Well for me the throttle works fine, as does the frame advance. I tested this on Metroid Fusion. However the sound in slowmotion seems to echo, so if you just and shoot alot it just sounds like a bunch of echoey garbage. Also it would be nice if there was either no sound on frame advance, or the sound for the frame was played only once. As it is now it plays in a loop which is very annoying.
I know get the same problem as Bag of Magic Food; when I try to play back a movie the emulator crashs. TheAxeMan gets this problem too.
Another bug: Trying to record a movie when there is no game loaded crashes the emulator.
Currently "Frame Skip" affects the Throttle and Frame Advance, this is the reason Phil is only getting frames every so many frames. It would be nice for this to be fixed, or atleast for it to be turned off by default. I'm guessing that setting it to Automatic does this too, but I cannot confirm it. Can someone try to confirm this?
If you watched it you would notice that it was an honest attempt at going through the dungeon as fast as possible. Not all runs are done with the intention of being published. I think Chrono Trigger was an example of this at one point? I might be thinking of the wrong one, or I might be thinking in the past.
As for Ogre Battle, Phil already has a WIP of it in his WIP thread :)
Ok here is a video of the Lufia II Ancient Dungeon! Playing on Gift mode, and it's a quarter way through the dungeon! It sure is entertaining so far! Oh wait...
I looked at Areo the Acrobat, but the first level wasn't enough to make me want to timeattack the whole thing. Wasn't really enough action, and the games pace was kinda slow for what you expected.
That isn't always as easy as you make it out to be. I've run into situations where I am trying to hold 8 buttons, and then reach for the frame advance key. It's not pretty.
An easier way would be, use two people ;p
Try killing the boss using only punch, without killing any of those turrent things that come down on the wires (on either side of the boss reactor thing), as fast as possible. You should then have Napalm in the next level.
You realise if you used this glitch the run would consist of entering the dungeon at level 1, then manipulating each floor to put a staircase right beside where you come down from 99 times, and then killing yourself against the master jelly at level 1. There would be no battles, no item collecting, no leveling, only walking down stairs until you kill yourself and "win".
Edit: The only reason this would be worth doing is if you included it in a full game run. You go through the whole dungeon at level 1 manipulating each floor to have a staircase right next to where you go, and manipulate things to get the most powerful items from the blue chests. Of course this would be a TON of work, and would probably take more time than the rest of the run...
I would say you could do this to get all the Iris treasures in one go, but frankly I have no idea what you get for getting them all...
You DO NOT lose all your items when you enter the Ancient (100 floor) Dungeon. You lose MOST of them, but the more powerful weapons in the game you do not lose. This goes for the treasure that you get from the blue chests in the dungeon itself. One weapon that I know you keep is the Gades Blade, which you get if you acually manage to beat Gades the first time you see him.
I also have to say that a run through the Ancient Dungeon wouldn't be entertaining. I went through it myself a few years ago, and watched my sister go through it when I was home for this past Christmas. To have a chance of taking off enough damage against the super slime at the end you more or less need to kill every monster in the dungeon, which would not be interesting at all to see. Also in the idea of manipulating the floors to get fast access to the next floor/the blue chests you want is possible, I watched my sister do it. However, after she skipped the last 10 or so floors she could not take off the 10000 HP on the slime, and she had been killing everything up to that point.
Your right about the 4x experience when you beat it once, but I don't see why this should be used in a run. This isn't the normal way is played, and would give people illusions of how the game works. If you were going to do that you may as well play the game through twice so you can get gift mode and then do the Ancient Dungeon run with characters you aren't suppose to even have.
There is a Battletoads on SNES too, there are 3 toads in that game. Rash, Pimple, and something?
Edit: Ahh I had forgotten there is all 3 on the BTDD too.
Well, it's not so bad to edit to add information, but when it's something like editing spelling mistakes one word at a time one could make use of the "Preview" button.
It was pretty good, but as I never got very far in the game I wasn't sure what was happening at all the time. My main question is, why did you die at that water part?
It doesn't play properly for me with the settings you have listed. It plays fine until you swing on the vine and land back infront of the pool you start in, but at that point you start doing the small hops forward instead of the running hops forward. The result is the monster catches up to you and kills you.
In response to your runs. I really enjoyed the X3 run, it was extremely well done! You almost made no errors, and managed to put almost all the bosses into a loop to kill them extremely fast. I don't think an emulated run would look THAT much different than yours. Nice job.