Posts for Chamale


Chamale
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Well, I guess it wouldn't work too well. The run will be similar up to that point, but not identical. Changes include: Taking name ACE, naming rival "He" Buying an extra Pokeball in Pewter City Fighting a different trainer in route north of Cerulean Using Bubblebeam on rival's Pidgeotto in S.S. Anne. So these minor changes would probably have too big an effect to affect that Raichu battle. The first change happens before any luck manipulation happens at all, so this idea is largely useless. Oh well. I had thought the generators only looked at last 10 seconds or something. Guess not.
Post subject: Copying luck-manipulation
Chamale
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The concept is, you take a speedrun that involves luck manipulation based on button-presses, and find the info about those exact button presses. For example, as I work on a pokemon Red run, I have to wonder about some areas. At one point, you have to manipulate an event with a chance of 1/5000 of occurring. I don't want to spend a month luck-manipulating this segment, so I'm wondering if luck-manipulation copying is 1. possible 2. considered legitimate at this site. For the 1st one, it's a matter of whether only button presses affect the algorithms (names, etc. might have effects) and whether you can reliably see every button press during the run. The second is just a matter of public opinion.
Post subject: @escapeplan9
Chamale
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That sounds like my suggestion for the Pokemon Stadium 2 quiz. Post 25!
Chamale
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I'm going to seem like a TOTAL n008 for asking this question, but... The description mentions "The carpet ride" in 1-2. Now, I wonder, why the carpet ride? I know that if you run 1-2 with Peach or Luigi, you can bounce from flying enemy to flying enemy without touching the carpet. So why not just bounce from Beezo to Beezo instead of the carpet, which just seems like it should be slower? I've only seen Phil's video, but there can't be a big difference.
Chamale
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The problem with Missigno is that the game lags for a couple seconds when you send him out. If not for this lag, though, Missingno would be better than Snorlax as it has a tiny, glitchy cry shorter than that of Snorlax. But the lag cancels out that benefit. I have given thought to the problem of speed. One solution might be to just buy X speeds. I'm not sure how many pokemon they would give me an advantage against.
Chamale
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Some runs take no damage... so should this one!
Post subject: Jurassic park 3: Island attack
Chamale
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As I actually own this game, I would like to see a speedrun of it. There are no warps in the game, but I think it would be interesting to see the guy whizzing through the game. There are very few enemies you must fight, other than bosses, so a half-hour run is doable. Item crates involve rapidly tapping B to open, so a TAS would look interesting when he opens crates. I'm working on a pokemon red run, so I can't do this now. Any takers?
Chamale
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Turns out the times weren't thrown away, just hidden by my mom. Here they are (as little mario up until 2-6, where you can get fire flowers without wasting time): 1-1 30 1-2 41 1-3 31 1-tower 70 (I shortened this 5 ticks when a friend told me you can ground-pound baby bowser.) 1-4 36 1-5 57 (I am not proud of this time. This was the time on the only time I beat the level in speedrun mode. TAS could shorten this at least 10 ticks) 1-castle 56 2-1 41 2-2 33 (This could be shortened by TAS, and it would be beautiful. This level has Lakitu dropping spinies on you. At one point, you can narrowly avoid a spiny by goiing under it, then jump onto something then hit a coin box and kill Lakitu.) 2-3 87 2-4 75 2-tower 2-5 46 2-6 168 (This level is very slow. 175 can hardly be improved. I grabbed a fire flower and a reserve flower in this level without costing time.) 2-castle 100 (I got hit a couple times, so I used the reserve fire flower. Hard to do in real time, but it would be beautiful in TAS) 3-1 82 (Still had fire flower) 3-2 61 (My favorite level so far to do in real time, and it would be a beautiful TAS. I start by jumping on a coin box, over to another coin box and jump off, then start hucking fireballs everywhere.) 3-tower 57 (Still with FF) 3-3 64 (Still had FF) 3-house 80 (FF) 3-castle 100 (Picked up a reserve fire flower) 5-1 49 (Still had reserve fire flower. I did not skip any levels, it is in fact quite hard to get to world 4.) 5-2 69 (Lost the main fire flower, dug into the reserve) 5-tower 115 (Picked up a reserve fire flower) 5-3 52 (FF and one in reserve) 5-house 94 (Lost the reserve fire flower) 5-4 190 (Picked up reserve) 5-castle 91 (Lost reserve) 6-1 53 (FF) 6-2 101 (FF) All in all, that's 2109 on the clock. Assuming 15 seconds between levels, that's about half an hour to beat world 6-2. That would keep my attention. I STILL VOTE FOR NO WARPS
