Posts for BoltR


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Josh the FunkDOC wrote:
1. When walljumping you go over the wall facing backwards at least once. This isn't good for speed as you move backwards slowly; it is always better to face forward for your last jump. Is this just unavoidable in NG1? 2. Now that FCEU has been patched to enable left+right, couldn't this movie be easily beaten?
1. This is unavoidable, you can't turn around mid air, and jumping backwards is slow compaired to jumping forwards. This can easily be seen in 3-1 after I get the firewheel when i'm falling back to the ground. 2. Yes technically you could, but it wouldn't be very much faster. Unlike NG2 left+right doesn't help you very much, as you can't use it to clip through walls. Infact try getting hit while your doing it and see how fast you keep moving. The main point of this run was to try to make it seem as easy as possible, and using it wouldn't make things seem easier, in some cases it would just look funny. I wasn't going for some sort of oddity like in SMB where your running backwards and wall-jumping so I decided to take the ~2 second penalty. Again I stress, even if I DID use left+right the run would be ALMOST identical. Plus, this way I get to stay away from the whole left+right can of worms.
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Mr. Kelly R. Flewin wrote:
Fantastic! The entertainment value was awesome! Thanks for clarifying the few things I was curious on. This is defintely one for the books.. especially the suicidal slash at the end of 5-4! Could ya get it any closer to death? ;)
Acually yes I could, but I liked standing on the pit better than being waist deep in it ;p
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Josh the FunkDOC wrote:
b: This is actually what I ended up doing, except that you don't fall through the floor...something a little more interesting happens, which I show off. -Josh
You can do the same thing in Ninja Gaiden 1, and in some places it yields the same result. Although in Ninja Gaiden 1 you just need to jump over the wall instead of through it.
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If that doesn't work you can just use right+left to jump through the wall and land on the other side. I know it works against the first boss.
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Ermm, can't this game be played three player? That would make thiings ever better.
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Yes, but your not suppose to start from a save...
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Errm, sorry I haven't gotten around to looking at your video for any improvements yet, i've been busy with new games which have been coming out (HL2 and now WoW). I promise i'll watch v1 when it you post it.
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What would you be racing to do...
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I really dont' see what your guys problem is with Stom, after your last post I went out tried to beat him. This is my first attempt at real time speed, here. You can use the autofire button and get a time which is probably faster then what I have there. Set it to 400% speed and just hold the autofire button through that room, it will be way faster than 30 seconds...
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When I tried it in real time it only took a few seconds, I went in there with a fully charged shot which knocked him back a bunch, then just kept hitting the button until I won. This was at wahtever level the speedrun was at, which at the momemy I cant remember. Edit: I guess now that I look at it again it's not letting off the charged shot even though it's charged. I guess just am hitting the button fast enough to push him back with no trouble... which isn't very fast...
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Well Zoizite and GSGold were having a small compition with the game last night on IRC. I think Zoizite also expressed interest in doing the game, although don't quote me on it....
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lordofvt wrote:
Im sure that I can still improve on this. It can be under a minute, if im able to get $150 from chance, and build all the houses at once, saving 8 seconds.
Then less posting and more improving ;p
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Your 100meter time is 0:04 slower than the videos which are already on this site. Is there a reason?
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I need to pause to use frame-by-frame, but I don't really need to unpause. If I remember correctly it occured when I saved then unpaused to go from playing frame by frame, to playing with a slowdown. It didn't always happen, but it happened enough times for me to just give up on pausing/unpausing regularly while recording.
Post subject: Re: Survey: Documentary Video on Timeattacks
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1) What is your name? Where do you live? My name is also Daniel (geez we seem to have alot of Dans here). I live in Alberta, Canada. 2) How did you first hear of/get into timeattack videos? The same way everyone else seems to have. I learned about timeattacks when I saw Morimoto's SMB3 video, which caused me to search for more "speedruns" (not timeattacks, heh) and I found SDA. The thing that really got me hooked was the Metroid speedruns there. Metroid is my favourite series, and watching people full off tricks and obtaining times I had never dreamed of seemed amazing to me. Naturally this caused me to go back and replay the games with my newly learned moves. I eventually watched all the movies there, and thirsted for more, and came across this site. 3) What about timeattack videos captivates you? What makes it worth spending many many hours creating them? As with feitclub, I the main thing that draws me to these videos is watching games which I have played in my youth. My favourite runs are those which make me go "Wow I didn't know you could do that!" or "Oh man it took me FOREVER to do that". I prefer the movies that don't abuse slowdown/save-states too heavily, and could TECHNICALLY be possible for someone to do, unlike a movie like Morimoto's Gradius movie. An example of this would be TheAxeMan's Jackel movie, where he just trucks through the game ignoring everything around him. Something you would never attempt to do when playing the game yourself, but is a blast to watch. The main reason I started to make timeattacks was for enjoyment really. Mine, as well as everyone elses. I had some free time, and decided I would pick up a game and work with it. It's enjoyable to do, and other people out there will hopefully like the final product. 4) What is the process you use to start, plan, and complete a timeattack video? Well, as i've just started timeattacking this is a very easy question to answer. I started out by thinking of a popular game which I enjoyed as a child. I came up with Ninja Gaiden as there wasn't a published run for it yet. I then went about learning about the emulator, and how to use it's tools. I toyed with that and produced a small section of the movie which consisted of the first level. I think came onto these forums, and found a thread for Ninja Gaiden containing some work from other people. I read the thread and compaired what was there to what I had done, realising that what I had done was not very good. It was a decent enough attempt, but I had done no prior research to the game at all, so I was missing out on some very important tricks and information which are very important to the run. I took the information from the topic, and also read about the game at GameFAQs to get as much information as possible. I then went back and redid the run, and added the second level. At this point my run was pretty good, and faster then any of the other two runs out there at the time. Though, as I played through it I found more things which could save time. So far I have done this 6 extra times, for a total of 8,which has taken an extremely long time as i've been playing through the game frame by frame. At this point, I decided that things needed to change, as I would go insane if I kept having to do the first acts over and over again every time I find a new trick which saves a few frames. I am now going through the game, doing one level at a time, and analysis each level before I record it a number of times. So in short, now my method will go like this: Pick a game, research it fully, if I haven't already beaten it do so, and then research and record one level at a time until it's done. I will also probably be posting progress to get suggestions on this messageboard. 