Posts for CGF95

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Joined: 5/30/2013
Posts: 44
Location: Australia
JohnnyG wrote:
Here it is https://dl.dropboxusercontent.com/u/11111638/p/Dolphin-4.0.2-avsync.7z
sorry to ask a perhaps dumb question, but what to do with the .exe file to run it? just overwrite the existing .exe file inside the installation folder of dolphin 4.0.2?
In my case, I'd rename it to Dolphin-AVSync. I think you use the original one for TASing and the AVSync one for rendering out the video and audio. And thanks Rachel for the patches!
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Joined: 5/30/2013
Posts: 44
Location: Australia
Ilari wrote:
RachelB wrote:
Oh my god, you people.
Clearly fixing the A/V dump in stock Dolphin is needed... :-)
Yup >_<. I was also thinking instead of getting too many requests. Maybe make a tutorial on this? It'll get rid of most, if not all the requests haha. I myself have Git and Visual Studio. But only use them for the Lua build purposes of dolphin. I also have no knowledge in coding, only just copy pasting and hoping it'll work. :P
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Posts: 44
Location: Australia
Spikestuff wrote:
Since I don't know what the TAS Route involves. Cosmo mentioned this on his twitter and it's up on WooferZ.
Interesting, it looks much faster than the short hover. But isn't this one more faster but more precise? Link to video
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Posts: 44
Location: Australia
Sorry to be a bother, but can I get an avsync build of 3.5-1487 please? Revision is: 716f656d286d or 716f656d286d24f32eca5316f6c9ea83c3455bb5 whichever one.
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Location: Australia
Here's something that could be useful for people who are using the Lua builds: I managed to implement a C Stick Function by editing a bit of Abahbob's and Dolphin's source code for the Lua Builds.. If anyone is interested in having a try with it, I'll gladly upload it. EDIT: Spoke waaaay too soon, it controls it like the Main Stick o_o, guess that's what I get for speaking before even testing the whole thing! XD EDIT 2: Never mind, got it working(Atleast I'm sure I got it). Should really check things before posting >_>
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Posts: 44
Location: Australia
Maaaaybe. I'm just afraid I'll lose motivation again.. And it's good to see you back Abahbob!
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Joined: 5/30/2013
Posts: 44
Location: Australia
Sadly whenever I try to complete the superswim to be as perfect as possible, It seems it doesn't even feel like it's perfect, It feels like it could be 100x better.. I'm only holding on by a thin line before I literally go nuts.. >_> Also that superswim script I made could be better as well, I guess. I need to configure and play around with it more. Anyways, before you guys even ask, the TAS is going very poorly due to me being damn lazy and unmotivated.. :(
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Posts: 44
Location: Australia
Excuse the VERY long hiatus. I've been concentrating on other games. I am probably back(no guarantee that I won't lose motivation again), and have been practicing TASing again on The Wind Waker. Again, sorry for the terribly long hiatus. I've also made my own messy script using Abahbob's lua joystick files. I also found something interesting in the Lua code. It's the emu.pause() function. Seems to really come in handy. Anyways, I'll hopefully post some WIPs that are probably gonna be terrible. Seeing I have to do some work on the C-Stick while Superswimming. It's not gonna be an impressive WIP. But it's just the fact this game is INCREDIBLY hard to optimize Superswims. I rarely use whitespaces(due to me being lazy), but anyway. Here is the script that seems to be a little bit easier for me to handle.
repeat
joypad.joystick(0,93) --right
emu.frameadvance()
joypad.joystick(255,93) --left
emu.frameadvance()
until emu.framecount() == 10800
emu.pause()
Yes, I am aware that I am not using the one where you have to move the camera slightly. But still.. It is a start.
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Joined: 5/30/2013
Posts: 44
Location: Australia
Yeah, I think that's my problem too Patashu. Thanks for the suggestions. And sorry I haven't been really active lately. I'll try to not get burned out!
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Joined: 5/30/2013
Posts: 44
Location: Australia
Very time consuming and frustrating for me. The first superswim is extremely difficult. But hopefully I will manage. I'm losing alot of motivation cause I've been working on it for so long. The first few minutes isn't enough for a WIP. I need it to show off a few tricks and differences from your run. Just cross your fingers I don't lose ALL motivation. I need this run to be as good as possible >_< Edit: I should also mention I've been busy with my TF2 career. I won't go completely off topic with that though.
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Posts: 44
Location: Australia
I'll try my best to try and finish this. Thanks! EDIT: Wouldn't that mean I would have to get your dolphin version? If so then more work for me, yay! XD
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Location: Australia
Ahhh.. Once again, I thank you!
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Joined: 5/30/2013
Posts: 44
Location: Australia
Dangit, I compiled everything. And it seems to work(the emulator atleast)! But.. it makes the TAS input unusable? O_o I got every file in the source code in the correct places.. hmm.. I'll try and figure this out.. and I mean unusable as in the Main stick doesn't work.. Either I'm being dumb or this source code hates me.. I HAVE to be doing something wrong. I put on input display to see if the main stick was working, but it wasn't. And yes I have 'read-only mode' on 'read-write mode'. Sorry for bothering you ONCE again Abahbob.
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Posts: 44
Location: Australia
Hopefully both haha. Just remember, I'm a beginner. But I read alot of stuff that I'm interested in. Like TASing lol. It will be a long journey and if I ever lose motivation, I'll be sure to release the .dtm file to people who are interested! And I'll be sure to do alot of crazy stuff and possibly finding my own stuff :3
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Location: Australia
Awesome! Thanks again man! REALLY appreciate that!! :D
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Joined: 5/30/2013
Posts: 44
Location: Australia
Hmm.. I guess I'll have to implement it myself somehow. I dunno if he means that he got rid of the source code with the functions though. He said that he got rid of the emulator with the Lua console. I'll edit my post and ask him if he still has the Lua functions file(s). Thanks in advance!
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Joined: 5/30/2013
Posts: 44
Location: Australia
Hey RachelB, can you fix the LuaInterface.cpp file so it can have Joystick input? I need it badly so I can atleast compile dolphin and do my run on TWW. I'm not trying to rush you or anything into doing it. It's just I need a fixed version of that file so I can use abahbob's superswim script.. :S Yes, I'am giving credit where its needed!
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Location: Australia
Abahbob wrote:
Really the lua script is garbage and doesn't test enough frames and combinations to be perfect. It uses a special build of dolphin that I don't have anymore with some customized lua crap to be able to have joystick input. Also it has to be customized to each superswim and is insanely hard to understand. If you want it, here it is:
Cheers for that! If I ever learn more Lua, I'll try my best to fix your script for you. Edit: Abahbob, sorry for bothering you again. But do you still have the Lua source code to use that Joystick input? I completely derped out and didn't realize that I needed the source for that. If you do have it. Can you upload the file(s) on pastie so I can use it and (hopefully) improve the run? Thanks again.
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Location: Australia
Abahbob wrote:
No, superswimming just isn't realistic for me to optimize, even with lua. Also, I think my lua build caused some random inputs to be deleted, even though I think that issue was patched a while ago... I've also just lost motivation from working on it for so long and having to restart so many times. Really it should be restarted again to replace the first superswims with those crazy ones, could save a couple of seconds. I guess I should release the .dtm sometime.
Are you going to release Lua script too? If I do manage to release some WIPs, I'll give credit where it's due(In the video description of course). I'm really interested in TASing TWW.. and this would be very handy for me to use too.