Posts for BoltR


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Yeah I remember having a blast playing it as a kid, and I also remember it getting really hard in the later levels. I was hoping this was a "I'm starting on this game" thread rather then a "Someone start on this game" thread.
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Well it didn't desync for me when I watched it. This run was pretty boring, but I don't think it's the author's fault, and more of the game's fault. Take the subway level for example, all the author did was run in a straight line, and dropped down twice into the water to avoid being hit by the train. Now some things about the movie itself: -There seemed to be places where there were unnecissary movement. I have three examples which come to mind. Onewould be in one level you had to jump on some cages holding monkeys. You walked all the way up to the cage, paused, and then jumped onto it. Could you really not jump onto that while running? Another example is near the end of one of the circus levels, where you dropped off of a swinging board, onto a red ball then jumped into the goal. Could you not have just jumped from the board? It looked like it wasn't too far away. Finally is the anti-gravity chamer; could you have jumped to quicken your vertical movement? Also it seems that the force fields seem to appear at random locations against the final boss. The final boss moves to you behind the shield and fires. Unfortunately he doesn't do this very quickly, so would it be possible to abuse luck so that the shield appears at the lowest level each time? That way you wouldn't have to wait for him to move as far, thus shortening an already extremely long and drawn out battle...
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Ok I fixed act 3 up a bit, I think I got an extra red powerup then I needed to in 3-2, but that is easy to fix. In 3-1 I improved the area where the fire power up is, still takes two hits, but the second improves time by a second or two over the last time. 3-2 that stupid ghoul still wouldn't throw the cross at me, so I just went through it and up the vine, loses about 1 second. This version includes a sloppy boss fight, I can probably cut it down by about 3 seconds, by shooting it with the fire instead of hitting it with the sword on the second jump. The most annoying thing about this boss is the extremely wierd hit box. The flame goes right through the sprite most of the time, and you some times get hit even though your no where near the boss. I'll look into this to see if it can be abused. Update: I managed to kill the boss in 1 and a bit less jumps (for a total of 3), I won't bother to post the new movie as it's basicly the same. I now begin my planning on act 4. It looks pretty straight forward... Update 2: Ok well i've scrapped the run that I did so far and started again. I have redone level 1 so far, changing the route slightly, and on the first runthrough gained about 100 frames. I then ran through it again when I found another trick I could use to save me wasting some frames to get an item, and kill an enemy which lowered another 21 frames. The boss fight is also a frame or two faster, and I don't think it can be done faster. While killing the first boss again, I managed upon a strange glitch. I reduced his life bar to empty and he didn't die. I wasn't playing with slow downs, and wasn't recording, so I don't know how I did it. Other than I used the special into him. I'll try to reproduce the sound glitch in Act2-2, although I can sadly make no promises.
Experienced Forum User, Published Author, Former player
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Oh, I didn't notice, I was listening to music while I did that section of the run. Yay for side effects I guess, wonder exactly why that happens. What I was asking was: Shortly after the drum track comes back, there is a ladder which you climb up to the next screen. You jumped through the wall and climbed up the ladder. I jumped into the wall, and just jumped up to the next screen from an invisible platform. As for the boss at the end of 3, what I have calculated right now is you will need a minimum of 20 points to kill the boss. That is if you can hit it both times with your sword on either side of the screen, and if all the fireballs hit it each time it jumps over you. I'll see if this is even possible soon. If you find a good way of killing it, let me know ;p Oh also I definately am doing act 3 again, I found a faster way of doing things.
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Was great. The enemy soldiers seem like total idiots after that.
Experienced Forum User, Published Author, Former player
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They just didn't want their name assosiated with a site like suicide girls. Understandable, but handing out a cease and desist orders for having nintendo games in one the girls profiles is a little bit exessive.
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It hasn't been accepted yet, so the encoding isn't going at all.
