persons described by Warp are rather idiotic -- which I indeed agree to. Only those who match the description voluntarily by doing the described things are pulling themselves to the scope of that description. Others are just fine.
jimsfriend wrote:
Bisqwit wrote:
1) People would use haplessly something like 10% because it "looks right", which means I cannot then even remove the feature because it would make text unreadable.
I don’t see how this is a problem. If the feature is removed and text is made unreadable then we are just back to square one.
It is a problem, because it enforces a maintenance trouble. You may not be sufficiently technically oriented to understand the kind of the trouble, but it is similar to the fact that because the web browsers in the past were very buggy and accepted all kinds of hobgoblins of html code, people were writing that kind of code thinking it's all right. Now when those browsers could be fixed, they really cannot because it would break a whole lot of badly written pages. So MSIE still supports those hobgoblins for that reason, and it's obviously a maintenance burden to its programmers.
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SXL wrote:
so Bisqwit, when will players be able to submit sms tas ?
How about now? Hmm, the Rules page hasn't been updated yet, that's true... But the site has been permitting their submission for some time already. I haven't tried that AVI recording yet, but I don't think it'll become overly troublematic.
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JXQ wrote:
*Looks at erokky's post above, which you already referred to* Seriously, don't you have a size tag to moderate or something?
I don't like to reply to a post only to nag about language, and as I was busy at that time, I didn't raise the issue at IRC either. Afterwards, I forgot about it. It is true his post style is not any more permissible than yours. However, when I replied to your post, I didn't post only to nag about your language, but also about what you wrote. Also, if you have complaints about my moderation decisions, I suggest you post those complaints more formally (in a way that can be addressed) instead of resorting to passive or implicit aggression like that second line in your post. Such behavior borderlines on being a personal attack.
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JXQ wrote:
Are you SURE you want to append your signature to this short post? Yes, I'm positive, thanks for forcefully triple-checking, asshat.
As far as I know, that feature is no longer in use here. And even if it were, you shouldn't use language like that here.
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Truly, Japan is the country of ninjas… :)
Post subject: Re: Super Mario World Kaizo: sadistic SMW hack on youtube
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Nice intro: "Not again!? That bitch got snatched."
Post subject: Re: Please Identify This Image (Possibly Anime-Related)
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I recall seeing that image somewhere, as someone's avatar possibly... but that wouldn't be an original use anyway. If I had to guess on that image's origin, I'd say Full Metal Alchemist. But I don't really know.
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Contact a moderator to get the offending posts / offender dealt with. If the moderation does not agree with you, the only option remaining is self-delusion, as suggested by erokky.
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Posts split from http://tasvideos.org/976M.html and locked. This discussion is not going anywhere good. -- mmbossman's interpretation of Phil's post was contrived (pulls non-existing aggressive interpretation from Phil's words), -- Phil's interpretation on Upthorn's post was contrived (pulls an assumption that Uphorn was behind that opinion when he was only explaining mmbossman's post, and thus attacks the messenger). -- And the rest of the gang join the party for Phil-bashing as usual. No innocent side in this debate, either.
Post subject: AVI but questions
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The submission is not approved yet, but in case it will, I'm already making the AVI. In fact, a preview can be download here: http://tracker.tasvideos.org/goldeneye-tas-risingtempest-PREVIEW.avi.torrent (121 MB) However, there are many visual glitches in this game -- I want to know whether those are something that could be fixed or not. Namely, the graphics-not-updated-doublebuffer-blinking ceiling that appears such as at 5:21. And the suspiciously buggy looking floor texture at 19:29. Also, I wonder what's up with pointing the camera towards the floor when running. It doesn't look very cool.
Post subject: Re: How do you play a .m64 file?
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Your question concerns the Mupen64 emulator. It is not a "general" issue. It should have been posted in the Mupen64 forum. Moving it there. By the way, have you checked out the FAQ? http://tasvideos.org/FAQ.html
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How about the Arkanoid paddle, when played with the Arkanoid paddle? Its maximum speed is 143 pix/frame -- from the edge of the field to the other edge in one frame minus one pixel of acceleration room, according to PJBoy. (And maximum speed maintainable for two frames being half of that, still 71.)
