Posts for Brandon


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Brandon
He/Him
Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Brushy wrote:
Brandon wrote:
Anyone want to try to photoshop a hat on mine?
Photoshop is for amateurs!
WTF, hats don't go on noses. :(
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Anyone want to try to photoshop a hat on mine?
All the best, Brandon Evans
Brandon
He/Him
Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
mklip2001 wrote:
I just found this thread after the Crazy Castle secret levels submission. It's great to hear that people have found amusing glitches! I probably can't check out the WIPs today, but I will get to it, and in the meantime, I hope I can be useful encouragement.
Thanks for checking this out. We (Randil and I, officially a team) actually got a lot farther than this thread implies. We're past the cave with the scorpion boss in Chapter 3, and we're roughly 20 seconds ahead of the published run. We're also somewhere around 8 seconds faster than Randil's original WIP. If this TAS ends up being over an hour, it will be very surprising.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
SMB in 156 presses. I mostly reused MUGG's work (With his permission), controlling Mario for most of 8-1, all of 8-2 and 8-3, and the ending of 8-4. I removed one press from 8-1 by evading a Koopa (Must be small Mario to do this, which didn't hurt later on) and one press from 8-2 by evading yet another Koopa, although this was not planned and probably resulted in by the new method I had to take to get over the blocks without additional presses as small Mario. Beat that!
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Noob Irdoh wrote:
Just out of curiosity, what happens if in the S4 stage you collect the carrot in the tube as the last one? I wonder how Bugs Bunny can dance from within the tube.
I wondered that myself, but not enough to actually try it. Maybe later.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
I added both of your runs, though I committed Fractal's as a .fm2 so that people can watch it with my script.
MUGG wrote:
As for your wikipage, I suggest using a simple list like this:
NES Super Mario Bros. (JPN/USA PRG0)
  * 158 presses by MUGG in 5:35.00  (2011-7-18)
  * 163 presses by FractalFusion in 5:59.67  (2011-7-17)
  * 171 presses by Brandon in 5:45.90  (2011-7-17)
Your current system looks very confusing to me.
The point of double obsoletion is remove the incentive of initially making your run as fast as possible. When you aim for speed, you will probably use more buttons than you realize you have to. If I could take away your ranking merely by making a faster run and not by reducing the number of presses, then you'd probably spend more time trying to make your run optimal for speed than looking for new places to reduce button presses. Edit: I have found at least one unnecessary press. I'll rerun soon.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Patryk1023 wrote:
YES for very good TAS, but why you aren't showed that glitched ending?
To show the glitched level, I'd have to press start twice after the level finished, and it's actually incredibly uninteresting (Just a blank black screen).
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
ALAKTORN wrote:
the ending was beautiful xD but the rest looked like bad game choice
Note that my full run of this game has already been published ([1813] NES The Bugs Bunny Crazy Castle by Brandon in 40:50.61).
All the best, Brandon Evans
Post subject: R.I.P Dasrik
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
After uploading his Super Dodge Ball run, I have been informed by his brother that Dasrik has passed. I hear this happened earlier in January of 2010, but it seems like only a few people have heard about this. Whenever someone in a community dies, I feel there should be some kind of memorial, and although I didn't know the guy at all, I'm starting this thread so that perhaps I could learn more about how he affected those who did know him.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
So, I completed my the first Minimum Presses TAS (MPTAS): a horribly sloppy run of SMB in 171 presses. You can find it, as well as a suggested ranking system here (I moved it to a subpage of my account as adelikat has informed me it shouldn't have its own page, at least until other people start adding runs of there own). If I get the chance, I will rerun it and hopefully reduce presses / shorten the movie / both. I'm certain both are possible. If anyone wants to try to obsolete it, by all means, but it'd also be interesting to see a full Minimum Holds TAS (MHTAS).
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
sgrunt wrote:
Per [thread 11511]this[/thread], I've removed 'colormatrix="PC.601"' from the colour space conversions.
Does this mean that we should continue to use fullrange on as long as this part of the script is removed?