Post subject: Sequence breaks
Chamale
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Here's an idea on sequence breaking: Use trainer/fly to skip stuff. I see no points where this is applicable. I had a thought on the place north of Vermillion, where I know stuff can be skipped. However, this would save 5-10 seconds with fly, and wastes time if you must catch an Abra. If there are points where this is big before you get fly, it might be worth catching Abra. If not before Fly, I won't catch Abra. But I have a feeling it could be worth it somewhere. Another idea, this one very CRAZY, involves glitching past the Elite Four guard people. I know there is a glitch that allows you to get onto cycling road without a bike. Of course, you need to get the strength and surf HMs to skip victory road. Despite repeated attempts, however, I couldn't glitch past any other "roadblock" NPCs, so this idea bites the dust. Last idea: Glitch 128 rare candies, and use them to raise Gyarados's level. In fact, this might work better than glitching Snorlax. It would take the same amount of time to glitch Missingno, I could take a name like "CML", and probably be faster than using X speeds on Snorlax. It depends on how much Gyarados must be levelled up to do this. Primo, can you tell me what battle Gyarados had the most trouble with, and what % increase in damage it would take to get a KO? The biggest issue is using X speed for Snorlax. I'm still not sure if Gyarados is worth it, but you might shift my opinion about how good it is. Remember how you get 10 seconds of cry advantages with Snorlax, so Gyarados is a fairly close call. The difference is in teaching Snorlax Rock Slide/Surf, which could take a while.
Post subject: My best times
Chamale
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I've been seeing how fast I can beat a given level, in real-time, on a friend's game. Most levels are doable in under 50 ticks (I've made it up to about 3-3, I think). All but one have proven to be doable in under 100. This 1 is a level with a slowly moving platform. You really can't speed it up. I think it would be a good level for grabbing fire flowers. I prefer warpless runs, and would love to see one. I would give you the exact times but my mom threw the times away. I have yet to hang on to a piece of paper for more than a month. Except for a doodle I made when I was six. That has stayed on the coffee table forever. But she throws everything else away. Edit: There were some non-tas videos on youtube showing times of 30, 38 and 30 for the first 3 levels. My bests were something like 30,41,35 for those levels.
Post subject: Pokemon red speedrun to beat Primo's record
Chamale
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The discussion for this used to be at the recordholder's thread but now there is a thread. The recordholding video can be seen here. Here's how I plan to change the run, in order of significance: 1. Use Gyarados as main battler, like in other movie, but glitch a Snorlax at level 130 when I get to Cinnabar Island. This will blow through the rest of the game, as there are many 2HKOs against the Elite 4. I plan to teach it the move Rock Slide to help against the Elite Four's Ghosts, as well as Strength instead of Gyarados. 2. Name rival "A" and take name "ACE". The name "ACE" allows me to glitch a level 130 Snorlax, and makes more sense that EEE or BDE. This is estimated to save about 11 seconds on the run. 3. Fix some minor route mistakes (as any run improvement should do). I hope to beat the run by 1 minute, but I will not pride in a movie if it does not win by at least, oh, 1073 frames. Why? Because that means I could have done better taking the name "A", naming the rival "A", and having an otherwise identical run. If the improvement is less than 643 frames, I will not submit this run. Why? That much improvement will come from simply taking the name "ACE" and naming the rival "A". Wish me luck, give me comments and hints, vote for pedro.
Chamale
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That statue you can fish on is the first person of the elite four, so that's useless. I still think the best idea is to glitch a Dratini. I think it would take around 5 minutes to get one at the game corner, but it would be very amusing nonetheless to see him endlessly racking up 777.
Chamale
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The thing is, this website (trsrockin.com) actually said it worked. I find it a very reliable source. Anyway, I really don't care about game data. If I ever have the slightest smidgen of caring, I can just get Pokemon Stadium 2, take the Dodrio Tower, and go to the point I was before.
Chamale
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Daniel, Lord Bahamut wrote:
Chamale wrote:
On a completely unrelated note, I somehow picked up 128 NUGGETS.
