NecroVMX brought this up in the Dragon Warrior thread.
When I first considered this as a run, I would never be fun to watch. I haven't thought of it since Jyzero showed us all that RPGs can be entertaining, and now I'm reconsidering. It was my favorite game for a time, and upon playing it about a year ago I realized how, despite there being so many towns and available characters, how short it could possibly be. Possibly somebody who has enjoyed doing an RPG run in the time would consider it.
A lot of planning would have to go into it. There is one FAQ available, at GameFAQs
(check this page:
http://www.gamefaqs.com/console/nes/game/8269.html)
If I remember correctly, you cannot create/use more powerful spells until you actually talk to somebody and find out the reagents required, though I may be wrong about that. For this reason, the optimal party would probably be fighter-based(Fighter, Tinker).
Which brings up another question. How big should the party be? Considering the power of luck manipulation, and how long it takes to travel to a town, I think 4 would be overkill. I'm not sure if sleep(I'm sure it's available) would work potentially as well as in Dragon Warrior, but if it does a mage, or magic-wielding fighter would be necessary. There is no luck manipulation involved in teleporting from town to town- only time.
Any thoughts?
[EDIT by feitclub - GameFAQs does not allow direct linking to files. Changed link to FAQ list instead]