wicked: Thank you, and after I get through with this run, I won't put together a 100% one. A 100% run might consist of getting all the GI Joe characters, both playable and non-playable. It would also consist of getting all 5 weapons and completing all routes and areas. I doubt that everyone would buy into that.
I re-did the dance with Destro and manipulated his destination of landing. The goal here is to not waste too many frames, waiting for him to come down and re-appear. And that's how I managed to save 26 more frames, now making it 355 altogether. I figured I like this dance much better than the first attempt, what do you guys think?!
(scratch off this link, but my updated link below does contain this dance)[/color]
Here's an update: I started focusing on optimizations from the 2nd attempt after I started over, while comparing that to this 3rd attempt. The second attempt was never complete and it only got up to the end of Route 13. I do have everything shaped up between the beginning and Route 13. So if I want to compare anything, it would now be between this attempt (3rd) and my first original attempt. In the 1st WIP, Hawk tagged the radio at frame 24468. In this 3rd attempt, despite all the optimizations and it does pay off, Hawk tagged the radio at frame 22869! Now with just one more stage to go, I have 1599 frames saved altogether. Don't just "Press Your Luck", manipulate it!
http://dehacked.2y.net/microstorage.php/info/168116789/gi.joe2.C0DE.RED.fm2