Posts for BoltR


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Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
<BoltR> So far his points aren't good ones :/ <BoltR> As Super Metroid was articifial difficulty in that snese too <BoltR> And the game had a minimap with a compass <BoltR> And the rooms did look different <BoltR> As different as they did in Super Metroid anyways <BoltR> And you have a crappy field of vision in all FPS <BoltR> You could turn the visor off <BoltR> If you bothered to goto the settings menu <BoltR> There were only a few rooms that I found I couldn't see in <BoltR> And those were ones that were suppose to be pitch black Edit: Maybe your TV is too dark, making it brighter would probably fix the game being too dark and all the rooms looking the same in one foul swoop. Two birds with one stone. <BoltR> Too much shit on the screen <BoltR> again <BoltR> You could turn that off <BoltR> Controls, I guess so... (I didn't mind them that much, but that might just be me) I expected more of you JXQ :( Though I suppose I actually read through it all, so it wasn't a total waste. I will agree with you though; they should make a 2D Metroid for a console. I don't like the 3D ones as much.
Experienced Forum User, Published Author, Former player
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This should be an interesting read
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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Baxter wrote:
A game that definately needs a TAS is G.I. Joe - The Atlantis Factor
I actually started a run of this game, but I stopped after a route assumption I made out of memory of the game turned out not to be correct. Granted the levels I have already done would probably be in the fastest route anyways; I just got lazy. If you want to look at what i've done, you are more than welcome to. Just let me know.
Experienced Forum User, Published Author, Former player
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Hmm, I suppose it is not as loud as usual, but I wouldn't say it's VERY low. I suppose I could do a quick redump of the sound.
Experienced Forum User, Published Author, Former player
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I just started :(
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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You couldn't shoot Jaws way more when you first encountered him? Or does it just not make a difference in the end?
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bkDJ wrote:
the mario64 crawlathon used to be "must hold z" but then they realized backflipping and picking stuff up allowed for faster movement, so it became "must crawl as much as possible".
I actually knew that from the start, but it totally defeats the purpose of the crawling run.
Experienced Forum User, Published Author, Former player
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125km(77.7miles) in 24 hours is the goal I believe. Though I think you have 3 days. This is in a high elevation area, so the air will probably be thin compared to what most people are used to, and in August it won't be warm during the night (There may be snow). Though I suppose that depends on the year. We are having a really REALLY warm winter this year, so who knows. The site has a story about someone running into a bear. I guess it's more than possible, but I wouldn't really call that 'bear country' but it's near enough to it. I'm not about to run it, as my life as an athlete ended long ago (I have a bad knee now), but it's sort of close to where I live. So if we get enough people that want to throw in some sort of TASVideos get together before/after the race we could try that.
Experienced Forum User, Published Author, Former player
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I can't change savestates, and it crashed when I tried to rewind after I accidently saved over my one savestate while recording. :(
Experienced Forum User, Published Author, Former player
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Phil wrote:
No one force someone to download videos. Do you know that? If your preferred software got a "bugfix" that repair some minor bug. Will you wait or download it?
Using that logic we should never reject a video under any circumstances. What? That Donkey Kong Country run is 8 hours long because the author didn't want to hurt any of the baddies, doesn't use the run or roll buttons, and dies six times? That's fine! No one is being forced to watch it! As for your bugfix question, that is way to open ended. If it's some minor bug which will doesn't actually make a difference, running on a production level service, you bet your ass I probably wouldn't bother to update. Downtime hurts. Plus, what if this bugfix causes more issues? I'll let other people test that out before I do before I risk my money on it. Hell, on my personal PC I have in the past read a changelog and straight out decided not to bother getting the update. Instead choosing to wait until a change is made that actually matters. As they didn't come that rarely.
Experienced Forum User, Published Author, Former player
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Pyrotechnics and maybe some of those lasers.
Experienced Forum User, Published Author, Former player
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That is the way the page is generated. Bisqwit will probably update it eventually.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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No, I was just too lazy to do it.
Experienced Forum User, Published Author, Former player
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If you really can't find the ROM with no into, go download the tool to remove the scene's intros and it will play fine... This one of those games where the main character actually swims faster then he runs!
Experienced Forum User, Published Author, Former player
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As I said before, I will probably start on them once the new version of snes9x or zsnes are ready to be used. Both fix the horrible sound quality.
Experienced Forum User, Published Author, Former player
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As I have said before, comparing it to the published run is very inaccurate. The published run has A LOT of lag, which does actually effect the in game timer. Under worst case scenarios ONE IDENTICAL JUMP in the published run might take three times as many frames. In my Kraid first version, which is ~1800 frames from being complete, I go through the beginning of the game with an almost identical path to the published run, except in the hive rooms I get the missile tank (wastes ~650 frames realtime/ingame as the timer for ingame doesn't stop when you get an item). At the split where i go to Kraid instead of Norfar I am ~950 frames ahead. Remember, this is with a route which is technically SLOWER. This is also without the double missile strategy on the worm boss (Saves AT LEAST 300 frames), and getting an extra missile (An extra ~650 frames). So you are looking at ~1800 frames of improvement in the first 5 minutes of the run. This being said PJBoy is doing a good job, and i'm not trying to knock him. Also, the Kraid run won't be submitted because it is missing some tricks which were discovered which save a fair margin of time. However, the any% run been restarted with the help of OgreSlayeR so it will get updated. I can't really tell you how much faster it is so far because of the nature of the published run, but I can tell you that it's currently faster than anything else that has been done up to this point. I guess you can wait and see.
Experienced Forum User, Published Author, Former player
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One could argue that "this game doesn't have enough luck to be manipulated" is a bad reason to reject a run too though...
Experienced Forum User, Published Author, Former player
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Don't worry about it, judges read the thread and realize stuff like that.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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Yes, we established that the currently published run isn't very good long ago; just after the lag free version was released. Oh, and the fact that the lag caused a large amount of slowdowns/wasted game time doesn't help it much either.
Experienced Forum User, Published Author, Former player
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Gigafrost wrote:
I quite enjoyed this slashdot post dissecting the (a?) blog post from this: http://games.slashdot.org/comments.pl?sid=211352&cid=17208942
Aww, but I use colons. Semi-colons too. I must not be using the internet.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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Bisqwit wrote:
<JXQ> I don't like #nesvideos. That's sad to hear. Can you elaborate? I'd like to see you more there.
Who wouldn't? Not only does it make more things more lively, but it also lets me random ask questions such as: "Are you going to make another commentary?", and "When is there going to be another commentary?". Those type of questions just aren't the same on the forum. Edit: Actually, maybe that is the exact reason why you don't come to IRC. The amount I post on the forums is quite low, and thus you avoid the random naggings.
Experienced Forum User, Published Author, Former player
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No, for reasons specified like 5 posts back.
Experienced Forum User, Published Author, Former player
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Well, hopefully two voices are louder than one.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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I actually first brought up the spin/turn because it was something I do when playing the game. You can actually get quite good at turning around. As for the extra high bounce thing, I don't think you could do it fast enough, but maybe. I haven't tried it.
Experienced Forum User, Published Author, Former player
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creaothceann wrote:
BoltR wrote:
Heck, the emulators have a hard enough time keeping sync running a video back using it's own cores, let alone a trying to play back movies on other emulators. It's just not feasible. It's not the movie format which causes these problems...
Afaik it is, since it's frame-based. :/
You know that the desyncing is sometimes more than just a missing frame of input right? Sometimes the RNG is in a different state and causes things to behave differently in the game. It goes much deeper than 'The controller isn't polled on the same frame anymore'.
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