Posts for Bobmario511


1 2
5 6 7
10 11
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
I think I rented this game once when I was a young kid and didn't understand it in the slightest. This run makes me want to try playing it again someday. Yes vote, and keep up the awesome n64 TASes!
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Yes vote again. I've been a fan of minimal press runs for a while, starting from the "minimun 'A' button challenge" super mario 64 has. It's an interesting concept in my view.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Been a while since I TASed smb, but I think for glitching into say the top of a pipe you only need 1 a press and > being held constantly, while going through solid walls needs more jumps or it pushes you out (been a while again, not sure).
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
I would be a sad panda without u+d/l+r. Anyway, thought this was short and amusing so I voted yes.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
A single volley of fire or their first wave? I was able to to do the latter easily. I'm not sure if it's possible since the bats are immune while they are waiting in the air. I'll test to see if I can pick anything up while in a glitched zone, that would be pretty awesome. I tried it on various objects using the 2 kill doghouse method but couldnt find anything. I've used about 4 bomb arrows but looking out for more places. Lastly, from what I've planned now, it appears that I get the ghost after I complete level 7 the way I do...no idea why though...hello lag when the rooster appears. If the last 8 shells I need to get are near the ghost places I'll likely drop it off. We'll see. Edit: Sometime after level 7 when I dismiss Marin should I get the wind fish ballad? This would mean I would have all item upgrades (besides those designed to hold more items). Edit 2: Here might be an interesting way I though of to defeat the boss instead. Actually shows off magic powder for the first time this run. Very unoptimized here ofcourse. Link to video
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
She had been hurt enough! Yes vote.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
After what was shown in my WIP, I decided to keep the sign maze in and then glitch to Mamu. There were several reasons behind this including showing off the maze, showing off bow-wow and Marin out (since bow-wow dissapears for a while when you load or reset), and I got the glitched up Mamu (might want to put a warning if watched with full frames or on emu....very crazy...). As for after that I got the "Hibiscus", the hookshot (in a very glitchy way), defeated the level 5 boss and got the instrument. I have 7 shells at this point and I'm still planning on what to do. Here are my scattered ideas left for what I should do in this run (in no real order after finishing level 7): -Do a odd trick to get the L-1 Shield back -go to level 7 in someway and get the shield -Fight the mini-boss and have it yell at link -Complete level 7 then get rooster so it stays -Walrus scene to get rid of marin and only have rooster/bow-wow -Find some way to glitch level 6 -Find 13 more shells -Finish the trading quest -Trade L-2 shield for boomerrang -Get L-2 sword -Either doghouse with 2 kills into underworld 2 or fisherman warp into underworld 2 and then do something creative with the last boss. I made sure to open at least 4 chests where odd text and music appears, I have 10 hearts at this point, 1 rupee (I can add like 3 or 4 more frames to getting the 200r chest which I reset early in.) or just get them while shell hunting for the fisherman. From the testing I've done you can't change screens while you are flying with the rooster which is lame. Also I played around with the shovel a bit when killing the level 7 boss, but I can show it off more and get Marin to do her thing when you dig. Magic powder is the only item I haven't used yet so I'll try to find a nice way to add that. Regarding bosses and mini-bosses, I'll just kill certain ones since I already killed angler 3 times and some are more interesting than others (for instance level 7 boss vs level 1). Did I miss any tricks that would be worth including?
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
TAS of the year.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
I'm not too keen on 100% myself, I'm afraid things will just start getting repetitive and it also brings up what should we do about cloning items. For example I have 2 extra heart containers from beating Angler another 2 times (its a great fight honestly), I'd think just aiming for some high % might be overall more entertaining. For the heck of it, here's a WIP showing trading the honeycomb, getting bowwow jr. Marin, and getting the frog song (I think I made 1 mistake right before trading the honey so I'll fix that asap). Link to video It's decently entertaining, but for some reason I have doubts about it. As a side note I'm 18:44 in at this point and I have plans for levels 6 and 7 and how to end it. Edit: Here's one way I can glitch up learning the rooster song. If that's better than what's in my WIP than I can either skip the sign maze or complete it and just ignore the entrence and use a nearby cave to get to here.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
From getting Marin I can easily do the sign maze and get the rooster thingy (it is possible to also get it in the underworld and it looks rather glitched, but I'm up for doing either). Also , I already killed the level 7 boss at this point (I decided to just kill it with bombs alone). Since the hookshot sounds good I'll play around with level 5 and see what I can get to happen.
Nach wrote:
That being said, I think you should come up with a couple of in game goals. Otherwise you might have some "Okay, but why did you do X and not Y?".
