Posts for BoltR


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Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
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Location: Alberta, Canada
I don't think you need worry about it being rejected because of the cut scenes; the rest of the movie should make up for it. Remember there are RPG runs on the site. As for the run itself. It's looking pretty good. The animation of that model reminds me slightly of the Quake guy. And that can only help a run! Hmm... I think I need to play through this game again.
Experienced Forum User, Published Author, Former player
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Hmm, I fail to see the point of a global movie format. Is your plan to have a video that is recorded on SNES9x play back properly in zsnes and on the console? Heck, the emulators have a hard enough time keeping sync running a video back using it's own cores, let alone a trying to play back movies on other emulators. It's just not feasible. It's not the movie format which is the causes these problems... Also each system has a different input method, so you will have to store the input data differently for each system. That leaves the header being the only thing which remains more or less constant. However each emulator has to store different information in the headers for it to know which settings to play the movie with. As a result there is differences in the headers too. To make a global header you are going to need some sort of bloated catch all set of fields which each emulator has pick it's way through to see which fields apply to it. While it's an interesting idea I don't really see it working. As it stands the current movie formats we use are well documented and for the most part are very similar. Their differences tend to be where it is needed to add something for playback on the specific emulator.
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psychoticworm wrote:
(except I really don't see anything entertaining about Link walking backwards 80% of the time... It was still a good video though.)
Yeeaahh, that was another one of those SDA type decisions that people weren't too happy about.
Experienced Forum User, Published Author, Former player
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Here is a general rule that relates to this run: The more time spent thinking up the 'rules' which are to be accepted for a game, the less acceptable the run will be. If there are no clear defined goals to be made in a run you will have a hard time entertaining people. As for having a run like this for each character in the game. LOL? This reminds of Track and Field... Edit: Why you chose to make this run, and not a Break The Targets/Board the Platforms run is beyond me.
Experienced Forum User, Published Author, Former player
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Yeah, if "Read Only" is selected it will move to savestate in the movie and play from there rather than start recording from the savestate. So basically everytime you are going to stop, just make a savestate to continue at later. It's also smart idea to make backups of your m64 so if you accidently load with read only off you don't lose much work.
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Ah right, the coaster was in 2 wasn't it. Well then I advise to just do a run of 2 ;p
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Mini game roller coaster is as much of a mode in Mario Party as story mode is. By your logic you can't even do a run of story mode.
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The only way a Mario Party run would be marginally entertaining would be if you did Mini game Roller coaster, or whatever it's called. A story run would probably only last 3 turns, in which most of the time nothing happens.
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I think it is probably your controllers up button being held down. Also, are you sure the escape sequence at the end of the game is emulated properly in SNES9X? You might want to check before you start a run in RotJ.
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http://nexgenwars.com/forum/showthread.php?s=8542eb502dc21451526495d0332a6305&t=6 He basically guesses for the numbers. However they aren't totally made up. I would say 'ball park'.
Experienced Forum User, Published Author, Former player
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I was going to TAS at least one of these, but I was going to wait until ZSNES got good sound recording. I seem to remember the sound effects being painful on the ears in SNES9x. However, if you want to, go for it. They would make good runs.
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JXQ wrote:
No doubt, why even vote at all? It's just a stupid protest and your vote is incorrect. Succumb to the masses!
I can only assume that is directed at me, but I fail to see how your comment really relates to mine. Nowhere did I suggest that the no vote was 'incorrect' or a 'stupid protest'. People were up in arms that someone had voted no so I pointed out that the vote won't actually change anything. If there were 30 no votes it wouldn't change anything. If a judge like a run he will publish it. If the run is high profile and a bunch of the judges like it, such as this one, then there will likely be some sort of a race to encode it. If none of the encoders have the slightest interest in a run then it will sit around not being encoded, even if it had 50 yes votes. It will sit around until there is a really slow submission streak and the encoders have nothing they really want to encode. I the past I tried to publish these videos, and I plan on returning to that in the not to distant future when I get more free time. Bottom line is: people think the voting system is WAY more important than it actually is. The publication of movies isn't really a democratic process, and the voting system wasn't introduced to make it that way. Either way, can you please start this stupid argument up again? I'm still tired of it from the last time, and I didn't even read very much of it that time.
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I personally think that when a video has 96 yes votes, one no vote doesn't matter. So who cares.
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Last I heard each game comes with the emulator required to play it. Also the images are encrypted for each console, so that probably increases the file size by a smidgen as well.
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I don't actually let go of Z to pick up the boss, there is a period after long jump where hitting A will punch even if you are holding Z! (Hah!) Also I don't believe you can use the cannons until after you get the first start? However it's possible that I am just terrible.
Experienced Forum User, Published Author, Former player
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Err, this is in effect the same thing as that run the guy wanted to make in ALttP where he was going to use the exploration glitch to get all the pendants and then going to the end of the game, rather than just walking there with the glitch. I don't see how people thought that was a dumb idea and this is a good one...
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Ok, i've updated the link in that old post (on the last page) containing an update! There is alot less letting go of Z now, no more regular jumps, joy! Also takes a better route up the mountain. I HAD to use two double jumps to get into the second warp area. While crawling Mario is too short to climb over the lip, and turning around while climbing takes space so you are too far away to jump into it. Also I was forced to use backflips for the boss guy. While crawling you are fast enough to run away, but not fast enough to get behind him. The battle can be improved some, i'll do it later.
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Oh, but you can imagine how glorious TTC will be?
Experienced Forum User, Published Author, Former player
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Lets see, I would say average of 7 minutes per Star, 120 stars. ~14 hours?
Experienced Forum User, Published Author, Former player
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Ok here we go, enter teh duck run. As you can see it's blazingly entertaining thus far, with a few close calls (Especially the chain chomp)! I have ended it where I did so far because I am at impasse; the current obstacle can't seem to be crawled over. So I have too options, jump up it (I have already used the jump button more than I had planned/hoped to) or run up it. Yes I know this is a crawl run, but for this part running is just so must faster, so I figure I might just use running in this one spot because it saves time, and then never use it again. What do you guys think, after all it's only once? Edit: Updated! Now with 1 star! And a lot more holding Z!
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I'm still for the run with no longjump, double/triple jump, wall jumps, backflips, or side flips. Retro style. Come on people, get on it. Maybe we can have another with no caps too. Oh and one where Mario, get this, only crawls. Brilliant? I think so.
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Only a year? It feels like it's been much longer... good to see that you are enjoying it though.
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The problem would be, what glitches would you not use? I smell people trying to forcing random constraints on runs again. Are we also going to see a run where Mario doesn't use long jump, side jump, or the caps? Mario didn't have them in the original SMB why should he have them in SM64! The site doesn't need 5 runs of ever game simply because someone wants to limit what they can do with the game...
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Arm pumping like mad into an enemy and then flying off at mach speed?
Experienced Forum User, Published Author, Former player
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I enjoyed it, this is one of those games which I was never very good at, but wanted to play.
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