I'll field this one. Encountering Missingno sets the quantity of the sixth item in your inventory to 128. Fun to use with rare candies.
It's called sarcasm. It's very common in many cultures. On the whole dratini-super rod thing, couldn't you glitch a dratini? You would need a special of 88 to do it.
Chamale
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OK, I just wasn't thinking straight. According to pokemon stadium 2, the only pokemon that learn cut and fly are: Farfetch'd Skarmory Charizard Mew Clearly, that's no good. All of these would be time-consuming to get (Skarmory isn't in RBY at all). I heard a rumour of a glitch that teleports you to the Hall of Fame. I'll have to try it out. I'll edit my post later to say if it worked. Of course, it won't be a very impressive run - You would have about 1 badge at the point you "Transported". On the principle of "Better safe than sorry", I'm going to transport all my pokemon to Pokemon Stadium 2 before trying this. By the way, Primo, if critical hits are so bad, why do you beat Brock with critical hits in your run? Edit: OK, the glitch doesn't work. The idea was that you don't go to a pokemon center at any point, and use Escape Rope while in Mount Moon. The game, not knowing where to send you, sends you to Hall of Fame. There's another alleged version, involving an Abra's teleport, and I'll have to try in the interest of TAS science. I'm wondering how Squirtle will have the PP to make it that far (Actually, not really. I plan to replace Water Gun with Mega Punch, then replace something with Water Gun.) Edit 2: OK, the other variation didn't work either. I'm glad I transferred all my pokemon to pokemon stadium... all I deleted was a ditto.
Post subject: Another lame one
Chamale
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OOhhh! Oooooooh! Here's a lame one! Pokemon stadium 2's quick-draw quiz thingamajig. You would answer about 6000 right before the end. But technically, a speedrun would be to get all wrong so the time penalties stacked up.
Chamale
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The lamest game to TAS would be NHL (insert year here). It would involve 59 minutes and 59 seconds of stalling then one goal.
Chamale
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A screen that tells you the fastest way to beat the game. It would take all the fun out of making one, but it would be pretty amazing to watch. If you didn't tell anyone how you did it, they would all marvel at your skills...
Post subject: RE: Fractal Fusion
Chamale
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Accessing Bill's PC and storing a pokemon takes longer than simply healing. But it's moot because it doesn't work. Nor does storing an item. Edit: Oooh, here's a thought: Taking the name "ACE". It wastes no time at all on the run, allows glitching of a level 130 Snorlax (He'll just go to 100 anyway), and flows much better than "EEE defeated Youngster". I still think I should name the rival "A" for the significant time saved.
Chamale
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I've tried many things for glitching past obtacles. Glitch city seems like a possibility, but it's so time-consuming it might not be worth it anyway. I've tried using glitch city almost everywhere I can think of, but I can't find anywhere it's useful. If I can't find anything to glitch past, I'm thinking I could only beat this run by 45 seconds. Tops. By the way, using PC does not set the escape rope/teleport point. In regards to the issue of Spearow, I had another interesting idea. What if Spearow was caught at a low level and kept there, to be taught fly and cut? It wastes no time going off track, and saves time later from teaching Charmander Cut. Time saved would be about 6 seconds. The other method, I.E. using Spearow as a bug-type destroyer, saves about 10 seconds, making it more "worth it". Combining them is useless, because the extra catch costs 25 seconds. Keeping Spearow below level 9 seems interesting, but in reality is useless because it will be worthless in a fight. I think Spearow is definitely better than Pidgey in any case, but I question using it as a Charmander sub. To keep him below level 9, Spearow would need to get just 222 EXP between Brock and Gyarados. The first battle crosses this limit. Spearow would never be terribly efficient compared to Squirtle anyway. After Pewter City, Squirtle would be double Spearow's level. Final conclusion: Start with Charmander, but use Spearow as the cut slave instead of Charmander. This saves a whole six seconds in the run.
