Posts for Bob_Whoops

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Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
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Wait, wouldn't that mean that ALL movies would last 10 seconds if thats how long it takes by itself? Well, I guess there are a few ways to make it die faster, but 99% of them would pass.
Experienced Forum User, Published Author, Former player
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Well, obviously lots of computer power is being wasted since almost all computers can do more than 10x speed. If we fully utelise all computers, we can easily make it a couple thousand times faster, so I say 2.2e157 wouldn't be unreasonable. And thats not including future advancements in computers. Now we just need to figure out a way to store all the data. If you are just storing all the movies that pass level 19, there will be a LOT of data being stored (more than the entire universe could hold). You are trying to genereate all the movies that pass level 19 right?
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I didn't say it was in c. You said c wasn't the best, and I agree. I can make a language where if the program is blank, it just happens to output the same binary that yous does when compiled. I just have to write my own compiler. Mostly consisting of: if(program_is_blank) filewrite(binary_that_your_program_makes) else printf("Syntax Error"); See? A zero line program would make your exact program when compiled. Maybe you should be more specific next time. :) Anyway, I didn't try and compile, but it seems wrong. How can you printf without including any libraries? Oh, and this is horribly off topic. So, to keep it on topic, why hasn't anyone purchased me some controllers yet??
Experienced Forum User, Published Author, Former player
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The AI still needs to be smarter. You are underestimating the amount of combinations possible in a short amount of time. Even 1 second of play has 2.3*10^102 combinations (ignoring start and select) which is ridiculusly larger. Obviously doing some things is just stupid, like moving left one frame, then right the next, or pressing A or B every single frame, so you can quickly prune many bad routes. I haven't played this game in a while, but don't you only need 4 buttons to play it? Move left, move right, spin, and go down faster? Well, 5 if you count spinning both ways. Regardless, this is many fewer calculations. The bad thing about doing all this is that you have to do some stuff with the rom or emu (I have no idea what) so that you actually know what's happening in the game. You can obviously tell when you lose, but its harder to show the computer. Once you are at this level though, its probably easier like Bag of Magic Food said to look at the rom and figure out the randomness. Edit: Oops, starting typing before your edit. Guess you do know what a big number that is :)
Experienced Forum User, Published Author, Former player
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Hehe. I was certainly planning on running it. I'm not that crazy. :p Anyway, what do you mean by shortest? Is that before compiling or after? If its the first, I can make a zero byte program that does it in my own language :) Edit: What language is it btw? Its not c.
Experienced Forum User, Published Author, Former player
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I'll see if I can find out what it does. But not right now. Maybe in an hour.
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
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That code in your sig is hideous
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
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It takes time to get your hearts filled when you get the triforce if you are not at full life...
Experienced Forum User, Published Author, Former player
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While a slower movie has never obsoleted a faster movie when they have the same goal, faster movies have been rejected when there is a slower movie played better.
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Her time was 56:40, so this should be really good. I am looking forward to this. I hope its as good as Arcs. :)
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So, are there any plans for rerecording right now?
Experienced Forum User, Published Author, Former player
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Yeah, I would like to make one too. Alas, I have no idea how emulators work, so I can't do it. Making one for a zelda game would be very interesting, to program and to watch. Maybe when I stop being so lazy :/
Experienced Forum User, Published Author, Former player
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Well, doing a full traversal of the entire game is impossible. Your math is correct, and this number is so insanely huge. I'm not an expert on this, but a good speed for a supercomputer cluster is maybe a terabyte of instructions per second. At this rate, the universe will implode (or whatever) before we are done. If our computing power doubled every day, we would never reach it. The number of possibilites that there are makes the number of particles in the univerese seem insignificant. Well, I think you get the point by now. However, I'm not saying that it can't be done. With enough pruning, it might be possible. Obviously, a game where he starts walking into a wall can instantly be discarded. Of course, there is always the possibilty that by walking into a wall for one second, it just sets up the randomness just right for the rest of the game so that everything goes perfectly. In other words, we will never see a perfect run ot this game, ever.
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Well, keep in mind that Phil is the only one that will be doing the encoding for the fceu movies since Bisqwit still doesn't like it.
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Phil has just completed a run for this if you interested. Its for FCEU though. Sleepz uses the flute twice because that warps you to a different dungeon.
Experienced Forum User, Published Author, Former player
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Simply, its a file that can be applied to a rom that changes stuff in it. Mainly used to make hacks. Because it just stores changes to the rom. it allows you to provide a hack without the rom. It containes no rom data, so you could actually apply it to any rom, but it would make no sense on them, similar to a fmv. http://www.csua.berkeley.edu/~cwright/ips/
Experienced Forum User, Published Author, Former player
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Fix it yourself :p Why aren't you fixing it though (to blip)? Because you don't feel like it or because its hard to do or what?
Experienced Forum User, Published Author, Former player
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Look into a program called peerguardian. It blocks a bunch of "evil" ip addreses. The MPAA is almost certainly on it. Not sure if you can adresses to it though. I think my computer takes a performance hit when running it though.
Experienced Forum User, Published Author, Former player
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</gotten from slashdot>
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
Posts: 710
Location: USA
No and no. Even if you jump to the very bottom, the flag still has to slide down. When you jump up to the top, you get extra points and slide down with the flag. And the thing about downward motion is that this way you have too much horizontal velocity. If you press left and right at the same time, mario will do weird stuff and walk backwards, which slows you down a lot. This allows you to quickly turn around on the turns like at the 4 and 8 warp pipes.
Experienced Forum User, Published Author, Former player
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It would be rather strange if it did include generated pages, since wikiorphans points to all of these files :p
Experienced Forum User, Published Author, Former player
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have you tried zophar.net?
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
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Hm...This isn't quite the same thing, but most people just say "good luck!"
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
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60 Edit: Which is between 17 and 20 milliseconds per frame. But closer to 17.
Experienced Forum User, Published Author, Former player
Joined: 3/19/2004
Posts: 710
Location: USA
I think there are more than enough invites now. Everyone that has gmail seems to have more invites than they need.
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