Congratulations on your first submission! I didn't know about this hack beforehand, but it seems like this is SMB using the SMB2 engine plus some graphical hacks. I agree completely that a Mario run would be pointless, but the Luigi run posed an interesting scenario: how fast could you beat Super Mario Bros. 1 using Luigi? We've had a
Luigi run for SMB2J before answering the same question for Super Mario Bros 2., and I enjoy the concept.
The problem in this case, though, is that in the case of Phil's Luigi run, there were many interesting solutions to work around Luigi's drawbacks, exploiting his improved jumping abilities to minimize his flaws. This really can't be seen in this run, probably because the game was not built for Luigi. That, coupled with the fact that this is a hack, and that this novelty was kind of destroyed by the fact that the final level was from SMB2J for some reason, and I have to vote Meh. You did very well with the material you were given, but it doesn't particularly make for a good run.
Here are some ideas that you might want to try:
- A warpless run of this hack (Perhaps some of the aforementioned interesting solutions will show up in some of the other levels).
- Improve Phil's SMB2J Luigi run.
- Make a Luigi counterpart to this run. I tried to do so myself, but I can't even flagpole glitch. :(
I hope to see more from you in the future. By the way, why not use your encoding skills to provide a stream for this run? More people will vote if you have a stream up.