Chamale
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Catching the Spearow at some point is definitely NOT off track, at one point in the run it is necessary to go through an area where you can catch Spearow to avoid a trainer. The thing is, you need to go off to catch Spearow AT A DECENT TIME. Catch it where it's not off track, you need to go a fair bit off track. Not too much, though: The time spent is only 25 seconds, tops (As I measure most things, I whipped out my gameboy and did it). Keep in mind you negate catching Spearow by not catching Pidgey later. The point of catching Spearow is to start with Squirtle to beat the gym faster. On the current run, the actual fighting part of the gym leader battle is 1 minute (from selecting attack to Onix goes down). Squirtle needs a very quick win against the gym leader to make it worth it. Quickly whipping out my Red, I found a squirtle, critical hitless, could beat brock in 35 seconds - barely compensating for the spearow. However, careful analysis says that with TAS, this could be shortened at LEAST ten seconds, thanks to critical hits. So squirtle/spearow really is the way to go, provided some minor errand running along the way doesn't hamper it. One issue I thought of is the issue of cries (As you should know, I give these a lot of thought). Spearow has a cry of .9 seconds, whereas Charmander has .75 seconds. The cry of charmander comes up 10 times, costing 1.5 seconds or so. I think this is offset completely by 5 seconds of evolving on Charmander's part. This also can be said to offset the extra time at Pokemon centers, and I still come out ahead maybe a second or two. So, that's 25 seconds lost to catching, 35 gained to gym, maybe a liiiiitttle gained to not evolving, and a liiiiitttle lost to grabbing Squirtle in the lab. 10 seconds better. But, if Spearow was at level 14 when Gyarados was caught, then it would save the time of replacing Fly. If Spearow did hit level 15, then it would not be worth getting Spearow and Squirtle. However, if Spearow somehow skipped level 9 without being at that level, it would save more time, but I doubt it would work. Anyways: Spearow would need less than 3375 EXP. At level 16, Charmander has no more than 3120 EXP, so it's possible for Spearow to not have fury attack. But the other issue is skipping Leer. Pulling this off would save 8 seconds in teaching Cut, and maybe 2 in teaching Leer. Unfortunately... it's impossible. So scratch skipping Leer. I found that to learn Bubble Squirtle would need to go through a bug catcher battle without Spearow. But in any case, Charmander does not do these first battles with the help of Ember, so Spearow would be at least as fast. To get Squirtle to level 8 (Bubble), 113 extra EXP are needed. One unavoidable battle grants 132 EXP, so this would be the one used. By the way, this is all talk and no rock for me because my emulator doesn't work!! Please read my thread in the VBA forum - no one has answered yet.
Post subject: Glitching items
Chamale
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I've given a lot of thought to glitching past obstacles. I had the idea of using "Glitch City" to move to the door of Indigo Plateau, but I ended up in... glitch city. I considered using some sort of glitch similar to the glitch used to get gyarados in the run, if there is a glitch for items, for Poke Flute, but sadly the hex is 49. The pokemon with that hex is Moltres, and the attack with that hex is leech seed! One can only be caught at the Elite Four, the other can only be learned by Bulbasaur and Exeggcute. Anyway, I can't know that there is a glitch. I'll check later if Gyarados ever gets a special of 73 in the run.
Chamale
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If you can manipulate decks... have a deck with 4 pluspowers and manipulate so opponent only has 1 weak basic pokemon. Get as many pluspowers as it takes and BOOM! you win
Chamale
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It was mentioned that you could use explosion and revive repeatedly against Alakazam. This would give 700 EXP to the others in the party. The question is, at what point does that much EXP level up a pokemon for sure? Anything below level 16. But how much EXP does missingno give you? Answer: 1634 (On a completely unrelated note, I somehow picked up 128 NUGGETS.) So, the missingno idea is a bad one. BTW, the rival name comes up 71 times in the current speedrun so the rival name Bisqwit would cost a lot of time.
Post subject: VBA not working
Chamale
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I'm using Mac OS X version 10.4.8 The processor is a 1.25 Gigahertz PowerPC G4. The memory is 768 MB DDR SDRAM. When I open up the ROM "Pokemon Red (U) [S] [!].gb with Visual Boy Advance 1.7.2 or 1.7.4, a small black window comes up. It flashes white, goes black, doubles in size and crashes. The error message says: The application Visual Boy advance quit unexpectedly. Mac OS X and other applications are not affected. Click Reopen to open the application again. Click Report to see more details or send a report to Apple. I've given you about as much info as I can. I did not download any earlier versions of VBA before getting 1.7.2 and 1.7.4[/b]