Posts for Chamale


Chamale
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Joined: 10/20/2006
Posts: 1352
Location: Canada
He thanked EVERY person who posted in the SM64 thread. I should make a run where I thank all the game developers in the submission text.
Chamale
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Umm... Why does Machop get paralyzed in your plan? Seems inefficient to me (unless Roselia has a 100% accuracy hit). Rridgway would like me to point out that you have 711 posts. He's weird like that.
Chamale
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Well, see, this is the thing: If no one will work on it, I will. Because I really want someone to do it, as this was the first video game I ever owned. But if you'll work on it, go ahead. I'll TAS something that doesn't involve a lot of luck-manipulation.
Chamale
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Given that you need to be doing a P dash at that point anyway, I think it's simply better to jump up all the blocks - unless they go on for a very long time.
Chamale
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Yes. Almost all of the tasvideos runs are platformers or fighters. An original game is very good.
Chamale
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I get to be the 50th yes vote! Anyone who votes Meh or No will be the 1st, and they shall burn in hell forever! I loved FODA's run - one of the few 1 hour+ runs I watched in one long segment. This was even better.
Chamale
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Good lord, the video has been submitted. That was unbelievably fast.
Chamale
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I think "no warps" is better than "all exits", because it actually requires skill to figure out what route to take...
Chamale
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Strangely, in R/B critical hits don't actually do 2x the damage.
Chamale
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Joined: 10/20/2006
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Well, with Primo working on the Red video, I might want to make a video with Yellow, for the skipping tricks... Or maybe I could work on the movie too, and see who makes a better one! Primo, I hope you haven't gotten too far, because I want to tell you something: Make sure you manipulate so Charmander has an attack DV of F. When it's F, a max-damage critical hit against the rival's Squirtle does 6 damage. So, the opening battle could be faster by having 2 max-damage criticals, and 2 max-damage non-criticals (I'm pretty sure these would do 4 each).
Chamale
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Wow. I know where I'm going for university. I wonder what made them do that - were they really drunk, or what?
Chamale
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What's significant about it?
Chamale
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Joined: 10/20/2006
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You know, I made an "impossible ROM" superplay a while back. I made it at one point warping to 7-1, but it was so hard that I went warpless, and couldn't make it past after 3-1. I'll post the .fcm if you want.
Chamale
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Well, obviously, it's only going to be reasonably luck-manipulated. Remember, the Pokemon Gold run would be several minutes faster if a 3/65535 chance was manipulated at one point, but that would be ridiculously hard.
Chamale
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This is the problem with the pacifist concept: There are a bunch of enemies, starting in level 6 and in many other levels, that look like blobs of jello. They are programmed to sit their fat butts on the nearest crystal. As a result, the run would have several minutes of waiting around for the enemies to go away. I've been looking around for ways to optimize the crystal collection. My dad is a math professor, and he teaches about optimization problems, so he told me about the Traveling Salesman Problem. It seems there are some good computer programs out there that can solve the problem perfectly for up to 50 points to go to. So I'll be using those a lot (Every level, probably).
Chamale
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I, too, think it's not that great, having watched it a second time. It's really a shock value run. Nothing wrong with that; Pokémon games are all shock value (holy shit he's lucky), Gradius is shock value, Crystal Quest will be shock value when published... But shock value videos are probably better than non-shock value videos.
Chamale
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Huffers wrote:
FODA wrote:
If you actively make it a 2 players TAS, using player 2 to screw up the competition while player 1 races, that'd be fun and would hide the fact that L+R was even used.
but decided there'd be too much happening onscreen and it'd just be distracting as you wouldn't be able to concentrate on watching either kart. You'd also have to wait around ages on some tracks for player 2 to finish.
I've decided I agree with Huffers.
Chamale
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Joined: 10/20/2006
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FODA wrote:
I don't like SDA... I don't have a video capturing card and I don't want to send videotapes.
See, that's why he doesn't record it like that.
Chamale
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VOTE=VERY YES! I've thought before that the 15-minute mark might be beaten someday when we have quantum computers. But seeing the amazing moves in this has convinced me that actual TASers, not computers, will be able to break 15. I figured there might be a couple seconds somewhere for humans, but nothing like this. VVVVgj (VERY VERY VERY VERY good job).
Chamale
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Joined: 10/20/2006
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Seriously, Rikku, how much time do you spend daily on this? Sometimes you're working so fast I suspect you finished this long ago and are just slowly revealing parts of it.
Chamale
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I agree with FODA. That would be a better run than a 1-player run, IMO.
Chamale
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Experienced Forum User, Published Author, Player (178)
Joined: 10/20/2006
Posts: 1352
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[Useless post deleted by site administration. Please take your private issues to private chat, Rridgway and Chamale.]
Chamale
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Joined: 10/20/2006
Posts: 1352
Location: Canada
Rridgway wrote:
You do realize that your post is redundant now erokky? Anyways, not everything needs a thread about this sort of thing. Edit: ZOMG! Chamale beat me to it!
Oh god... Please NOT ANOTHER ZOMG WAR! In before lock. In before lock. In before lock... j/k @AKA Well, obviously most people are inactive. Many people register at the forums just to view certain pages, or to ask one question...
Chamale
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Joined: 10/20/2006
Posts: 1352
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Well, I was thinking you would put in one shot at the end of each quarter.
Chamale
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Joined: 10/20/2006
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Well, given that we don't want glitch pokemon, we want Nidoking, Gengar or Nidoqueen... It's getting confusing to follow this over dozens of posts. Can someone please post a simple 1. do this 2. do that sort of thing? EDIT: On another note, I've done some testing on the hard-reset glitch. It seems that it fucks up the RNG like nobody's business. It won't be possible to make a run with it, because some things aren't recorded by the emulator but do affect the results.