Posts for BrunoVisnadi


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I suggest you to use the older Bizhawk in order to use the full script. It's really important to see the values that the script shows to optimize movement, and it helps you a lot to learn more about the game :)
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Peacerino wrote:
Amaraticando wrote:
Hello and welcome to TASVideos! You forgot to say what hack you are playing, but the name of the file seems to indicate this one. The ROM is not identical to yours, but luckly the movie didn't desync. This glitch is described here:
The top tile of tileset-specific lava can be used to push Mario into blocks. Interestingly, if Mario is big, it can also be used send him all the way through solid walls or solid floors without being crushed.
BTW, 1) this post would be better at the SMW thread: http://tasvideos.org/forum/viewtopic.php?t=1571 2) When uploading BizHawk's movies, it's better to share the bk2 file, not huge tasproj ones.
Thanks very much! So is there a way to easily replicate this? I'd like to know for future reference! Thanks!
If you manage to force big Mario's both feet and head inside solid blocks, without dying crushed (which happens is Mario's feet touches the upper part of a block), you'll always be zipped that way. That can be done by being forced with lava, 2 itens (such as keys, springboards, etc), or by just clipping into the top-left corner in the ceiling (https://www.youtube.com/watch?v=65xd98T1j1E). Just be careful with your Y position control so that you don't die crushed and the clip should work.
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Wait, does the article claims those giants were actual humans? This would be absolutely impossible. As many people have pointed out, a human wouldn't survive in those conditions. What I understood was that the fossils were from a different specie, some big kind of primate, anatomically different from human beings. Then, it would make some sense biologically, at least. However, I can still see no way this is true. Why would all the fossils of that specie and of all the evolutionary lineage that finished up in the said specie just disappear? Would the contemporary science be hiding it? Why would they do that? Every possible explanation I can think of is way too much conspiratorial. Ah, and please tell me if there is some other explanation I overlooked, I think I didn't read every post.
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creaothceann wrote:
Mothrayas wrote:
Since any% is by definition the shortest percentage, "any% longer than (x)%" is by definition impossible. It just means that the any% is 100% in that case.
Any% is just how much of the game was completed. Example: A game has 10 levels and 10 optional treasures per level. If the player completes with less than 100 treasures, the game shows a lengthy "bad ending" sequence (e.g. shows unskippable tutorial screens) before requiring the last possible input. If the player completes with all of them then the game shows a rather short "good ending" sequence. All "100%" TASes would end up with a shorter completion time than any "any%" TAS.
any% doesn't mean necessarily 'lowest %'. If it is faster to collect every treasure than to avoid some of them, then collecting every treasure is both any% and 100%.
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Hum... this does sound like a hoax, but there seems to be some reasonable amount of evidence supporting this. Well, evolutionarily, it wouldn't be that nonsense if a specie similar to the human beings, but much bigger, had existed in the past. The problem is that they should probably have been already identified and cataloged, shouldn't them? If modern archaeology has managed to find really old and rare fossils, why wouldn't they find those? Since they are big mammals, they are definitely newer than dinosaurs, for example. And if they were extremely rare so that even modern archaeology wouldn't be able to find them, how would them be found in the 1800s? Well, I personally believe this is just a hoax, but anyway, there is no reason to not discuss it. Probably many stuff we know as truth now were though to be a hoax in the past.
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Nice. Is this some kind of crazy glitch, or does this character really allows KO in one hit?
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Nice TAS. Looks pretty optimal and entertaining. Yes vote!
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Aqfaq wrote:
Keep in mind that evolution is not about getting more intelligent. Intelligence requires resources, so natural selection favors genes that don't waste energy for too much intelligence. Here is a recent example of a species that has evolved to be less intelligent than its ancestors, entropy doing its job over generations: Blind cave fish evolved a shrunken brain to save energy. It is clear that many people have misconceptions about evolution. Don't worry, these things are nothing to lose your sleep over. Evolution does not disprove our unfalsifiable claims about God. However, rest assured that evolution is a fact. It is not a belief or an opinion. It can be discovered by anyone who looks. The more carefully we look, the better, right? Even Bisqwit's area of expertise benefits from evolution: Evolutionary algorithms are now used to solve multi-dimensional problems more efficiently than software produced by human designers, and also to optimise the design of systems. (How could anyone deny this?) Naturally, every evolution simulator works. (How could anyone deny this?) It would be interesting to see an evolution simulator coded by Bisqwit. It ought to clear up some misconceptions. There are limitless ways for making one and I'm sure Bisqwit's program would have a very interesting approach as usual.
