Posts for Brandon


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Brandon
He/Him
Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
CoolKirby wrote:
Brandon wrote:
I never liked .tas, though.
Aren't you part of the project? You should ask adelikat about changing the extension (since I don't think he's reading this topic anymore). I'm sure he's open to suggestions.
I'm a committer. No, he's not open to suggestions. I've been telling him that .tas was a bad format as early as May. He said straight up in IRC that he has no intention of changing it. I certainly have no more leverage than you do in making this case.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
CoolKirby wrote:
I like Brandon's suggestion of "StarHawk" as the emulator's name. However, if everyone working on the emulator has decided on "BizHawk", then I think that's fine too.
I didn't mean to say I like StarHawk; I'm saying that I like the suffix Hawk (*Hawk names). I'm totally cool with BizHawk. I was kind of put off by it at first, but it's grown on me over time. I think StarHawk is also cool, but I don't know if it's cool enough to rename the emulator. Also, I like the hawk in the suit logo. I never liked .tas, though.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
I don't think there's any reason why AnS post should be made twice...
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
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AnS wrote:
jlun2 wrote:
For the existing FCEUX runs, will the staff convert the .fm2 files into the BizHawk files?
No need for conversion. Bizhawk can play FCEUX movies (and many of them should sync). And FCEUX also could play Bizhawk movies, if that was necessary.
There's a nuance; in the past, bizhawk played .fm2 files natively, but now, we use "importers", which essentially function as converters, but have the important aspect of not being a 1-1 conversion. The importer takes a .fm2 (Or a .mmv, .mc2, or .fmv currently) file and converts it to a bizhawk movie object, which then exports the movie to .tas file. This yields much more flexibility in case the .tas format changes in any way. Originally, I suggested that adelikat make the importer work exactly like the movie opener, but he decided against it. So, there are two ways to import / convert a movie:
  1. File > Import file.
  2. Drag a playable file to an opened game.
This certainly functions as if the movies were played natively, but I thought this was a worthwhile distinction to make. I'm working on a .fcm importer right now, by the way.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
I think *hawk is a good name, and Bizhawk isn't a bad variant of it. I've always thought .tas was a bad movie extension for similar reasons to the ones CoolKirby listed, but I'm pretty sure adelikat is adamant about this.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
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jlun2 wrote:
For the existing FCEUX runs, will the staff convert the .fm2 files into the BizHawk files?
No need really; just drag the .fm2 to the screen, and let the importer work its magic. Hopefully I'll get the importer for FCM working shortly. :)
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
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I know that zeromus and adelikat seem to think this is not an issue, but I can't get [1724] NES Super Mario Bros. 2 "warps" by Aglar & andrewg in 07:41.16 to sync on Bizhawk, which is one of the few runs I tested. [99] NES Super Mario Bros. 2 "warps" by Genisto in 08:31.30, on the other hand, syncs fine. I have verified the former personally, and the latter is a Famtasia run...this makes me quite skeptical about the actual accuracy of this emulator. I'm also hoping that the new core developers that we'll hopefully attract as a result of going public (Please?) will be interested in making the NES core MUCH FASTER, as I like playing games on my emulators in addition to TASing, and I'd like for my non-TASing gamer friends to get some utility out of this. That said, I have strong faith that bizhawk will eventually completely obsolete FCEUX. I'm looking forward to making further contributions to it and I think it's a great project. I just think it's premature to say that it automatically does this. I don't know what I'd use personally for a NES run at this point. I'm pretty sure that FCEUX emulates Star Tropics II properly, so I'm probably going to use that until I verify that a NES Bot can sync the whole run. If it syncs on Bizhawk as well, I'll probably run it through my importer and submit it as such.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
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Working on a 3 frame improvement.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
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Will try to encode shortly.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
...Please fix the game info, provide translations (Even if they are malformed), and make the text not stretch the screen.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
DarkKobold wrote:
Uh, this list should be zero. Anyone with Editor (maybe vested editor? I can't remember) can add games to gruefood delight. It is a community maintained page. As far as I know, no one person controls gruefood delight.
