Posts for Chamale


Chamale
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Joined: 10/20/2006
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No, it's 807 K. But still, that's the biggest I've seen. I found a ROM site which displays ROM size, and it's the biggest in A-L.
Chamale
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I think it would be possible to make a hack where all the levels are autoplaying, but that follows the normal route of the warps TASes. Is it possible to change how many hits Bowser takes to die? If it is, set it to 0 and be happy.
Chamale
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What NES game has the largest ROM file? I ask because I noticed that AD&D dragon strike has 512 KB, which is the same size as Super Mario World for SNES.
Chamale
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Whoa. I had no fucking clue what was going on most of the time, but I'm not complaining.
Chamale
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skamastaG wrote:
http://img104.imagevenue.com/img.php?image=16706_0407071856_122_911lo.jpg Me looking super cool!
Lol, you have the "I HEAR YOU - thanks to unwarranted wiretapping" poster! That poster pwns!
Chamale
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I'm going away for a couple days, so I'm going to set up BasicBot to run Arkanoid and see how it does. I'm hoping for it at least to live a for on paddle hit. But what's the memory address for score?
Chamale
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I know, but if there was an actual hack, it would pwn.
Chamale
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Joined: 10/20/2006
Posts: 1352
Location: Canada
Amazing Shadow Puppets On an unrelated note, I want to see a TAS of stupid tetris.
Chamale
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Joined: 10/20/2006
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:) @ Phil My favourite smiley that uses one line is the rose --->---->---@
Chamale
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Joined: 10/20/2006
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You know, we've been looking unsuccessfully for the .ips, why not just send a message to the youtube account of the best poster? Probably that would be the guy mentioned in the topic post, so someone who speaks Japanese should just send him a message asking for the .ips or ROM. He'll probably be happy for the attention.
Chamale
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Joined: 10/20/2006
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A run that gets everything, be it items, characters, beats all levels, etc.
Chamale
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True, but a bot that did every single combination of input would eventually find all glitches that saved time.
Chamale
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That post is a little confusing. I know what Tron is, and this game is similar, but what do you mean by the second sentence?
Chamale
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If you had a computer that was infinitely fast, or so close that it could be considered infinite, and told it to find the fastest input to win all games in existence, it would still be limited. For example, if a game had a password screen, the bot would immediately enter a password to go to the last level. It would be impossible to have it do a no-warps run, and games like SMB3 would have very unentertaining autoscrollers for the sake of reducing lag.
Chamale
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Let me explain a bit: Serpent is a meant to be a futuristic sport game, one with a very near end point. You can think of the series as being like a "World Series" or something. I only play one game, as opposed to the entire series. If it would be considered more publishable to make a run which completes 7 battles, I'll submit that, but personally I believe 1 battle is better.
Chamale
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Joined: 10/20/2006
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If a run was sent in that was over 24 hours long, would the time be listed with the amount of days the run was, then hours, minutes, seconds, frames?
Chamale
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Joined: 10/20/2006
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I think using blocks that fire mario forward goes against the spirit of the concept.
Chamale
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Hmm, that .ips Dromicieus posted loaded as a ".xxx". Is that a computer error? If yes, please post the .ips here. If no, how does one decompress a .xxx?
Chamale
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Experienced Forum User, Published Author, Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
What's the roadblock? I hit one with the fall-through floor trick in 1-1 when I tried that run. @ RevalationK: Good luck. 2 player runs are harder to make, but I think with good use of frame advance you can do it.
Chamale
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Joined: 10/20/2006
Posts: 1352
Location: Canada
Here's a video called "Mario Lecture". It shows off a bunch of odd bugs in the game, including one I thought impossible - jumping straight through a brick. Who here speaks Japanese and can translate this?
Post subject: Re: Super Mario World - Self-playing levels
Chamale
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Joined: 10/20/2006
Posts: 1352
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Locke wrote:
...masturbating...
Just noticed that. WTF?
Chamale
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Joined: 10/20/2006
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I propose a TAS be made that beats all levels as fast as possible, then beats bowser's castle (If this is also self-winning) by having movie end occur right after pressing the button to go into the level.
Chamale
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Joined: 10/20/2006
Posts: 1352
Location: Canada
Xkeeper wrote:
Bag of Magic Food wrote:
Well, how do you define "superplay"? Is it like just a collection of cool tricks you can do in a game, and "beating" the game is secondary?
Aiming to show something interesting, entertaining, amusing, whatever, without obsessing over how fast it is to the point these other qualities suffer. A good example that jumps immediately to mind is River City Ransom. Player 2 is just suicided at every screen but dragged in to fight bosses occasionally, making the run utterly boring ("Oh look, he's dying again, suprise").
As the creator of the run is question, I must take issue with you on this. How is it less entertaining to show a strange glitch which speeds up the run significantly? Without suicide, the running parts are about 25% slower. The suicide bug is a strange graphics glitch, and is a lot more entertaining than having the 2 characters simply run along without anything interesting happening.
Chamale
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Joined: 10/20/2006
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My run picks up the Golden Hammer in level 4. The luck-manipulation is insanely simple: Remainder of (x+y)/8. x is the number of times the hammer has been swung in the level, and y is the level number. So I swing the hammer aimlessly at one point.
Chamale
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Experienced Forum User, Published Author, Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
So... Do I have to redownload the ROM? Every fucking time I work on this run?