Indeed, evolution is an algorithm that can be applied anywhere, not only in life beings (we can see examples such as MarI/O and some other softwares). I might have not been clear with what I said about intelligence. Of course, evolution doesn't necessarily creates 'more intelligent' individuals (we can't even define what intelligence means), but it doesn't mean it can't create them. Doesn't matter what is you concept of intelligence, you will agree that mammals are more intelligent than bacteria, right? That's why if you 'believe' (I know this term is wrong but whatever) in evolution, you have to believe that intelligence can be 'created' or 'erased'. It means it's not something like energy or matter that can be measured, contained or etc, in a way that if you 'close' the system, it will always be constant.
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JosJuice wrote:
BrunoVisnadi wrote:
Well, it obviously does differ from a human play. Such route plan wouldn't be possible without tools. So, according to the vault rules, why isn't it vaultable?
Both the run and the game are judged if a homebrew game is used. The only official game for TI calculators as far as I know is the puzzle pack that includes Block Dude. And no, I wouldn't say that it's obviously different from human play. The route is hard to figure out in real-time, but if you make a route in advance, you might be able to play as well as this TAS if you have a lot of patience.
Hm... I still believe this differs from a human play. There is some luck manipulation, input pressed for less than 5 frames, and as the submission text says, you have to press inputs in advance. BUT, since you have to write the game before playing it, it makes sense to judge it as a homebrew game. In that case, I agree it would not be vaultable... which is a pity.
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thatguy wrote:
"fascinating concept, not very entertaining, definitely not vaultable"
Well, it obviously does differ from a human play. Such route plan wouldn't be possible without tools. So, according to the vault rules, why isn't it vaultable?
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Amaraticando wrote:
Aqfaq wrote:
Amaraticando wrote:
Is there any evidence for atheism?
Evidence for what exactly?
People sometimes remember the christian God when they proclaim atheistic views. While I'm pretty convinced that Bible's God doesn't exist, this doesn't exclude all sorts of possible Gods. Specially a God that isn't benevolent (the problem of evil) or isn't omnipotent/omniscient (to avoid possible ontological problems). For this kinds of God, I think atheist can't provide arguments against.
I think what mostly matters here is the lack of an evidence for a God existence, and not the opposite. There're many metaphors that describe well why 'proving' a God doesn't exist doesn't make much sense (search for Invisible Pink Unicorn). Also, if there is no rule for how a God must act (like answering to every pray, intervening in a specific certain way in people's life) a God existence just has no point of falsifiability, which means it can't be probed if a God exists or not. This discussion will be always philosophical, not scientific: I believe Gods don't exist simply because I didn't find evidences for such thing, and giving the little I know about our universe, I don't think there is a 'reason' for a extraordinaire creature like a God to exist. I might be absolutely wrong, though; and giving other people life experience, if they think about this the same way I did, they might come up with completely different conclusions.
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Bisqwit wrote:
On my own I have eventually come into the conclusion that intelligence in a closed system cannot increase, and that it is a natural law much akin the law of entropy. A closed system can not exhibit more intelligence than what was originally put into it.
I know it's been a while since you posted this, but could you explain how you got to this conclusion? Assuming, of course, evolution is false, I've thought about the following situations: There 2 people in a closed system, and they procreate, having 2 kids. So, after, lets say, 10 years, there will be 4 rational beings instead of 2 rational beings. Would the intelligence increase here? Another example: there're 2 people in a closed system, and one of them (maybe the most intelligent one, for the sake of the example) has his brain smashed and dies. Would the intelligence decrease here? And lastly, one example that doesn't involve people dying or being born: A closed system has only a 3 years old kid, and it is is plenty of resources so that he or she can survive and get old. After 20 years, when this little kid is already and adult, has the intelligence increased? Sorry for eventual grammar/cohesion mistakes. I just want with this post to understand better your point of view. I personally agree with evolution (and consequently, with 'intelligence' increase or decreasing), but it is tough to even define intelligence, so it's something difficult to discuss, and you might have really good points here.