Yeah, this is what I was thinking. I'm going to get all the instruments, and I can get all the items and upgrades (I'm not sure what happens if you try upgrading the L-0 shield, but I can test). Maybe also all songs; I know I can get the wind fish ballade in either town. Do you guys have any idea on what might be good "subgoals" in this playaround based off that?
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Update: Finished levels 4 and 3, got the honey comb, and got Marin. Should I keep Marin? If I go right to the Walrus and glitch that out, she leaves and reduces lag (in addition from what I've tested, if you load another area or reset with bow-wow and Marin, bow-wow kind of dissapears for a bit and you just have a glitched out Marin.) or should I forget the walrus and just go on with stuff? (I can upload a short WIP showing what having Marin is like) Also at this point I got 300r and 6 shells and another thing I was thinking about is if I should get the hookshot or not. I'm not sure if there is a way to avoid the 4 skeleton fights (or have less of them) and I'm not sure if it would be too entertaining (though the hookshot is fun). I tried killing them in a glitchy tile underworld 1 and the hookshot just dissapeared after beating the final one. I will try just glitching the tiles of level 5 and see what can be done. Lastly, tried screenwarping with the raft but it wasn't too interesting.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Glad you guys like it :) It's been a ton of fun working on so far. Anyway, SonicPacker brought something to my attention that I think should be addressed, and that is how should the goals of this run be defined? It could just be something like "Beats the game while showing off glitches" but I don't know if that would be good enough for some people. So should it be defined by item/instrument collection or something? Currently I have the roc's feather, L-1 sword, rod, L-0 shield, ocarina with mambo, shovel, 20 bombs, 20 arrows, 10 magic powder, flippers, 2 shells, and levels 1, 2, 8, and 4 instruments. Based on possible goals I'll pick some route after completing level 4 as I have several options that would help getting level 3 done allowing for the honeycomb and marin.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Another WIP showing what I do after getting the first 2 instruments: Link to video I'll make sure to try messing with the bosses physics and see what happens if you get 2 in the same room and stuff. I added getting 2 shells to all the pre-level 1 play (god it caused many desynchs and hexing problems). Also I'll try collecting many of them but glitch a few for variation.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
If you think it would be more interesting, I can collect 2 cello's with that weird warp. For the rooster I have 192/300 (I think) rupees since I s&q after getting the shovel. Regarding seashell collection, should I just glitch them over and over or find them all (or a combo)? Woah, your idea about getting an instrument in a different room did some crazy stuff on my first test attempt. I was able to get 2 cellos of awakening into the lvl1 boss room and after collecting one it warped link into the underground area that he goes after falling in the boss fight. I'll test a few other instruments and see if I can get awesome results like that. -- Edit: Level 2's instrument gives 1 more option since we can warp further (the boss room in level 1 stops the warp and kind of traps him). It starts him in a blank room in level 1 with glitched physics below the area with the rocks feather. Collecting the instrument in the boss room of level 8 warps Link into a random place in level 1 with glitched physics. Collecting it in the room after warps him in an underground part of the level but unglitched. I can't collect it in the room after that for some reason. The next warps link to a similar place underground unglitched. After some rooms I couldn't access, I got the instrument into the final boss room, but that warped link back to level 1 also haha. Trying to go further makes the instrument drop into some glitched water and dissapear. I'll try to incoperate this into the run somewhere, I'll test other instruments when I get to them (or earlier if bored).
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
The maps are rather confusing honestly, but from what I understand the only way caves and dungeons can be accessed from each other is if you are in the underworld 1 or 2 maps or something, its odd. On an even stranger note, I found a way to warp from the entrence to the level 8 instrument into the room with the level 1 instrument. No idea why it does that. Since I already have the level 1 instrument at this point in what I've done, I'm thinking I'm going to try changing the warp point to somewhere else (besides the cello room I've managed 1 other room in level 1 and various glitched and unglitched rooms in level 8). I think I'll get the 8th instrument, then do level 3 somehow, get the hive, trade it, get malon (god it glitches out with both bow-wow and her) and then try stuff with the walrus. I've made sure getting the 8th instrument doesn't make this impossible :) Any ideas on what I should do after the walrus? I'm sure I'll find something, but ideas help.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
No from me as well from having many suboptimal moments like not skipping flagpoles, not going through the wall in 1-2, etc. Keep trying though :)
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