Experienced Forum User, Published Author, Former player
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Well I have done 3-1 and 3-2, but stopped at the boss, as I will probably redo the two sections anyways. At first I was going to get the fire skill down the ice chute in 3-2, but couldn't manage to get down it in a timely manner. So I thought about it and figured if I got the throwing stars in 3-1 I could kill one of the two sword people and give myself enough room to fall down. Of course while doing this I found the OTHER fire skill. Which as it turns out, is faster and much easier to get. This is why I seem to get the throwing stars for no reason. Second thing that bugs in the redo is, at the first green vine in 3-2, the stupid lower ghoul REFUSED to throw knives at me, no matter what I did. So I couldn't use one to boost myself onto the vine. Before I did this by jumping the exact right frame and going in between the ghoul and the cross without getting hit by either, then when the cross arced back down it hit me in the back of the head, driving me forward. All of this was done without losing any forward momentum. The second version is MUCH slower. Also i'm not sure I collected enough technique points on the way to the boss, I think I will seek out Lezard's run to see how he tackled the boss. Because how I see it now it will take a long time, and he mentioned losing the few seconds to get the fire powerup is gained in the boss fight. There are some aspects I like about it, mostly the near misses with the birds and the bullets, but it's something I will PROBABLY redo.
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Boco wrote:
b wrote:
For some reason I thought there was a Roger Rabbit movie, I guess not, from what I remember it would be pretty good.
You mean Who Framed Roger Rabbit? Based on the book Who Censored Roger Rabbit?
Err I ment, timeattack movie, but yea there was that too
Experienced Forum User, Published Author, Former player
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Sadly I can't see Krusty's Funhouse being very interesting either, you spend ALOT of time waiting for the stupid rats to walk to places. I sort of remember playing Dick Tracy when I was younger, it might make a good game for a run I think. Does Rampage even end? I never played very far into that game... Is Robin Hood that game which has like 3 levels? And each lasts about 5 seconds? Or am I thinking about a different game with fencing in it... For some reason I thought there was a Roger Rabbit movie, I guess not, from what I remember it would be pretty good.
Experienced Forum User, Published Author, Former player
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I did the same thing with the catching the ladder thing, saved it without thinking about it, and got confused why couldn't move after a little bit, wasted a bunch of saves there heh. The wall climbing I do jump/away, then x3 towards. Strangely enough it seems that you need to do x2 on the first jump or else you catch the ladder instead of just hover upwards. As for the drum track, do you mean when I jump through the wall and end up on an invisible platform, then jump off the top of the screen instead of taking the ladder? That was kind of by complete accident; I was trying to get the second ladder jump to work inside the wall and somehow landed on that peice of ground, which is acually quite large. The thing that gets me is that you can jump off the top of the screen and it loads to the next screen, but if you fall off the bottom you die. Boo to that. I have mapped out my movements for the next act, and will whip it up shortly. There isn't as much interesting things to do in the next act, most of the enemies and in the exact spots to be able to kill or dodge. Even the birds which every call annoying can easily be dodged and ran off the screen without any trouble. The most annoying part is the VERY end of the snow area where there is a sword guy right where you need to jump to, of course I was playing it at full speed trying to make this jump. With slow downs it shouldn't be too hard. The only thing that is special that I can think of now is using one of the cats to boost me through an enemy and save a few frames, and possibly using one of the crosses the ghouls throw to boost me to one of the vine things which will save probably about 5 frames.
Experienced Forum User, Published Author, Former player
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19.5
Experienced Forum User, Published Author, Former player
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I find Megaman games to be very entertaining, possibly because your character progresses. As the game goes on there are different ways of attacking things, and different areas to do it in. This run is no acception, I enjoyed it, and am voting yes.
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Ok I played through level 2, and tried to get it as entertaining as I possibly could. I only killed the enemies which were required to not be slowed down or hit, and only get items which I required to accomplish this. I found an interesting glitch when falling down between screens. It seems that if you grab the ladder at the exact right time, it will move you down a screen, but also kill you. So when you arrive on the next screen you are dead. Please leave a comment on how you think i'm doing thus far, i'm new to this, so if there is a glaring mistake please tell me now. New Version: Is in a newer post.
Experienced Forum User, Published Author, Former player
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Well I updated mine abit with my new knowledge and managed to save a bunch of extra frames. I still couldn't get any extra height from the double jump, and could never make it up to the lantern. So I just used the enemy to boost me onto the ledge. I think it's faster anyways because you don't need to pause your forward movement at all. A problem I ran into doing this was, it was so much faster than what I had I ended up needing to pause a frame in the drop down form the ledge to avoid being hit back from the dog. I also improved the wall jumping by a frame or two on the first wall. Using Down+B still doesn't work on the first three guys, I really REALLY wonder what makes it so you can't hit them in mid air. Oh the reason the rerecords are so low (it says it is like 6, ha yeah right), is because the emulator likes to crash when I save, and then unpause. When it crashes I am able to start from latest save state, but it forgets how many save states i've used. I estimate I used about 240 so far. Newer version is below.