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It seems it is almost impossible to ratings to be fair, indeed. http://tasvideos.org/rating.exe/2926/details Here, someone voted 0 for both tech and entertainment, which I consider very unfair. (And this same person didn't give a 0 to the tech quality of the previous, obsoleted and less optimal movie, for some reason. People rate inconsistently). But also, someone voted 10 to entertainment, which is also really unfair. It's just Mario running and eating something for 20 secs. So, this 2 people have completely different opinions about the movie. Who will say which of them is right? Well, I would say both are wrong. But I'm sure some of my own ratings are probably unfair as well, and that should apply to everyone. Maybe a solution to this would be giving 5 rating options (1, 2, 3, 4, 5?) instead of 101, and describing them. Something like what adelikat did here (http://tasvideos.org/Adelikat/Ratings.html), but with all of this explicitly visible below the rating table, so that everyone will see this before voting. Maybe, this way it will be slightly less arbitrary what is a 1 and what is a 5.
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A TI83 TAS? Not exactly entertaining, but very, very interesting! Yes vote! So it is impossible to get a 'ROM' of this game? It feels kinda weird that you have to first write the game, and then play it. But it also makes this movie even more special, and it's surprising that the source code is so short. Edit: I remember my old cellphone had a snake game pretty similar to this one, but you could choose before a difficulty level. A TAS of that would be very nice, since in the highest difficulty level the snake moved extremely fast. I don't know if that is possible to emulate, though.
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zeromus wrote:
When I tested it, the emulator prevented me from doing that. With both keys and with named states. Perhaps you're using a version of bizhawk from 1 million years ago. The SNES core is not freezing or crashing frequently, or for most roms. Your system is definitely hosed. Other emulators, doesn't matter. Count your blessings if you can use them on a hosed system.
That's weird. The version I was using was 1.11.1. Now I'll use 1.11.2, but I still wonder why it didn't prevent me from loadstating.
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Tangent wrote:
Kurabupengin wrote:
I smell a NES port improvement soon.
You should probably actually watch the NES run, because whatever you're smelling, I extremely doubt it's that. The movement is coded differently and it has a different set of glitches associated with it. Edit: Actually, it looks like the NES version already does a similar kind of wobble for the fastest movement, which makes me wonder why it was overlooked before. That also leads me to wonder if the ladder glitch also works here. Has anybody actually checked that?
No, none of these tricks apply to the NES version. The current published movie presses > > < so that Mario turns around every 3 frames, but that doesn't save any time. Edit: Forgot to mention, the ladder glitch doesn't work in the SNES port. The reason why the speed glitches work here is because pressing LR or UD cause different effects than in the NES version. Pressing just one direction, though, is pretty much the same thing in both ports.
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So I changed my mind and finished up canceling this. I've just made the new submission (http://tasvideos.org/4872S.html)
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That was the reason I was considering canceling it, actually. The new trick will save more than 15 seconds I think, but the difference between the movies won't be that big. It's a trick to make Jumpman to move faster: his speed doubles if he is climbing a stair, and increases in 50% if he is running in the ground. The route will indeed change in some levels because of that, but overall it will be pretty much the same thing, but faster. About the critics, most of them until now are more over the game than over the movie itself, so I think they will be still applicable to the improved movie. Ah, I'm finishing the movie until tomorrow. Then, if the judge thinks it's better to cancel this one, I'll do it without a problem! I'm just not doing it yet, since I think it's not necessary.
