Posts for Chamale


Chamale
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It takes about 1750 frames to go back and forth - 29 seconds. Subtract 400 frames for the gym and 400 frames for the evolution, you have to save 950 frames from the battle. Plausible... EDIT: You also have the "doooo-doo-doo-doo-doo-doo-dooooo" when he levels up. I looked at the "surplus" 2 pokemon from the battle and the level-up noise at the same time, and found it saved 1200 frames. Assuming the maximum gain from this strategy, we still save only around 250 frames. But it's a legitimate 4-second gain, and I always think it's interesting in an RPG TAS where the character walks right past something and then goes back later. EDIT AGAIN: I've been screwing around with timings, so I have some figures: Level up noise: 3 seconds. Marowak could cut off 18 of these. That's 54 seconds. Not selecting an attack: 1/3 of a second. Probably around 60 with Marowak. That's 20 seconds. 2HKO: Time not known, but even a tiny figure like 2 is enough to make it worthwhile to catch Marowak.
Chamale
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You mention in your submission text that you would get 8 escape ropes in your run if you the money. Where would you use this 8th rope? I had an idea for a new route. After pewter city, there is a Youngster facing downwards. He has 4 pokemon. There is also a Lass with 2 pokemon. However, if you try to sneak behind this youngster the lass sees you too soon and you either have to fight the youngster or walk back to a building and go in. However, this is my idea: Don't go to the mart immediately, fight the Lass at that junction, go to the mart and get stuff. This has 2 potential ramifications: 1. Having 8 ecape ropes - Yes, there will be enough money. 2. Charmander staying at level 15, and not trying to evolve - This, also, would work. He'l wind up something like 20 EXP short of level 16.
Post subject: Super Mario 64
Chamale
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Wouldn't it be faster to avoid grabbing coins in some places in Super Mario 64 because of the thing at the end announcing how many coins there were?
Chamale
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Ironically, I chose to TAS a game that is fairly similar to Curtmack's description. There are no sequence breaks, except one. You have to run a long way through a set route, with not many alternate routes. Level 5 is an exception, where it is possible to abuse temporary invincibility to go through a door. The boss is easy to beat, so this level is beaten in under 1 minute. But otherwise, no sequence breaks. There is no RNG whatsoever, some bosses must be beaten thanks to an item drop, and the item drop timing can't be modified. I still tried, but the movie will probably be rejected for bad game choice. There is one abusable thing: When you run into a sleeping Velociraptor (all raptors in the game are asleep at first), they go into an animation. During said animation, they can't damage you so you go right through them. When they run up behind you, they try to attack, but they stop when attacking so you can escape them. But otherwise, I picked a bad game.
Chamale
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Tom and Jerry has a pretty fun glitch where you fly off a couch and shoot through the top of the screen. Then the follows a random spot on the screen, not the actual character. Unfortunately, you can't touch the "exit" sign to end the level. Pokemon Red/Blue has a couple fun glitches that make pokemon materialize, which is abused to some level to catch a level 7 Gyarados in the current run, and I'm working on a run that uses a different glitch to catch a level 138 Marowak (Maximum level: 100).
Chamale
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I made a video of Super Mario Advance for GBA. It's a remake of both SMB 2 and the classic arcade game. It has speed as a minor goal, but not the main one, so it has a lot of tricks that waste some time (I.E. using Luigi on 1-2, jumping over all the Beezos, and beating Birdo to death with the key. This is slower than using Toad and getting the eggs).
Chamale
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Well, I don't think there will be much competition on it after route optimization. Tilus made a roughly 1:51 TAS, and no one tried to improve it until it was suggested to glitch a Mew. Then Primorial#Soup made the improvement to around 1:46. Then all was quiet until Primo realized that it was best to glitch a Gyarados instead of Mew. Than the run was improved to 1:42. Then no one did a remake until I suggested to catch a Snorlax at the highest level of power with the Missingno. glitch. This started a small furor once again, and after considering Snorlax, Raticate, Mewtwo, Kingler, and Marowak, we settled on glitching a Marowak and I am now starting the long process of TASing to glitch a Marowak. I imagine that if we assigned a computer to figure out the fastest run possible through every button input possible, it would be much shorter than our current runs. But I am pretty confident it would start with Charmander, glitch a Gyarados, then later glitch a Marowak. When we turned on input display, we would see a lot of random crap. That's why I want a "magic" perfect TAS of the Pokemon games: Because there is no way in hell all the people on earth all working on it could ever get close.
