Posts for BoltR


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Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Deign, it's not as bad as you think. It's worse when you obsolete your own run when you are at Ridley ;p The WIP you saw was version 13 ;p
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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Location: Alberta, Canada
Maybe the currently published any%, but I doubt it because of the Ridley and Mother Brain fights. Funny though, as soon as I wrote 'who said diagonal bomb jump was quickest' I knew exactly what you did without watching, heh. tdk, if you need any help with the route for 100% let me know. I had gone through and planned a bunch of it for TAS tricks, but I don't really have time to do the run anymore. Plus, I think I would probably have more fun working on that then the run itself now heh.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I actually made a TAS of the flyswatter game a while back. It was to test the mouse rerecording support that was added to ZSNES. If you search the forum you will be able to find it.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Shakespeare wrote:
Grambo wrote:
I think that the discrimination agains FBA also has to do with the fact that some arcade game images can be over 100 megs.
It's not actually a good reason. ps2 games are in Gbs and people wish to see tas of them in future.
I have a large ( but now slightly out of date) goodset of arcade games. I beleive it's 40GB, and some games need cd images and ARE in the GB. Size may not matter to you, but I can bet you that encoders like Bisqwit aren't going to be willing to download that much to encode videos.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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Location: Alberta, Canada
AngerFist wrote:
Just because this isnt SDA doesnt mean we cannot make a separate category for this extreme glitch :)
Similar to every other Zelda game on this site? I suppose the original NES Zelda doesn't have a glitched out run; I guess someone needs to find some glitches for it.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Well, he didn't kill the hopper in one hit, so unless you can combine it with the deku stick glitch it wouldn't be faster. However if you can combine it, and the effect lasts through screen transitions it will be very useful.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
People calling your current project 'dumb' could be considered the same thing as people calling it 'uninteresting'
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Why four?
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
It seems people have been looking for me to post a response to this thread. I haven't been avoiding this thread, i've just been away on vacation over the summer. To begin; I don't see what people have against having multiple hacks of the same game. Let's hypothetically jump back to 1986 and pretend that we were making TAS back then. In a few months SMB2j is coming out, and because the previous game provided such fierce competition, people are anxious to get their hands on the game to make a TAS. The two game engines are nearly identical, and it gives the SMB fans a chance to look at series of new levels, with a few new tricks, and start up a fresh competition. Would SMB2j be accepted on this site? You bet it would. Fast forward to present day. Super Metroid has been out for a while, and a new hack called Super Metroid Legacy comes out. It's got basicly the same engine as the original, but with a new map and a few new tricks. It's accepted on the site and people start making runs of the game (I can't wait to see the next version of the run catnap). A few months later a brand new never seen before hack is released, by the name of Super Metroid Redesign. This new hack follows the same basic lines as the original game, however it's got new sprites, new items, new maps, and new phsyics. There has been substantial asm changes to the game (I could draw parallels here to SMB3, but I think you get my point). Why would we NOT accept it? If no one had a published run of SMB2j, would we disallow runs of it because SMB3 came out? Of course not. That being said, I do not suggest that we accept ALL hacks for ALL games simply because there is new content to be seen. Both Legacy and Redesign are of a high enough quality and are different enough from the original that if they had been release in 1995 you could have probably sold them in a store (and if the difficulty of the two hacks wouldn't hurt the sales would probably sell quite well). Most hacks this is certainly not the case. If a hack is good/different enough to considered a new game which someone might buy, why not treat it as such? After all most games don't have hacks worth 'buying', and if they do, they mostly likely don't have more than one.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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Location: Alberta, Canada
There isn't really much point in a low% Zero Mission run. The route is basicly the exact same as the any% route and there isn't really any added "danger" by doing low%. As I don't get any energy tanks in my any% run anyways. The only real difference is you get less missles so boss fights are longer and you spend alot of time refilling before Mother Brain.
Experienced Forum User, Published Author, Former player
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mwl wrote:
"If you have such a low bandwidth that you need to split up 100KB files into 20KB segments..." - the segments are about 30 KB per minute. The files will be much bigger than 100 KB, and they should be split up per my instructions.
The file GuanoBowl posted above is 261KB, when compressed with zip, it is 6. You don't need to worry about splitting files to save bandwidth...
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
TheAxeMan wrote:
I had another idea as to what might make it appear that a bot is clicking links. Has anyone else tried the fasterfox extension to Firefox? I have been using it at home for a while now. Despite being popular it's now frowned upon by many so I might get rid of it. Anyway, one of its features is to preload links on a page which could appear as if a bot is loading the ad.
From the Fasterfox website
Prefetch Links Dynamic speed increases can be obtained with Fasterfox's unique prefetching mechanism, which recycles idle bandwidth by silently loading and caching all of the links on the page you are browsing.
I could see how you "clicking" every link to every ad which was ever shown on any page you visited on the site could viewed as a bot by another bot.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I haven't abandoned this run, I do indeed plan to finish it eventually. Unforuntunately, i've been spending alot of time on WoW (and school) trying to down C'thun over the past few weeks. As a result I haven't touched the run in a long while. However, now that they have toned down the encounter it probably won't be too long before things calm down some and I can work on it again.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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Location: Alberta, Canada
Graveworm wrote:
I doubt anyone would want to do a TAS of this game, so don't even bother.
