Posts for Brushy


Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
But in the frame 27000 you jump and jump and slide instead of jump and slide.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
AngerFist wrote:
Guybrush wrote:
There were some parts (two to be exact) where you jumped a little instead of sliding.
Give me frame counts.
About 27000 and 27800 or 27900.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
There were some parts (two to be exact) where you jumped a little instead of sliding.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Yes, I ment the 1-1 pillars. It doesn't seem faster but more higher you go, more slower it is, jumps turn much slower when you get higher, so jumping on the lower pillar and then jumping over the higher pillar should be couple frames faster.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
I found something in your WIP to complain about: In the first room it's faster to jump on the smaller pillar and then jump over the taller pillar, First bomb room isn't as fast as it could be, is the third bomb room route faster than mine?
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Yeah, that seems to be the best way. If you use the dash all the time this could be a pretty fast movie.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
The best controller ever is NES' controller. It's very square and pointy but it has the best feeling in it. It's just classic :)
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Great job! Only thing I didn't like in this movie was the LAG.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Could you send me a savestate to wily.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Highness wrote:
Why woulden't it be useful? If a weapon can be static inside a boss it would harm him ASAP right? Without you having to do much else than watch. Could this be used perhaps to place a blade inside wood man so that the leaves doesn't bounce the blade away perhaps? Otherwise it could be a funny finishing move for a boss, to leave the blade visable after the killing shoot.
It bounces off. But I thought using it in Wily when he comes with his flying machine thingy.
Post subject: Captain America and the Avengers
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
I was playing this game and wondered, why hasn't anyone made a TAS of this game? It would be great fun to watch.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Didn't remember to tell that. But can it be any use? It's kinda cool :)
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Found a funny thing when I was playing with my sister. Don't know if anyone has told this before but, here it is: You can freeze a metal blade in the air and it still harms enemies. I can upload a short movie if anyone is interested. It may be some use in some bosses for example wily.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Why do you want to record AVI with Famtasia?
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Thanks :)
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
May I get the jap. version savestates please.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Randil wrote:
As usual, very good job Tailz. I hope you complete the remaining two levels soon so we can start voting YES on this! ;)
I agree. Although this may seem boring run if you haven't played the game. But I'm sure this is published:)
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Well, I use the trick in some parts to get inside the elevator.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
nitsuja wrote:
Guybrush: One mistake I keep seeing is where you wait on top of an elevator when you could glitch inside of it. For instance, at the end of levels 3 and 4, you let the elevator hit the ground floor before getting in it, when you could have already been in it by then.
I tried to get in those elevators, but I couldn't. The glitchs point is just too low.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
How about "Ye old, magotty haggis"?
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
daniayaw wrote:
i think you should tell any non-participating ninja to choose the best game, between those 7, for this situation^^ Also, both teams could make a name for them *-*
Maybe your right, I'll ask someone. And feel free to name your teams:)
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Graveworm wrote:
Not allowing zipping because someone else didn't use it is stupid.
It's not allowed in SDA so we won't use it.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Here's the new run. It still contains some minor mistakes but it's now 1:48, if I've correctly calculated, it's just as fast as the Ureta's bubbleman.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Here's something to start with. It's about as fast as the Utera's bubbleman but it is improvable (I'll do it tomorrow).
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
FODA wrote:
I'm gonna have time to work on this soon. I'm leaving one of my 2 jobs and that's taking my time as i have some things to do. But i'll have a lot of free time in january.
But the Dream Team contest is in January.