5) Which timeattack video that you've created are you most proud of? Why? Ninja Gaiden I guess, but that is kind of by default ;p 6) There seems to be some criticism/antagonism directed at the creators of timeattack videos. How do you explain this? Does this represent competing philosophies about how video games should be played? There sure is, although in my opinion their argument isn't really a valid one. Alot of them base their arguement on the idea that what timeattackers are doing is wrong because we are using software and hardware that different from the stock console to "cheat" and do things not possible on a console. This slightly bothers me as i've seen a number of legit speedruns that seem like they use rapid controllers to attack at a very fast rate, which also goes against this thinking. This is defended by the idea that it can TECHNICALLY be done on a normal controller, but I could also TECHNICALLY press on a NES D-PAD so hard breaking it during a run allowing me to push left and right at the same time, which causes some interesting glitches. The timeattackers aren't trying to compete with or steal the thunder of legit speedrunners, infact I have alot of respect for the guys. I think most of us think of what we are doing to be way different then what they are doing. This animosity towards timeattackers isn't always the case though, some of the "great" speedrunners hang out with timeattackers and use our material to help improve their own runs. 7) Do you consider yourself a film maker? I haven't though about this up until now, and thinking about it now i'm not really too sure. I don't think I do, i'm just someone in it for fun, the end result happens to be a movie.
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Yeah it sometimes crashed on me when unpausing, but for now i'm just using it frame-by-frame so it's not really an issue.
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Yes, and i'm not entirely sure why it happens. I've done it without being hit before, so I doubt it's something like me getting hit at the same time the damage is done. It probably has to do with the method damage is calculated with the jump and slash move. It does different amounts of damage, and from differenent distances almost every time you use it. If you watch the battle frame by frame you will see that the first hit does 2 damage, and is from far away, the other hits which happen much closer to the sprite do much more damage. However, damage doesn't seem to be calculated based on distance, because you can start in very close to him, and the first hit still can do 2 damage. Of course it can also do 5 or 6 too. This strange damage range/calculation can be seen on many bosses when you kill them, as they start to explode a few frames before the damage is taken off of the life gauge.
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To give you guys an idea of the progress which i'm making on the game, I have decided to put together a short little teaser. See if you notice the glitch against the first boss as I managed to do it while recording, too bad it doesn't help in any possible way... It can be obtained here.
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Getting hit in Ninja Gaiden 2 causes a tiny bit of a vertical boost, but according to Josh it moves you horizontally at the same speed as running normally. This is the opposite from Ninja Gaiden 1 where it gives you quite a large verticle boost, but slows your horizontal movement to a crawl. As for the going in the wall: From what I have seen in exists in NG 1 and 2. In NG 1 the wall doesn't acually always extend as far it looks, so in some cases you can jump over it and land behind it. I have found uses for something like this in my run. In NG2 it can be accoplished in two ways. One being what you just mentioned, and the other is done by holding left+right.
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TheAxeMan wrote:
Nice job Josh, I had thought the current NG2 video was a little slow in the first stage. That left+right is a pretty nice glitch, too bad I can't use in NG3. Closest I found was using A button on autofire while jumping or falling backward, but you still don't get as fast as a forward jump. Not sure if this works in any other NGs but you shouldn't need it with your left+right one.
Still, it's worth a shot, i'll test it for NG1. In the current version i'm not to a point where it matters yet, so we will see.
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Well, without looking at the code, i'm guessing that when the emulator resets the game to begin recording, it instantly takes a savestate to give the movie somewhere to start from. This works fine for the most part, but with a reset RAM is not cleared. So when the savestate is taken some data is saved, resulting in a problem similar to the one in this video. The easiest solution would just be instead of reseting the game, simply reload the rom.
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Oh boy, I never thought of that, it says it's from Reset. That makes things even stranger. Edit: Ok I just did some tests. The game remembers when you reset it, but not reload the rom. When you record from reset, it remembers your settings, and strangely even remembers them on playback. Even after a fresh load of the rom. Edit2: Well I remember reading this from the fcm section of the FAQ: The savestate offset is <header_size + length_of_metadata_in_bytes + padding>. The savestate offset should be 4-byte aligned. At the savestate offset there is a savestate file. The savestate exists even if the movie is reset-based. This could be why. Infact, now that I think about it, in Ninja Gaiden I make sure I start recording from a blank screen, or else I end up with garbage for a few frames before the intro screen loads. It's possible more data is being saved than we want. I'm assuming this doesn't happen in famtasia?
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Well, the game might be made to save your settings so you don't need to change them each time you play the game, but this brings up an interesting point. Technically this might count as playing from a saved game. While it does seem realitively minor, one could compare it to starting a game and have it skip the 3 minute intro sequence because it remembers already showing it to you. I'm not sure though, guess we might need some official word?
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Sorry, I guess that came our wrong. It's just a new way of doing things I guess...
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Bisqwit wrote:
Edit: I rewatched HnF a bit and I agree it looks unconventional enough to be promotional material. However, the movie description should be edited a bit first... To better introduce the movie for those who don't know the game at all.
Heh, I almost pointed this movie out last night before I left IRC, mainly because of the crazy grappling.