Posts for BoltR


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Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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Location: Alberta, Canada
VBA with Rerecords Alpha 3 Changes: -Fixed crash when replaying movies -Removed up+down and left+right limitations Thanks shanedudddy2!
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Well for me the throttle works fine, as does the frame advance. I tested this on Metroid Fusion. However the sound in slowmotion seems to echo, so if you just and shoot alot it just sounds like a bunch of echoey garbage. Also it would be nice if there was either no sound on frame advance, or the sound for the frame was played only once. As it is now it plays in a loop which is very annoying. I know get the same problem as Bag of Magic Food; when I try to play back a movie the emulator crashs. TheAxeMan gets this problem too. Another bug: Trying to record a movie when there is no game loaded crashes the emulator. Currently "Frame Skip" affects the Throttle and Frame Advance, this is the reason Phil is only getting frames every so many frames. It would be nice for this to be fixed, or atleast for it to be turned off by default. I'm guessing that setting it to Automatic does this too, but I cannot confirm it. Can someone try to confirm this?
Experienced Forum User, Published Author, Former player
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At the title screen try hitting: Up Up Down Down Left Right Left Right B A
Experienced Forum User, Published Author, Former player
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If you watched it you would notice that it was an honest attempt at going through the dungeon as fast as possible. Not all runs are done with the intention of being published. I think Chrono Trigger was an example of this at one point? I might be thinking of the wrong one, or I might be thinking in the past. As for Ogre Battle, Phil already has a WIP of it in his WIP thread :)
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Ok here is a video of the Lufia II Ancient Dungeon! Playing on Gift mode, and it's a quarter way through the dungeon! It sure is entertaining so far! Oh wait...
Experienced Forum User, Published Author, Former player
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Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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I don't see why those button combinations wouldn't be allowed, look at the other stuff on the site...
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I looked at Areo the Acrobat, but the first level wasn't enough to make me want to timeattack the whole thing. Wasn't really enough action, and the games pace was kinda slow for what you expected.
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And Nintendo decided that they would keep the terrible AI cheating feature in Double Dash.
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Don't forget SmashTV.
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Ahh, I was also talking about doing it on a SNES ;/
Experienced Forum User, Published Author, Former player
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Cheez wrote:
I think the only way to really do two players by yourself, is with frame advance, and a good key setup so you can actually push everything at once. Just hold all the buttons you need for both players, and advance a frame, lather, rinse, repeat. I'm sure FODA will chime in since he's doing Battletoads. -Cheez
That isn't always as easy as you make it out to be. I've run into situations where I am trying to hold 8 buttons, and then reach for the frame advance key. It's not pretty. An easier way would be, use two people ;p
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Yeah it is, your suppose to do 10000 damage to him in that time...
Experienced Forum User, Published Author, Former player
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Try killing the boss using only punch, without killing any of those turrent things that come down on the wires (on either side of the boss reactor thing), as fast as possible. You should then have Napalm in the next level.
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samurai goroh wrote:
IIRC, there was a bug in this game in which if you killed yourself, you "beat" the master jelly, would you use that on a video. Also, for the speedrun, will you start from a totally new game or start with some Blue Chest?
You realise if you used this glitch the run would consist of entering the dungeon at level 1, then manipulating each floor to put a staircase right beside where you come down from 99 times, and then killing yourself against the master jelly at level 1. There would be no battles, no item collecting, no leveling, only walking down stairs until you kill yourself and "win". Edit: The only reason this would be worth doing is if you included it in a full game run. You go through the whole dungeon at level 1 manipulating each floor to have a staircase right next to where you go, and manipulate things to get the most powerful items from the blue chests. Of course this would be a TON of work, and would probably take more time than the rest of the run... I would say you could do this to get all the Iris treasures in one go, but frankly I have no idea what you get for getting them all...
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bobucles wrote:
Doesn't Lufia II have that special 100 floor dungeon? I'd like to see a run through that. IIRC, it doesn't matter what you have when you enter the dungeon, because you start off at lvl 1 essentially naked. So you can likely start from a save state at the island, and do the dungeon from there. Also, isn't there a "new game +" in Lufia II that gives bonus XP? It starts out just like a virgin game, but all the battles give 4 times the XP I think. That would definately make for a faster run, but would likely require starting from a save state (the game has to be beaten once). I'm not sure if the boosted XP run works in the 100 floor dungeon, but IMO that would be the L2 run to do.
You DO NOT lose all your items when you enter the Ancient (100 floor) Dungeon. You lose MOST of them, but the more powerful weapons in the game you do not lose. This goes for the treasure that you get from the blue chests in the dungeon itself. One weapon that I know you keep is the Gades Blade, which you get if you acually manage to beat Gades the first time you see him. I also have to say that a run through the Ancient Dungeon wouldn't be entertaining. I went through it myself a few years ago, and watched my sister go through it when I was home for this past Christmas. To have a chance of taking off enough damage against the super slime at the end you more or less need to kill every monster in the dungeon, which would not be interesting at all to see. Also in the idea of manipulating the floors to get fast access to the next floor/the blue chests you want is possible, I watched my sister do it. However, after she skipped the last 10 or so floors she could not take off the 10000 HP on the slime, and she had been killing everything up to that point. Your right about the 4x experience when you beat it once, but I don't see why this should be used in a run. This isn't the normal way is played, and would give people illusions of how the game works. If you were going to do that you may as well play the game through twice so you can get gift mode and then do the Ancient Dungeon run with characters you aren't suppose to even have.
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There is a Battletoads on SNES too, there are 3 toads in that game. Rash, Pimple, and something? Edit: Ahh I had forgotten there is all 3 on the BTDD too.
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Errm didn't Red Scarlet make this run?
Experienced Forum User, Published Author, Former player
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Enjoyable, I had the hardest time getting past the bikes back in the day.
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Well, it's not so bad to edit to add information, but when it's something like editing spelling mistakes one word at a time one could make use of the "Preview" button.
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It was pretty good, but as I never got very far in the game I wasn't sure what was happening at all the time. My main question is, why did you die at that water part?
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It doesn't play properly for me with the settings you have listed. It plays fine until you swing on the vine and land back infront of the pool you start in, but at that point you start doing the small hops forward instead of the running hops forward. The result is the monster catches up to you and kills you.
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He is also playing the DX version, which doesn't have that glitch.
Experienced Forum User, Published Author, Former player
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In response to your runs. I really enjoyed the X3 run, it was extremely well done! You almost made no errors, and managed to put almost all the bosses into a loop to kill them extremely fast. I don't think an emulated run would look THAT much different than yours. Nice job.
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