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Should the subs be Japanese too? Could you give us an example of how they should look? Perhaps you could provide a template script we should use for this? Feel free to work with the Hybrid Encode Script.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
How do you think an HD YouTube encode would look on there? I'd be happy to upload my 350+ encodes.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Wak017 wrote:
have you ever tried to play your NESbot on another NES? Maybe, just MAYBE... another console would sync better the movies.
I've demonstrated various runs on other NESes, but I didn't notice any differences, and I wouldn't understand why any would occur.
All the best, Brandon Evans
Brandon
He/Him
Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Brandon
He/Him
Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Once I have permissions to do so, I will add my Button Count.lua script as well as bkDJ's Button Press Counter GUI.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
sgrunt wrote:
Do I really need to give the word for every publication-related matter around here? I really no longer care what encode is used for the publication. Use your judgement.
...When you're the main person debating this, yes, I think your opinion matters. But whatever. As Dada favors this stream, which also has the most publicity, and the author doesn't have a preference either which way, I will publish with it shortly.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Dada wrote:
I honestly think we should have published it as soon as the first HD version was ready and then changed it in case it would be necessary. It's time to just do this, regardless of which Youtube version we use.
I'm inevitably going to do whatever Grunt says. If he says to publish it now, I will.
All the best, Brandon Evans
Post subject: Speed Runs Live
Brandon
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Joined: 11/21/2010
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So, for a few days now, a lot of TASers have been racing on Speed Runs Live. It's a lot of fun! Here are some of our races so far: Link to video Link to video If more people become interested, we can potentially have bigger and better races. Thanks a bunch to Kirkq for streaming the xsplit for all of these runs.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
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Stream in the submission text. Other encodes coming shortly. Edit: I have the other encodes, but they are too big to upload outside of archive.org, so I'll upload them if / when this run is accepted. Edit2: Archive Torrent Any screenshot suggestions? Edit 3: Optimized. Will publish sometime this week or next.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Nach wrote:
Brandon wrote:
Nach wrote:
Brandon wrote:
...Again, people are ignoring something very important: SGB is faster than GB. Either VBA improperly emulates SGB to the point that it shouldn't be called SGB, or times recorded on the Game Boy mode are automatically larger than SGB ones, making the records incompatible, which from my understanding is a problem (See Shadow of the Ninja; running the game in the wrong mode made it go faster). Therefore, we need to decide if SGB should still be supported before we decide to change anything about encoding its runs.
If you want to get into timing, each flavor of SGB has different timing, which one would you go with?
Each flavor? I'm not sure what you mean by this.
NTSC? PAL? SGB1? 2?
I don't know about SGB1 and 2, but aren't NTSC and PAL settings for SNES? If so, you could just run the SGB ROM in whatever mode you want.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
OmnipotentEntity wrote:
Just FYI, bsnes does accurate SGB emulation and it's open source, if anyone wants to add rerecording support to the emulator.
Yeah, that'd be one thing. That'd be a real SGB run, unlike all the ones currently on the site.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
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If it wasn't obvious enough, I voted "I think we should not use Super Game Boy mode on Visual Boy Advance because of how inaccurate it is."
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
Dada wrote:
Brandon wrote:
In the meantime, does the community prefer the processed run of Dada's, or the stretched one?
We can probably publish this as soon as this gets resolved.
"The topic or post you requested does not exist" By all means, keep arguing about this, and let me put off publishing as long as you possibly can. Just don't say I wasn't willing to do it in a timely manner, because I am. Grunt I make the final call. <_<
All the best, Brandon Evans
Post subject: Re: maui mallard in cold snow: youtube + video file
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
p4wn3r wrote:
antd wrote:
youtube http://www.youtube.com/watch?v=yR3xA-tmKTc video file (208mb) http://hotfile.com/dl/123680447/edef577/Maui_Mallard_in_Cold_Shadow_k.avi.html http://www.fileserve.com/file/KjGrbnZ http://www.megaupload.com/?d=NUNEZ37T
Your YT encode is not aspect corrected and the audio desynched for me, did you simply dump it from the emulator and uploaded it? oO
Yes, as he should have. Although this encode will never be used for a publication, and regardless of the fact that HD encodes look nice and flashy, by uploading a dump, people who don't have the emulator / ROM can easily vote on this while I do the official encode. This is the right thing to do, and I salute you for it, antd!
All the best, Brandon Evans
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