Posts for Chamale


Chamale
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For a quick test: What byte shows either X-location or Y-location?
Chamale
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laughing_gas wrote:
Chamale wrote:
The panther was shot with a tranquilizer dart and everything was OK afterwards (I think they gave the panther to a zoo).
What happened to the trainer?
Hospitalized for a week, started working for the circus again after 3 months.
Chamale
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Obviously, in any situation with dangerous animals, there should be tranquilizer guns close at hand. Lions, bears, tigers, cougars, even large dogs and pigs. I once was at a circus where a panther attacked the trainer. The panther was shot with a tranquilizer dart and everything was OK afterwards (I think they gave the panther to a zoo). If it takes 45 minutes to get help, obviously the circus was extremely unprepared for the attack.
Chamale
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I think he means he ran away from it.
Chamale
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Phil wrote:
No because the rule states that movie must stop when Mario hits the axe.
The official rules wrote:
The exact termination point is subject to debate. We have seen these options: Ending the movie as soon as possible (when no further input is needed to complete the game) [...] Phil’s favourite is #1. We do not currently have an enforced rule on this question
The times they are a-changin'. About possibility, here's how you would get into the wall: Go into that wall he's standing on. Maybe Bisqbot or Basicbot could figure this one out somehow...
Chamale
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I saw it earlier today. Rridgway was probably referring to that. Though I forget where exactly it was...
Chamale
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I found an odd glitch while playing on Nestopia. The final bowser hit Mario right as Mario hit the ax. Mario died, Bowser died, and Peach thanked no one. This got me thinking about other glitches. Then a thought hit me. Walk through walls to speed up the run! When Mario is inside a wall, he automatically starts scrolling right. If it were possible to get inside the wall just before the final Bowser, then movie end, it would significantly speed up the warps runs.
Post subject: Super Mario Bros: Final Bowser thoughts
Chamale
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I found an odd glitch while playing on Nestopia. The final bowser hit Mario right as Mario hit the ax. Mario died, Bowser died, and Peach thanked no one. This got me thinking about other glitches. Then a thought hit me. Walk through walls to speed up the run! When Mario is inside a wall, he automatically starts scrolling right. If it were possible to get inside the wall just before the final Bowser, then movie end, it would significantly speed up the warps runs.
Chamale
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The reason this doesn't work with some ROMs is that they were hacked from games such as Super Mario Bros + Duck Hunt. The intro to these cartridges makes sure the Mario game starts on 1-1. Maybe with one of these cartridges, it would be possible to skip the intro fast enough and reach 0-1. Who knows?
Chamale
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Chamale
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Joined: 10/20/2006
Posts: 1352
Location: Canada
Here's an odd thing: If you go into areas that shouldn't be programmed (I.E. massive mountains) while walking through walls sometimes, instead of a game crash, you get a replica of a certain area except with no trainers, and doors can't be entered. The best example involves flying to Pewter and holding right. You'll see infinite Pewter Cities, but you can't enter anything.
Chamale
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YES. I loved a good WTF glitchfest. Excellent and weird glitch.
Chamale
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Speedy progress! Good job, FF. Will this be the submitted version?
Post subject: Another NesVideoAgent feature idea.
Chamale
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Here's the idea: NesVideoAgent gets a massive database of ROMs, and when a new video is submitted NesVideoAgent automatically creates an AVI and uploads it to Google Video with the text "Hi! I'm a robot! I uploaded this tool-assisted speedrun automatically! The submission text is:" If NVA does not have the right ROM, Bisqwit gives it the necessary ROM. I know many people detest looking for ROMs to watch a video, so...
Chamale
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I think quite a few wrongly assumed you need to register to download an AVI. I go to one forum with an online game that you need to register to play. 50% of users have never posted.
Chamale
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Nice. I once programmed a background that flickered through 15 screenshots a second to make a movie file. I got used to it.
Chamale
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One cause for suspicion, in my eyes, is that his top score is 931,000 or so. Shouldn't someone that good have scored 999,999 at least once before?
Chamale
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If I may quote a computer technician, "The reason your computer is running so slowly is that you have over 300 items on your desktop, which take up about 25 gigabytes of space". I moved them all, but the files are piling up. Given that I've been away for a week, there a load of movies published that I gotta see!
Chamale
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Lol. I beat your time for Iceland on console, but I forget the difficulty level. I do think the methodology could be improved. I've set a few records in RCR, which has more or less identical graphcs and engines, I'll do some fiddling.
Chamale
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I've seen odd bugd in other N64 games, like walls in Castlevania that block getting anywhere in the first level. There's a real possibility this guy had dust on the cartridge and it made stuff appear where it shouldn't.
Chamale
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AQwertyZ wrote:
Chamale wrote:
On a note not related to 0 star running, I think it should be possible to somehow glitch through the door in the cabin at the bottom of CCM. Either by BLJing on the elevator that takes you to the pink bob-omb, or by using the penguin on top of the cabin like you use the bunny to go through doors in the basement.
And the point of glitching through that door would be...? (And besides, that door is a loading point so it wouldn't bring you inside the cabin.)
The point is, you go through the door from inside the cabin to activate the star for slip slidin' away. Definitely faster for a 120 star run, might even make it into a 16 star run.
Chamale
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On a note not related to 0 star running, I think it should be possible to somehow glitch through the door in the cabin at the bottom of CCM. Either by BLJing on the elevator that takes you to the pink bob-omb, or by using the penguin on top of the cabin like you use the bunny to go through doors in the basement.
Chamale
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That's odd. Your process seems fine to me. One thought is that for me, I do your steps 5 and 6 first. Otherwise, I notice that you live in Holland, perhaps the bug was fixed in the European version of the game? About the run, Primo said (in a PM) that he's still working on luck-manipulating in the first gym. Apparently he doesn't have much spare time lately :(
Chamale
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BAH. I admit it, it's impossible to go through a wall running left. Dang.
Chamale
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CtrlAltDestroy wrote:
I was playing SMB2 on the Wii this morning, and I encountered a very strange glitch. When I entered Mouser's room, I was holding a gray snift for no apparent reason. I was playing as Mario, and I didn't do anything unusual like the hold-2-items trick. I tried it on an emu this morning, but I can't seem to reproduce it. I imagine if this were to be reproduced, it would save some time in a full run.
It might be just a bug with the Wii emulation. However, it could be very useful. It could also be used in a warping run, particularly against Wart.