I'm not sure why, but changing Link's name to THIEF caused desynchs on the screenwarp right before getting the sword. I fixed that but the randomness for the crab enemy was changed so I couldn't easily shield boost off it without wasting time to manipulate it. Luckily after redoing up to entering level 8 everything synched from there. As for fighting angler, I found a way to defeat him and it basically screws up the games music pretty badly. Based on my position after the fight, I can get the roc's feather and the flippers. Bit more screen warping than my WIP though. Will optimize this later. -- Lots of edit time I delayed getting the 2nd power bracelet to show off a strange warp in that mini boss room (warps you several screens without screenwarp) Regarding warping from a dungeon into a cave, I don't think it's possible since their maps aren't connected. For getting the first instrument, I think I'll do something like Tanooki Teabag's run and warp in with a glitched tile set. From there I'll warp to mambo's pond and go up to quickly get bow-wow. Knowing what to do here is what has got me stuck though... From bow-wow's captive place, I can easily warp to the final boss, but there is not much fun in that (besides bow-wow looking all creepy). Additionally, his captive place is on underworld 2 making it so I can only warp between levels 7/8 and lots of caves. Most of the other nearby caves I've looked at also take link to underworld I so I don't have easy access to levels 1-6. With that said, I can go to the lvl7 boss and kill it for a heart container, then do something. -- Even more edit... Found the glitchiest way to get the second instrument and working on the part after that.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Potential WIP: Link to video Anyway, got the sword, lvl-0 shield, warped into level 8, got the rod, the lvl-2 PB. Went underground and got 50r, and warped to get 100r(150r) + ocarina. Reset so I could warp to the nearby Mambo and get his song. Had a weird glitch after changing his screen because no buttons other than <>v^ would work, so I needed to take that damage. Took a nearby exit that led me to a place where I could easily doghouse glitch into underworld 1. Got 50r(200r), a weird boss message and the flippers. Purchased shovel, bombs (sub-optimally as I noticed after encoding, will redo that), and stole the bow. What do you guys think so far? I can hex things out if they appear boring, I tried to do a variety of things. I might go to level 1 next and complete it to start the bow-wow thing (I think it begins then). If for some reason getting any of these items out of order (as Acheron86 said about the ghost and the lvl-2 PB) I’ll try hexing it out. I really like the walrus idea and judging from how Mambo behaves on other screens I’d think he would too. Lastly, I can hex the starting name to “thief” as suggested if that works better. Edit: Needed to add this thing I accidently did to mambo...
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
I've been considering the idea of a playaround and I'm slowly starting on a route for when I do it. So far it starts off by getting the lvl-1 sword and the lvl-0 shield then steal the shovel (and maybe the bow), then I am considering doing something like Tanooki Teabag where I warp into level 8 and get the rod plus lvl-2 power brace. Here's a short WIP I made just to try plan the start out. I really like the ideas for a playaround that have been suggested on irc and in my submissions thread, but getting some feedback on when I should do these tricks would be cool. I'm also considering playing around with the doghouse trick more and aiming for most if not all items. Again, ideas for awesome playaround tricks and when I should try to implement them (other than the already stated ones) would be great. Besides that, an improvement on the any% warp route is going smoothly. Edit: Here's what I pulled off in some spare time. Basically got the sword, lvl 0 shield, warped into level 8, got the rod, warped into PB-hallway and got lvl-2, did a weird screenwarp based off some mini-boss rooms odd physics, warped through several rooms, and got another PB for the heck of it and reset.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
I based the catagory kind of like a run of say an MST OoT run or such. I think it would be a fair catagoty. With that being said, I completly agree with Nach or Brandon that a playaround or a well defined 100% might make a more overall interesting video. Basically, I think this is a fair catagory, but if another run was submitted I'd support it obsoleting this.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Here's a potential one. Another possible one might be of the baby bowser fight.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
So far I've completed: 1-1: Treasure Hunt 2-1: Bone Dragon Pit I obtained the Black Yoshi in 2-1 as it's faster than the one in 2-4. I'll get the White Yoshi from 3-2 since getting it from 3-3 costs like 45 seconds (I haven't timed 3-2 yet but it has to be quicker).
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Regarding the timing issue, I'm okay either way. I provided the "faster" .m64 incase the judges would want to replace the submitted file.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
MrGrunz wrote:
What I don't really get is, why people come here and say: "Hey, I've never played Ocarina of Time, so watching this was ultra boring. Never seen such an uninteresting run, the boredom itself. I have to vote No." By voting No out of this reasons you clearly state this opinion: "Every run accepted on TASvideos has to entertain every kind of viewer to be acceptable." There are almost no runs of any game out there, that are entertaining to people that haven't played the game. People that have played the game want to see the run, though, so there's quite a huge amount of visitors of TASvideos that want to see this (and also many other runs, I consider as ultra boring) and thus HAS to be accepted. If you haven't played the game you are usually the wrong person to give a vote on a run of this certain game. If it was the other way around, we'd probably have to reject most runs of RPG games.
My thoughts exactly. As for the (J) rom issue, I agree that if a better run is made on the (U) verson it should be accepted. This run though is very solid and rather impressive.
1 2
5 6 7
10 11