Posts for Captain_Forehead

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Experienced Forum User, Published Author, Player (58)
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Mainly I'm just talking about the Hyper Room, I noticed that some of the time that you jumped on an escalator, (probably spelled it wrong) The top edge of the escalator stopped you for a little bit. I believe that you could just jump right over them withoutstopping. But that's just a small improvement in mind.
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Now I know your right-handed. :P
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Although I saw some small improvements, very nicely done! Now about the Nitros battle...I recommend making things VERY interesting. ;)
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That trick is only useable when you play the court for the first time, second one is collecting coins, though you could use it after you get all the coins.
Experienced Forum User, Published Author, Player (58)
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They made an EarthBound for the NES? I had no idea!
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Shouldn't this be on the Mupen64 topic anyways? I want to get back to Ocarina of Time.
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These comments aren't going very well. :(
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Slowking wrote:
Why would you have to go back up? o.O You can just knock it down and stay up there...
I've been playing Ocarina of Time for years, and each time I get to this part, I knock down the pillar and immediately go down it...
Experienced Forum User, Published Author, Player (58)
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But it would still be a pain to knock down the pillar then going all the way back to the top. :P
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Didn't we talked about Back to the Future in the Legend of Zelda: Ocarina of Time forum? http://tasvideos.org/forum/viewtopic.php?t=2974&postdays=0&postorder=asc&start=4360
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That Marty?! Bact to the Future Marty?!! Why would Nintendo resist? :D
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Who's Marty?
Experienced Forum User, Published Author, Player (58)
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I never thought this game would have been recognized on this site. If I have time I might be able to do this game, but if anybody else wants to before I get to this game, then help yourselves to do a good TAS. Also, I had bad experiences with this game.
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Fine then, I watched the run barely, and I stand by on what I say.
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ThMrksman, do you remember that trick that I tried to tell you? The last trick in that youtube video was it.
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Holy cow, another one. I'm not gonna bother watching this and I'm just gonna go ahead and vote yes. :)
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I noticed that you layed some bombs when you landed sometimes, was that for entertainment, or did it make you faster somehow?
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You know what? I'm gonna go ahead and test this out on Super Empire Strikes Back, I'm gonna try and figure this problem out too. Edit: It's actually working perfectly for me, I really don't know what settings I have for this, but it's working. :P
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I got 71/80 dang it, I forgot a powered up boss in Mega Man 1, I have no idea what that is,Bright Man in Mega Man 4, Search man in Mega Man 8, and 5 bosses in Mega Man & Bass.
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As do I.
Experienced Forum User, Published Author, Player (58)
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Woah, I didn't read the posts, maybe I don't need one after all.
Experienced Forum User, Published Author, Player (58)
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I can't find a Starfox 64 rom because all of them are "protected by the ESA." Can someone provide me with one?
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ThMrksman wrote
ThMrksman wrote:
Kirkq wrote:
Most progress is good progress. I'm sure you found some things I will miss, so it would be worth my while to observe your WIP. I do plan on starting from scratch though. (Just edit your post if you want. Add comments to where you think I could improve or if you found any neat movement tricks that haven't been mentioned.)
May as well make a new post Latest WIP<---- and now for a running commentary on said WIP Firstly, the routes on the levels of world 1 area 1 are pretty tight, but you should be able to get good improvements on them simply by using that TAS input plugin 0.6 instead of just arrow keys, you'll save seconds on optimisation alone. Sometimes you can drop a bomb on an enemy (pressing R) without losing a frame, experiment and see if you can when convenient as it would be much more entertaining. For hole lake, it seems that shooting actually slows you down, i still went crazy with firing bombs anyway, up to you how you handle the water levels, but you do need the fire resistance suit, it does save time. With red cave, it seemed like doing a small jump was the fastest way to gain speed after injury, however its not the fastest way to gain speed after climbing up onto a ledge, might be good to check different things for each of those situations. On Dragon Road i discovered the old dropping a bomb while falling off of a ledge to preserve momentum trick, see if you can find other uses for that too, and im sure that the route i took for that level wasnt optimal, so aim to beat it by at least a second or two p (there may be a few frames to save with the boss as well, i didnt experiment with its invulnerability for long) You handled Nitros better than me if i recall correctly, so ill leave those fights all to you p Early jumps in Great Rock were poorly executed, the later ones might be hard to emulate, but see how you go, you shouldn't have to kill any of those fireball spewing things. In Fog Route, you will have to jump to get between the two bombs after touching the remote, rest is straightforward, again im sure it can be better optimised. You can't fall off of the course after killing Endol or Bolban have fun with that p World 2 Groog hills is one spot where it will be worth losing one bar of health (well duh), try and land the jump into the water early, because you can't get into the exit until after bomberman has recovered from taking damage. In Bubble Hole, you'll get to manipulate the bubbles' movement, i found that slightly changing the direction Bomberman travels in seems to change it, prehaps something more time-friendly like jumping will do the same. Erars lake *yawn*, and a bit more luck manipulation Okay, with waterway, you'll have to experiment a lot with the first jump into the water, see how you go, my run was not optimal there, perhaps if you manage better you might be able to jump right over the enemy waiting for you at the end of it. Also, throwing a bomb while you are in the air (sometimes?) helps you fall faster, test it, it may help, i employed the R edge trick here as well, i don't know if it was neccessary . . I hated the boss on Rock and Road, just had to mention that p so hard to optimise . . There might be a faster way to fall off of the first ledge in water pool (mabye throwing a bomb?) I was really happy with how Warp Room turned out, see if you can beat it p The second crystal in Dark Prison can be collected much faster, just jump up straight away for it and jump again onto the next platform, instead of acting like an idiot and trying to do both in one jump. Then with the time you've saved, you shoud be able to jump onto the moving platform from the main spiralling platform and thus collect the third crystal much faster, saving several seconds. Well, thats all i can think of for now, good luck!
I noticed you did a lot of P. P
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[quote="Ferret Warlord"][quote="superjupi"]Yes. [i]I said it.[/i][/quote] Allow me to say what I think about that. [spoiler]kfjsdla;jfkdjsf;klasdjf;kljasdklf;sdja;klfjsda;klfjasd;klfjsda;jf;skdljafja;klfdjsaklfjsda;kljf;sdjaklfjsda;klfjsda;kljfskdla;jf;skdlkfja;sdfjskdf;sdljf;skdljfd;skljaf;kdljsf[/spoiler]...yeah I know, I stayed in home row key.
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ShinyDoofy wrote [quote="ShinyDoofy"][quote="Captain Forehead"]I think it will be pretty easy actually, you know, on the next frame, take a short break, then continue on, it's that simple[/quote]So you not only want to click your mouse, but also press a direction key and and at least one button button AND hit frame advance? Good luck with that! See you when your fingers are crippled and/or when you're pressing a button with your nose or tongue (both even?). This is, of course, assuming you're not using Autohold.[/quote] Autohold? That just made things a lot easier, I thank you ShinyDoofy!
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