This, but double post.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Sticky wrote:
To think I was suckered in to wasting money renting this game -- multiple times. Nice rape, guys. I can't think of a game that deserves it more.
You think that's bad? I own this game. I actually have learned to love it. "Love your suffering" and whatnot.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
I'll do them all then.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
If you're going to go through with this, I highly recommend using Google Code with Mercurial (hg). SVN is awful. Feel free to include my Lua Repository in your collection.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
feos wrote:
I can do it now. How much time I have? Encoding...
Just try to get it done / tell us you've given up in the next day or two. As long as I know where you're at, we're good.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Publication underway. Feos, are you still encoding this, or can I take it? It really won't waste any time for me to do it if I'm doing the others.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
Twisted Eye wrote:
I laughed, but I agree with Brandon. This is basically an April Fool's Day-level submission. Voting no.
Not even. April Fool's Day submissions are usually very well made with terrible game choices or stupid goals. This game could make for a great April Fool's Day submission, but this run is not. Please, just for practice's sake, you should redo this run with more attention to quality and using more re-records, mlw7. I don't mean to be so harsh, but I believe you can do better.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
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... No vote for not even looking like a TAS. You take unnecessary damage, shoot way more bullets than hit, and don't kill everyone. If you're going to try to TAS a really bad game, you have to at least make it a good TAS for us to overlook the possibility of the game being a bad choice.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
HappyLee wrote:
Brandon wrote:
Does anyone know in detail how to manipulate the flying Cheep-Cheeps? I want to use one of them to avoid an additional jump during 2-3 in my Warpless MP TAS.
Looks like I'm probably the only one who can offer some help now. Memory watching won't help you manipulate Cheep-cheeps, at least in my opinion, so it seems that you're on your own.
I just don't understand. You don't know what variables came into play when it came to manipulating your Cheep-cheeps? Is it input based? Timing based? Any ideas you can give me would help...I'd just like to know how you managed to do this in your own run, that's all.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
If the music glitch saves time, use it. The entertainment lost from having a lower volume is minimal enough to make it worthwhile IMO.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
The plan is to publish on Saturday (Hopefully as publication 1969M for my own personal enjoyment). Any ideas on the screenshot? jaysmad thinks we should go with the N'astirh one, and I think it's a good one too, but I'm not sure if there's a better one. There might be a better screenshot during the Arcade battle, which would show both Spider-Man and two of the X-Men, but most people don't think it's a good idea to use final boss battles for screenshots. What do you all think?
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
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Yes vote and publication underway. DarkMoon, still working on this? Edit: Encoding.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
YoungJ1997lol wrote:
Brandon wrote:
Does anyone know in detail how to manipulate the flying Cheep-Cheeps? I want to use one of them to avoid an additional jump during 2-3 in my Warpless MP TAS.
i have to admit that i don't know. but i have a question: What is the 21-frame rule???
...I'd appreciate if you didn't hijack my question to then ask your own. I still want to know how this works.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
Actually took the time to watch this whole thing. Awesome. Yes vote.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Dooty wrote:
boct1584 wrote:
Dooty wrote:
I said this on the forum a while back, but looks like no one heard; I've tested it on Snes9x 1.52 and it plays your movie perfectly, with no graphical error!
When I tried v1.52 (SVN184) it desynced in Cyclops 1. What version do you have?
I watched the final run only on YouTube, I tested v1.52 on an early wip when it was still under development and you're right, it desync on Cyclops 1, beats me why it sync up to this point though. edit: I'll try to make it sync from this point on v1.52 and will post the results here tomorrow, it may not be too difficult since it sync so well in the first stages.
Which file would be preferred for the submission, then, if you succeeded? Even if you manage to get it to sync on a newer version of Snes9x, it might for some reason emulate something that I did for style differently. For example, my auto-scroller might be ruined somehow...nothing would surprise me with this game. Fun fact: when I found an improvement in Gambit 1 and merged it, everything synced perfectly fine, but the music that plays in Gambit 2 was delayed by one frame, ruining my auto-scroller. I had to adjust everything. :( Edit: What's the best screenshot out of the ones we posted? Are there any better ones that people can think of?
All the best, Brandon Evans
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