Chamale
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I think you're a good representative! It was your 1:41:59 Pokemon Red TAS that got me into TASing! I think having made at least 2 TASes is good enough to be a "repreentative". Although it could be a problem that German isn't your mother language. How fluent are you, and did you move from an english-speaking country?
Chamale
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What would be interesting would be a game where you're some kind of ninja sidescroller and you have a mario-like running speed. When you jump, you do a front flip. You can swing a sword at an enemy while jumping. If you miss the enemy you fall flat on your face. But if you hit them in the exact right place (exact as in, no margin of error whatsoever) you go forward at 2X the speed you were at. And if you hit a 2nd enemy, you'll go to 4 times the normal running speed. THAT would be a cool TAS. Oh, and you can throw those little ninja stars while doing the jump, so the TAS could kill basically everything on the map. Bosses would be just obstacles at the end of the level that you can run past, but if you do they kill you from behind (Think of Bowser in Mario Bros., but you can't go past him without killing him or you die.) You could kill the bosses by doing a sword-jump while throwing a profusion of ninja stars. Oh, and with the exception of a couple levels, the enemies would be synched so you could jump at one point and fly forward, swordslashing contantly to get 2X, 4X, 8X, 16X, 32X, 64X your speed! There would also be a level where you have to kill 100 enemies, or some number like that, and they spawn from the side of the screen when you kill another one. This would be like the Mario 3 TAS, that level with all the cannonballs that he jumps on.
Chamale
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Turtle shells actually slow you down. I recommend luck-manipulating for a turtle shell on level 1-tower (it can be done), picking it up, going through the warp, and walking into an enemy to eliminate the shell. Of course, this doesn't matter until there is a DS emulator.
Post subject: The Name Game
Chamale
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I really do hate to change ROMs for a run... I mean, if that were acceptable, then the Mario Bros. record would be about 2 minutes shorter. Plus the only Pokemon Blue ROM I've found is called Pokemon Blue.gb, so it's not very trustworthy. About AL: I meant that it will save 150 frames, despite costing 80 frames, which puts my estimate at 70-ish, which is close to 65. On a final note, I think the name ASH for the rival is very defeatist, because it implies that you are not the "good guy". An ambiguous name like AL removes any "karma" about names. I mean, with the name ASH, you may as well name the player GARY, which also works. But I choose ambiguous names. On another note, I've spent 1000 rerecords luck-manipulating for Charmander's stats. The best I've gotten is D4F9. Judging by the fact that Charmander has the second DV very low in your run, I figure that it's for defense or HP, but what do the other 3 mean, exactly? Will having a 4th DV of 9 result in any battles being non-optimized relative to FFFF DVs?
Post subject: Oscillating speed
Chamale
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You know, I really thought it was super mario bros. I read the Super Mario Bros. tricks page, and I searched the site and Google for "Variable speed mario" but found nil, because Bisqwit used the world "oscillating". Well, at least I know I'm not nuts (though working non-stop on TASes might make me so).
Chamale
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I've heard you're more likely to roll over in your sleep, fall out of bed, and die from impact than get busted for downloading ROMs. I'm not too worried, really.
Post subject: More on (no pun intended) optimization
Chamale
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Yes, but the Mario speedruns too are very similar to the TASes. I fail to see the reason why we should publish any game that doesn't include side-scroller levels, because the unassisted runs are "too similar".
Chamale
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I have a weird "deja vu" thing about a Mario trick I think I read about once that I haven't been able to find again. I seem to recall reading that Mario has different speeds, that his speed varies from x,y, and z, and that z is slightly faster than x or y. Apparently, jumping when his speed is at z keeps his speed at z while he's in midair, so constantly bouncing can result in great speed increases. Has anyone else ever heard this, or am I nuts?
Post subject: Posting WIPs and other things
Chamale
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I've started to work on this run. I'm 5150 frames (1:26) along, but despite obsessively frame-optimizing every single thing, it's currently 44 frames slower than Primo's run. This is because I named myself "AIR" and named the rival "AL". The name "AIR" is 1 frame off perfect optimization, and it's a word, so I used it. The name "AL" is the fastest name to input (and a shortening of my name) and will save 150-ish frames, through the fact that it is 2 frames shorter. It takes 80 frames to input, but it is very worthwhile. How far along should I be before posting a WIP?
Post subject: optimizedness
Chamale
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All the SMB1 TAS improvements are accepted, even though the unassisted speedruns are only 6 seconds slower. I did a test run of this, which was similar to what a very good unassisted runner to do, and it was 28 seconds slower than this.