No not really, if I had to the time make a TAS of one of the Super Metroid hacks I would most definately pick Limit over Legacy. It's a much better hack. Difficulty isn't a problem, Super Demo World was very hard too, and I bet most people couldn't beat it without save states, even though it can be done.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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He made that hack.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I actually posted that website in IRC a while back. I have only tried Legacy and Limit so far, and they are both very good. I don't have the same problem with Limit as you do, it IS very hard (especially the bosses. WOW), but it is still very possible. I also haven't found anywhere that I haven't been able to get out of once I get in. I've actually managed to sequence break the game too, however it wouldn't actually save time and I had to use savestates to do it (I kept dieing because you need to walljump on spikes with extremely tight timing, and at first thought I was stuck)
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
No I haven't, I don't have enough time anymore to do it. By the end of the game I think you will be required to use weapons to stay alive on hard/turbo. Also, alot of the glitches and tricks which are present in the arcade game (such as being pushed through walls) aren't in the SNES version.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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You don't need to use a code to enable turbo mode, it gets activated one you beat the game as an extra challange. I used it because I wasn't about to beat the game through twice just to show the game at it's maximum difficulty. You also must remember how boring the last few rooms are going to be without turbo mode. They go on for so long. Edit: You also miss ALOT of shots in your movie, where in the fun in that? Looks like just a normal skilled player playing. Oh and about the "whole game being boring to watch" thing. That will be true regardless of if it's played on turbo or not. The final few levels are long, and boring.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
The link is now http://www.superplayers.de/other/sf64/ Playthrough - 2508 Hits (294-493-270-331-258-606-246) (by Dimi) Area 6 - 606 (by Dimi) Zoness - 439 (by Dimi) Meteo - 508 (by Dimi) Bolse - 363 (by DarkPlayer) Sector X - 331(by Dimi) Sector Z - 118 (by Dimi) Sector Y - 341 Hits (by Dimi) Fortuna - 93 Hits (by Dimi) Katina - 270 Hits (by Dimi) Aquas - 265 Hits (by DarkPlayer) Solar - 256 Hits (by DarkPlayer) Zoness - 439 Hits (by Dimi) Titania - 334 Hits (by Dimi) Macbeth - 306 Hits (by DarkPlayer) Sector Z - 118 Hits (by Dimi) Venom - 303 Hits (by Dimi) Corneria - 341 (by Dimi) Training Mode - 101 Hits (by Dimi) I provide this information, but I still do not think this TAS will be very much different than the console score runs (This is a bad thing). Also, if you just go for time it means you will only boost in a straight line, as aiming from side to side slows you down (As far as I know).
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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Location: Alberta, Canada
For those who don't sit in IRC, I haven't stopped working on this, i've just been busy lately. Once I find time to work on it, it won't be long.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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Location: Alberta, Canada
I beleive if you remove the plastic ring around the analog stick on the controller than you get the full range of motion. That would make it just a simple controller modification, just like pressing left+right at the same time.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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Location: Alberta, Canada
This is actually one of my favourite runs from SDA. I think marshmellow did a very good job on it, especially for a run of such length. However, if someone does do a TAS of this, I very much hope that whoever does it finds a bunch of new tricks for the game, as I do not beleive that a simple rehash of marshmellow's would be entertaining. I do not beleive that we should just redo SDA runs with more precision to get a better time. In my mind that is not what this site is about.
Experienced Forum User, Published Author, Former player
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DK64_MASTER wrote:
I got a few questions though: Why does Bowser's face show from the get-go in the portrait that is supposed to look like Peach? Is it the emulator's fault? IIRC, Peach is supposed to fade into Bowser. Also, how come the background for the Bomb-omb Battlefield portrait room look very dark, and quickly change to light as soon as you enter the portrait?
This is the video plugin's fault. I beleive gl64 and direct64 are the only two plugins to have the Bowser LOD working correctly. Same goes for the portrait; sometimes certian plugins just render things strangely.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I don't really think people should bother with these DLTK runs for the site. I forsee alot of jittering/spinning around which would make the run not very fun to watch. DLTK is not a mode which most people have even heard of; there doesn't even seem to be a section for it on the-elite (Is it hidden away on the forums somewhere?). That being said, alot of people might download the runs, and not even recognize them as the game they used to play many years ago. Segmented runs shouldn't be made either, it should be done perfectly the first time. Unless someone finds some amazing new trick there should not compitition to get the best time. We are do not need to worry about luck or skill here. If a new trick is found after the run has been published, then that person can redo it. Hex edit if required. Bottom Line: The game should be played by the games rules. Not some rules made up by the players to give themselves more of a challange.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I don't have much of an update for you, as i've been really busy lately and haven't been able to find a large enough block to do sufficient testing. I've noticed a small error in the run exiting Ridley which has to be fixed. However, I'm working on Mother Brain before I do that. I would like to be able to get through all of Mother Brain's room without having to leave the room to get more missles, but to do this I require one of the red rinkas to drop a super missle. Which is something which I cannot get to happen, no matter what I try. If I can do this, it's possible I may even be able to pick up one less missle tank, and save another 5 seconds or so.
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