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I also made a run of the first level. This is my first attempt at doing something like this and really was just an experiment to learn about how to use the emulator. I had a slightly shakey start and managed to crash the emulator some, but it seems good now. I acually had not previously read this thread before making this movie, so I find it kinda interesting that the begin of both mine and OmegaFlareX's are almost the exact same. We must be on to something ;p Mine is faster than Omega's I beleive, but he managed to clumb up to the Jump & Slash faster than I did. I also slightly releived that it wasn't just me that couldn't jump and kill the first 3 enemies in the game. For some reason my sword just went through them, so I took damage to go through them. The other spot I took damage boosted me up the wall a bunch, and then I somehow managed to use it to teleport up the wall a little further, before I had to manually climb it. Knowing of the Down+B in air to not to the Jump & Slash move makes things alot easier, as I don't have to count hits like I was doing so I had enough to kill the bosses. Either way, the level I did is here: Errm, in a newer post. Feel free to comment, i'm not sure if i'll continue this run or not.
Experienced Forum User, Published Author, Former player
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My latest system would be a broken PS2 which I got for free, and then fixed. I have since chipped it. I also have a Gamecube in my apartment. Both are hooked up to a TV beside my computer. At my parents house I have left an Atari 2600, a NES, a Game Gear, and a N64 as I didn't have room for them when I moved out. I also didn't every us them; If I wanted to play a game for it I just play it on my computer.
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Ahh good point, but I still do feel that the game was a bit to long for the game type.
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I think this movie should be accepted. You make quick work of this game, and there isn't any mistakes that I can see or really any times that you stopped moving forward. As for the slow boss fights; they didn't seem slow to me.
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I think the movie was fairly good for being 1 minute long. I do think it could be improved however, and this game to me seems like it would be the perfect game for a compitition to break out too. *cough*
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I agree with Bisqwit, and Fihlvein. I think the majority of the yes votes are based on the previous speed run, or the people didn't watch the whole movie. I could be wrong however. As Bisqwit said, this movie is VERY long for this type of game. This was a very long hack-and-slash platform game, and the levels didn't have much variation between them. The whole movie consisted of jumping twice, then gliding, and if an enemy got in the way it was killed. This gets extremely dry in a movie which is an hour long. Some of the boss battles where fun to watch, but having to kill all the bosses twice in the game was a bit of overkill. I do beleive Zurreco did a good job of trying to make it entertaining though. There were things that were done in the movie which broke the manotany. Examples of this would be when Zurreco dove down a large section of the cave level avoiding platforms, or after the flying demon boss was killed in the volcano the character ended up landing in a pit without dieing. I personally think that the entertainment factor of the movie is just not there because of it's extreme length. It would have been much more entertaining if the game was shorter.
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Well watching this took me forever, but the delay wasn't because of desyncing. I had moved my snes9x directory, and when I ran the program nothing was appearing. So I eventually got around to going through the registry and fixing the problem. Anyways about the movie. Overall I found the game enjoyable to watch, certainly more so than some of the other games which have been accepted to be on this site. I do however have a few questions about the run: At the beginning of some levels, such as the first one, you swung your sword right as you seem to get control of Peter Pan. Does this do anything? In the cave level you seem to stay in the brown stuff and sink for a while before jumping out, why is this? Against the skeleton boss, is it required that you wait so long between each hit, or does he have a really really long invicibility peroid? While fighting Hook he appears to parry some of your hits. Is this unavoidable, or could you abuse luck to get around this? And finally, while this question is just more out of interest then anything. Do the mermaids in the water come to save you from drowning automatically, or do you need to somehow trigger them? Addendum: I also used Hook (U)(2648), and ran into no desync problems. I haven't tried 29252 though.
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Ontop of that, I think it would be MUCH more entertaining to see a 14% run than a suitless run. As a suitless run you would be going out of your way to get LOTS items just to survive going through lava.
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I remember doing this way way back in the day when I played this on the snes. I threw all of them out except for one, which my friend threw out by accident. It was pretty fun to do, but unfortunately it's not very entertaining to watch...
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I have to say, I really enjoyed this movie. I liked how you more or less ignored the army of enemies which were wandering around you, unless you got in your way, and when they did normally your shot took out multiple enemies in one blast. I do have a few questions though. Are the bosses, at the end of the first, second and last levels invincible to machinegun fire? Also during the second boss battle would firing missles diagonally when moving from statue to statue speed it up, or would waiting for the impact acually take more time?