Post subject: Game selection
Chamale
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See, I really hate to illegally download ROMs. Every game I've made a run of, or that I'm working on, I own or did own. I did once own an NES with Super Mario Bros 1 and 2, and I heard of a couple glitches that can speed up a run, but I can't find any good ROMs. I'm working on the Pokemon Red speedrun, which is an interesting area to be in, but I still don't like to download illegal ROMs. I suppose I will soon, after the Pokemon Speedrun, and if the cops ever come into my house, I'll argue that I only use the ROMs for making TASes. lol.
Chamale
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whoa whoa whoa... You mean... The remake of super mario 2? I made a TAS with a bunch of tricks, but still almost as fast as possible, and it's like 12 minutes. 7 minutes is insane!
Chamale
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Seems good. I got inspired to use Snorlax by one sentence: "Imagine if Graveler has Snorlax's cry", by FractalFusion on his pokemon Gold run. This got me thinking about shorter cries and Missingno. and such. But Marowak has real potential. In case anyone's wondering, it's represented by capital R. The Thrash improvement is better than that of cry, especially given it's for every attack rather than every battle. Confusion is a small problem, but we can manipulate it away as soon as we get it. These are the only problems I anticipate: 1. Agatha. She's troublesome for any pokemon except Mewtwo or Alakazam, but this is the problem: How the hell do we kill Golbat? This really worries me. I suppose the best way to do it is to luck-manipulate for having Golbat and Arbok at the end of the fight, then killing them with Thrash. 2. Lance's Aerodactyl. Again, the only attack that works is Thrash, but this time it's not very effective. Still, these problems are not very large given the huge improvement (potentially) offered. But, wow, this really hangs on the speed at which Missingno. glitch can be done. Another method involves trading. This would mean catching a Spearow as a fly slave, eventually flying to Vermillion and trading it, then teaching Farfetch'd Fly and going to Cinnabar. It seems too long to me.
Chamale
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"did you use Frame Advance to make this?" Yes, I did! I know you must be thinking of the parts where he didn't immediately start running. This is because the game has a retarded engine, and it takes a while after a screen comes up to start running. The boss fights for level 1 and 2 are annoying, I admit. But I think the other levels are good. Every button press in this run is frame optimized, as far as I can tell.
Post subject: eh heh heh...
Chamale
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Actually, I've been a lazy bastard lately. I've been really discouraged by the many route options, so I've made 2 speedruns which are on more action-oriented games. With no games I really want to run now, I think I will work on test runs for these games. I will try a test run with Raticate and see if it is faster than the current Gyarados mode. I know Raticate can pwnx0r everything except the Ghosts, even without crits (ghosts, of course, take Gyarados or maybe the Dig attack). From this, I have concluded that this is the fastest turn dialogue: Raticate used Hyper Fang! XXX fainted! You'll see that alot (actually, probably more like R or - used Hyper Fang). @Jsmith with the PP-wrap thing: Interesting, but I don't think Gyarados even reaches the level to use Hyper Beam before catching the Raticate. I hereby vow to do at least SOMETHING in the run soon, which has been at standstill for a while. Edit: BTW, when I post a WIP, it will start from a state because I need to use a Gameshark code to get Raticate from a Wigglytuff encounter (I'll keep the name Primo in the test run, so as to not distort the speed measuring. The final run will have a name like Swg.)
Post subject: Please vote!
Chamale
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I'm feeling really insignificant here. There has only been one vote for this movie, and my other has had no votes. I'm making speedruns at a frenzied rate, but no one even bothers to vote. Some people have given insightful comments, but then they just don't vote. So please, people, watch my movies and vote for them. I have a feeling that I could speedrun Super Mario Bros. in 4:55, and no one would even bother to watch. If no one even pays attention to me, I'll just stop making these TASes.
Post subject: Please vote!
Chamale
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I'm starting to doubt that I have the respect of people here. Is it too much to ask that you download a ROM and watch a 30-minute movie? I've watched other videos skip past me on the publication queue and no one has even voted for any of my submissions.
Post subject: @Twisted Eye
Chamale
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In the comments for stage 5, it says "Yes, it is necessary to get hit twice". There is another method, which is opening a nearby box with a tranquilizer gun, but it takes longer because it's the first time getting it and it says a whole bunch of stuff about using it, etc. The "red raptor" is programmed so it can hit you just after you get hit, but after 2 consecutive hits it won't attack. The reason it's like that is so you can't take the shortcut. Tee hee hee. The boss fights are a little boring, I admit. You know the glitch in some games where pausing can cause invincibility timers to run out and enemies to take multiple hits? I'll have to try that.