Posts for Chamale


Chamale
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A Mario TAS with no savestates would probably be a little shorter than the unassisted records. Because tricks like going inside walls couldn't be done.
Post subject: Trainer/fly
Chamale
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Trainer/fly glitch exists??????? Where did you hear this??????
Chamale
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Damn... I haven't been mentally stable when it comes to Pokémon games lately... First when I mentioned a GameShark code as an executablt glitch in Pokémon yellow, now this... I know that going way back isn't worth it for anything except something with the thrash attack. So I'll see which is better: Nidoking or Gengar. Primo has basically eliminated the other options. Edit: I'm now restarting the run (actually, redoing from about 1000 frames in) and I found something. When Charmander has an attack DV of F, it allows for a somewhat faster run. Against Squirtle, the max damage is 6, rather than 5 as lower DVs make it. So the battle will have 2 6-damage crits, then a 3-damage normal attack, then a 5-damage crit. Not having the "critical hit!" message will save about 15 frames. Whee.
Chamale
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Unfortunately, the Teleport glitch requires Gameshark codes. 2, to be specific: 01002FD4 017619D7 Those codes? 1. Teleport goes wherever you want it to. 2. Teleport goes to Hall of Fame. Sorry for getting your hopes up. Hehe. Please don't kill me. I thought the only gameshark code needed for this was the Abra code, which could be overcome by waltzing all the way over to Cerulean. Again: Please don't kill me.
Chamale
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Well, popularity has a lot to do with it. My Jurassic Park speedrun (Which, by the way, Ridgway, is perfect. I don't even know what you're smoking) is at least as entertaining as the Pokémon speedruns, but the Pokémon series is enormously popular while the Jurassic Park games are not. Another factor is time. If you take 2 TASes, and any given 5-minute clip is equally entertaining, but one is twice as long, the shorter one is more likely to be published. That said, this game isn't hugely popular, but the movie was fairly big. Jurassic Park 3 actually grossed almost exactly as much as Home Alone 2 ($180 million to $174 million). However, the length of this TAS is short enough that it doesn't get monotonous. I think this has a good shot at publication, if you make it perfect.
Chamale
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You'd be surprised at what a few frames here and there can do... I made a TAS of Tom and Jerry, with a couple non-optimized jumps and a bad route, but I sent it in for publication. Some people suggested improvements and guessed it could be improved by 5 seconds. I improved it by almost 30.
Chamale
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It's not like mario's feet leave the ground the frame you hit the jump button... Maybe if he jumps 1 or 2 frames before talking to bowser, his feet will still be "on the ground" to the game but he will jump after clearing the text.
Chamale
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Might be interesting to show a triple run. Is that even possible? I mean, to have 3 runs doing similar things with each run catching game-specific pokémon and trading them so in the end one game would have 250 pokémon. But it would really be a triple run, with a red or blue version helping out. I heard of a glitch where you trade a glitch pokémon from red or blue to gold or silver and it becomes a pokémon. I tried it and got a Tyrannitar!
Chamale
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Now that the glitch has been found for glitching pokémon at level 100, are you planning to redo part of the route? It must be frustrating, but still, a level 100 Gyarados would do this a lot faster than a level 7 gyarados.
Chamale
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Mew might be able to be an HM slave for everything. I see no reason the Elite Four can't be taken out with TMs. Delivered from a level 100, Strength is unstoppable. Surf can take the Rock-types and Ghosts. Unfortunately, it would have to learn something for the Pokemon Ghosts place, because it can't take them out with Pound or Cut, and Fly takes way too long. However, this still leaves a question about the cries. Mew has a spectacularly long cry, while Gyarados, Nidoking, and Nidoqueen all have cries I would call "acceptable". Gengar's is quite short. They all have inherent advantages and disadvantages. Gengar has a short cry but necessitates the catching of a Surf slave, which necessitates the use of a Good Rod, which necessitates going off the path. So Gengar is quite infeasible. Nidoqueen can learn Surf and Strength, and has nice attacks. So the only slave necessary is Pidgey. The cry seems to be a little shorter than Nidoking's, too. Nidoking knows Thrash, which saves time from inputting whatever attack needs to be used. This saves a fair amount of time, both from selecting attacks and from going to Pokémon centres. Mew requires no slaves, but the cry is quite long. This is a problem. It does save time from not catching Pidgey, but the cry might fully negate that. Gyarados has a glaring problem: Getting it at level 100 requires manipulating 6 consecutive 1/256 hits. I think I might go a little mad doing that. The cry is an issue, but not much of one.
Chamale
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No, a run of the game would involve this: Catch Mankey. Powerlevel it to level 9* before beating Brock. Never use pokémon centres. Use Low Kick to beat Brock. Beat a bunch of trainers, teaching Mankey Bide and using Potions to heal the damage taken, as necessary. Glitch a Gyarados at level 100. Use Gyarados to beat Nugget Bridge, go into grass patch, catch Abra, use teleport, glitchedly teleport to last battle against rival, kill him with Gyarados. I think a time goal around 30 minutes isn't unreasonable, considering the glitch where you teleport to the last battle. Sure, it would be completion with only 1 badge, but like the 16-star Mario TASes, it would be pretty damn cool. * If you luck-manipulate to see nothing but level 5 metapods, it would take about 12 battles and that forced battle. But Mankey does have the PP, and if necessary against come trainers he can use mass amounts of Leer to get OHKOs with Scratch.