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zeromus wrote:
fyi, TAStudio isn't finished. I'm not sure how you're able to use loadstate with it. The emulator is designed to prevent loadstating when TAStudio is involved. If you've found some way around that, I'm not surprised it malfunctions. When tastudio crashes in the middle of saving a movie, it should be no surprise that the movie is then broken. "some error message" & "some error message about dragging movies"--you can do better than that. Can't reproduce your issue with ram watch minimizing while clicking back to the emulator for fullscreen. I doubt it very much. At any rate, config > customize > accept background input should let you issue gamepad input while ramwatch is focused. "Have to select a small window" <-- that's the way most people do it. Emulator crashing all the time sounds like a problem with your computer, although the SNES core is reportedly kind of frail and can crash. Size of the game screen glitches sounds impossible though. You know, some games can change the size of the game screen. If the game is crashing in the emulator, it can make the window size go nutso. None of our cores are especially vulnerable to that, unless youre using corrupted or badly programmed homebrew roms. Screen going white at the same time the size is glitching is certainly in accord with this theory. Emulator crashing all the time and games (which one?) crashing all the time sounds like major overclocking stability issues. Running at 2fps sounds like major dusty fan overheating issues.
Thanks for answering! The screen size glitch only occurred, indeed in a homebrew ROM. Crashing ahd write screen, however, occurred very frequently with every ROM I tried in SNES core, and a bit frequently too with NES core. Atari core was fine, though. This and running at 2 fps could be my computers fault. But that doesn't occur that much frequently in lsnes or other emulators, for example, so that's why I reported it here. I'll print the error messages when they appear again, then. They usually appear when I try to save or load a movie (but sometimes they appear while I'm TASing too). About TAStudio, sorry, I didn't know I wasn't supposed to loadstate while it's running. I can loadstate normally with keys, but if I try to loadstate a named state, that reset glitch happens (the emulator doesn't prevent me to do that, though).
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I'm trying to use bizhawk in some TASes now, and a lot of bugs and annoying stuff has happened, so I'm reporting it here. TAStudio: when I try to use this tool, I am obligated to start the movie from the beginning and to wait it to get to the point I want. For some reason, if I use a named loadstate, so that I don't have to wait, every time I edit a input with the tool, the movie just resets immediately. The only way to avoid that seems to be not using named loadstates (which triggers the glitch for some reason), which is very annoying, since bizhawk is always below 20fps here, and sometimes even between 2-5 fps. Also, TASTudio doesn't save the movies properly. It has happened to me already 3 times: I save a movie, it gives me some error message, then TASTudio is suddenly closed. When I try to load the movie, it says the movie is not from a SNES (or whatever the console is) game, and so it can't load it. Loading movies is also a trouble sometimes. When I drag the movie to the emulador screen, almost always I get some error message about dragging movies. When I try to load it manually, sometimes the movie just never appears in the list of loadable movies. Even if I click in browser and select the movie I want, it just doesn't go to the list. So, I just can't load it, and I have to copy its input to another file. Also, the emulator crashes absolutely all the time (which might be my computer's fault tbh), sometimes the screen turns write, sometimes the size of the game screen glitches, etc. And lastly, there is a big issue with fullscreen + Ram watch: if you click in the Ram Watch window, you can't control the emulator. If you click in the emulator to select and control it, Ram Watch minimizes. So, if I need ram watch (and we usually do), I have to select a small window and put the ram watch window next to it. I think that's it, sorry for this big text, but all this issues were really bothering me.
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Samsara wrote:
BrunoVisnadi wrote:
I've just found a new trick that will save a huge amount of time, so, I'm cancelling this. I'll make the new submission today or tomorrow, probably.
Yeah, no need to cancel. I can replace the submission file once you post it.
Okay, let's do this then. Thanks!
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I've just found a new trick that will save a huge amount of time, so, I'm cancelling this. I'll make the new submission today or tomorrow, probably.
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The acceptability of this game has been discussed a lot. I'll link here the discussion, if anyone wants to read it: http://tasvideos.org/forum/viewtopic.php?t=16084&postdays=0&postorder=asc&start=0
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ixfd64 wrote:
Some time ago, it was established that power-up incrementation could only be done with a Yoshi. So if no Yoshi is present, then it would not be possible to get a Cape Feather out of a Fire Flower. But with the advent of arbitrary code execution, does anyone know if it's now possible to get a Yoshi or Cape Feather in a level where one isn't given? I'm guessing it's still not possible because such tricks still involve a Yoshi, but I'd love to be proven wrong.
Every kind of ACE requires a Yoshi, unfortunately. And yet, you can do absolutely anything with ACE, as Patashu pointed out, and getting useful stuff from crashes is very complicated.
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