Post subject: Thoughts on rejecting submissions that improve publications
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I wrote this to someone in PM, but I decided that it's a good idea to post it here. Many people have expressed disapproval on several occasions, when it seems that I'm going to reject a submission that is better than existing publication, leaving a non-optimal publication stay there. This applies to situations where a submission is pointed out to be slightly improveable, and a judge rejects it in favor of a new submission that does not exist yet. Here is my justification for it. I think what we publish (i.e. the publication events) is more important than the list of movies in the archive (i.e. what is found on movie pages). -- Making insignificant new publications (such as 32-frame improvements) decreases the signal-to-noise ratio, causing that the people who want to keep up-to-date with publications and to follow the front page, will lose interest in doing so. I want new publications to be radical. -- Keeping old movies on the movie pages is a lesser evil; people don't care about what's the newest record NOW; they just want to see an entertaining movie. And if it was published, it is entertaining. This why I don't see keeping the current movie there even if a better has been made, as a bad thing. Of course it only works if a new movie is coming; otherwise an excellent publication opportunity is lost, which also is a turn-off. Examples where I have applied or wanted to apply this rationale, include Hitler no Fukkatsu, Super Demo World, Super Mario Bros. 2, etc.
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bisqwit@Gon:~/nes/n64$ unzip 1721.zip  
Archive:  1721.zip
  inflating: Sonata #15 in D Major (Pastorale).m64  
What the…? :)
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True.
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I didn't say that there happened a global reset.
Post subject: Re: All torrent downloads reset?
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mmbossman wrote:
So, I was just browsing the main page and realized that almost every single movie has 0 downloads listed in the small grey bar under each description, and the ones that do have downloads listed certainly look like they've been reset in the near past. Was this intentional? A bug? And can the correct download statistics be restored in any way?
The bittorrent tracker seems to be horrid in maintaining these statistics. Reasons. ― The statistics are embedded into the "dstate" file, which is encoded in BitTorrent encoding (meaning you need specialized software to decode it). ― The file also contains information about all peers and stuff, meaning it's slow to decode it ― The official tracker likes to discard information about torrents that are no longer available (I've patched it to not discard it, but.) ― Sometimes, the official tracker becomes unable to read its own dstate file after it has written into it. ― If the tracker / server crashes while the tracker is in process of rewriting the dstate file, the file gets corrupted and all statistics are lost. To work around these problems, the TASvideos website uses: ― A custom program to read the dstate file. A decoder written in PHP just runs way too slow. ― Caching to save the dstate file parsing results, so that the file doesn't need to be decoded every time a page is loaded ― A SOAP api that separates the dstate handling from the site's code to the place where the tracker is handled, in case those need to be separated In addition, I: ― Make backups of the dstate file every time the server boots up or I restart the tracker There are a lot of vulnerable components in this.
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https://files.tasvideos.org/bisqwit/smb2ughend.fcm I'd hate to have the game (Super Mario Bros. 2) ended like this...
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The thing about 3D is that the velocity cannot be measured in pixels, as the magnitude of anything resembling "pixels" depends on the camera distance and such. What you are looking for is the distance travelled in the map, but even then it again depends on the projection. If the numbers in the map are multiplied by ten, and camera moved ten times farther, nothing seems to be changed. In 2D games, as long as the camera is kept at constant distance, pixel-measurements are meaningful. If the camera zooms closer and/or farther, then they become meaningless, again.
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Warp wrote:
Let others do the dirty jobs while we sit here doing nothing? If that was everybody's mentality, then nobody would eg. join the police or firemen forces either.
Joining the police or firemen forces gives tangible gains as it gives a chance to improve the society in which we live in. Perhaps rejecting NATO is an example of separationism; Finland is just Finland and not involved with other European countries. If one of them is attacked by some other country, that's their problem, not Finland's. We do not wish to make enemies of either party. Also, considering that we're neighboring a large country that has been hostile towards Finland in the past but now is not, it is not a good idea to raise the temperature by joining a military alliance that is potentially on an opposing side to that superpower. More discussion about Finland's position towards NATO can be read at Wikipedia: http://en.wikipedia.org/wiki/NATO#Finland