Chamale
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Maybe I will try it for myself... so I can laugh at you as I prove it possible!
Post subject: An idea to speed up most N64 games
Chamale
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I don't know if this is widely used already, but here's an idea: Using L+R (the triggers)+start and the analog stick in a certain direction, the analog stick defaults to that. So it might be possible for a TAS that involves walking towards a certain point to use that thing. So basically, the run would use that trick to set the character running in one direction. Even if the run itself is a little longer because the character is not guided as well, the last input could be sooner.
Post subject: Rridgway's post
Chamale
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^ about that post... I was at the library and he was sitting next to me on the TAS site and I wasn't on the site, so I asked him to post it for me.
Chamale
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The disadvantage of Mew is in waiting until Cerulean. It looks like his cry will go up 56 times, which is a lot. Not catching Pidgey saves 20-ish seconds. BTW, it seems that Nidoking won't get Thrash, because it shoots from level 1 to 100. It has to land on 23, like Snakes and Ladders.
Chamale
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Holy crap, people. I pointed out an EFFORTLESS way Rikku could improve his run by 7 seconds (By jumping to the left right before Bowser's death animation displays) and NO ONE has paid any attention WHATSOEVER to it!
Chamale
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DAMN! I'm a little annoyed that all the work me and Primo did toward finding the best pokemon to get with Missingno. is moot, but I am SO FRICKIN' HAPPY that this trick is known. You guys will be BIG on my "special thanks" list for this run. 90 minutes might be a reasonable time goal. I have no worries about the leveling, because level 6 zubat is worth less than 50 EXP points and definitely when Charmander and Gengar (or whatever) split the role. I guess this moots my suggestion about going backwards at that one point, eh? I suppose we still have to get those 2 poké balls, though, so it'll be trudging through Saffron Gym. As usual. About Pokémon choice: Thrash has fairly large benefits, especially in battles against 4 pokémon, where it has the biggest benefits. Thrashes time bonuses are this: You attack once, costing 2 frames compared to Gengar using Lick. Then... you attack with just the message "N's Thrashing about!" That message takes 20 frames to display. However, attacking otherwise takes longer, X frames plus "G used Lick!" Without my Windows here, I can't figure out the exact amount of "X". Cry can have fairly large frame differences, however, attack happens every turn. Soon, but not right now, I'll see the exact number of enemy pokemon every enemy trainer has. Note: I am definitely manipulating to get level 11 Zubat if I pick Nidoqueen, because they know Supersonic, which hits only 50% of the time. Paras' only attack hits 99.6% of the time. So it is much, much easier to fight that Zubat rather than paras. Jigglypuff knows Sing, another 1/2-the-time attack. Trainers and their pokemon: 2 3 1 2 (Misty, to keep you on track) 4 2 2 3 2 1 2 (Rocket at end of Nugget Bridge) 1 2 2 (Primo's version fights a trainer with 4 pokémon here, instead of the quicker fight my run will have) 3 2 1 (technically, it's a wild Pidgey, but it's a battle. Note that this is an automatic speedwin for whichever has the shorter cry, because a Poké ball is thrown instantly) 3 2 4 (rival) 3 (LT. Surge) I'll add the rest tomorrow, unless someone else wants to contribute.
Post subject: @kirbymuncher
Chamale
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I meant watching the current TASes on the site with a graphics hack like Bloody Dagger Bros. or Super KKK bros. or so on. I actually thought WIP stood for Working In Put.
Chamale
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To answer the quick question, this is what you do: 1. Download it off the internet (if you've modified the file since then) 2. Put the file in the Movies folder of FCEU 3. Choose "replay movie" and watch up until the point the movie ends. Just before then, pause and frame advance until the last frame, then make a savestate of this frame. Then you can choose that savestate and it will be in record mode, rather than play mode. About the elevator... You need to see if it appears X frames after it's visible, or Y frames after the start of the game, or if it can be manipulated. Depending on which it is... If it's based on after it's visible, you might have a very limited area to screw around in and entertain the viewer... Resting in a place for more than 2 seconds is not advisable. If it appears at frame Y, you have some time to kill in the level, which can be done by scoring every point possible. Or, by making the character do odd things. You know those old ladies? It's possible to look up their dresses by ducking under them and hitting up. THAT'S entertainment! If it is possible to luck-manipulate the elevator coming, then go through the level at top speed and manipulate the immediate arrival.
Chamale
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Exactly! We're route planning for New Super Mario Bros. (DS) even though there's no working emulator.
Chamale
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Never played, you should describe the genre some more. Is there a "dash" move? Does L+R or U+D cause glitches? How high are jumps? What's the enemy/boss system?
Chamale
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In my hack movie, I've done it up to world 3-1. I'm trying to get some more work done on some other runs, so I probably will stop this run. But I'll post it soon.
Chamale
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I've never heard of this glitch. It might be worth doing. Particularly with a pokemon with a shorter cry. Please describe the workings of the glitch in more detail.
Chamale
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Here's a thought: If you take a graphics hack of Mario, it'll still work... Resulting in an interesting run with different graphics.
Chamale
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I say again: At most, crush the elite four and level 100 cup in round 2. At least have a battle against the computer. But the minigames could be almost a focus.