Posts for Chamale


Post subject: Re: Serpent
Chamale
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Critical five wrote:
There seems to be a TASable snake game (Serpent) on GB.
Serpent is not exactly Snake. It's more like Tron, with some Snake elements. There seems to be a Snake game for Atari 2600, but Wikipedia doesn't seem to mention any versions of the game on widely TASed consoles.
Chamale
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Comicalflop wrote:
There's been hundreds of comments that sports TASes replicate famous games. I won't be satisfied until the entire Civil War is reenacted with 100% accuracy.
From this thread. Who wants to take up the challenge of a historically accurate Civilization game? More on-topic, I've beaten Civilization: Revolution in 800 years (8 turns) on the DS. It would probably be faster, but it's hard to say for certain. The brute-force luck manipulation in this run would be much harder to achieve on any scale for a DS game.
Chamale
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I recall using excessive saving for a speedrun of this game. I played as Zulu on the lowest difficulty, and won in less than 1000 years. The Zulu would be the best choice for a TAS, as their warriors move twice as fast as normal ones. Victory in a properly executed TAS should be a matter of maximizing production in the starting city, and then crossing the map as soon as possible.
Chamale
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I'm in favour of almost any run that can go faster than the camera. Yes vote.
Chamale
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TRT wrote:
Speaking of improvement, I think the next improvement should feature Mario, and then, if there is another improvement, it should be Luigi. It'll be like a sibling rivalry of sorts :P.
There might be a slight difference favouring one over the other. For example, if Luigi's end of level sound clip is shorter, or if you can get into the start of the game sooner with Luigi, it would be best to keep using him. If there's no difference, I agree that it's a clever idea.
Chamale
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TRT wrote:
-If I killed myself at the checkpoint of 8-Tower2, it may seem faster in the short run, but I would lose my Fire Flower and that is around 6-7 seconds loss when fighting Bowser Jr. I'm not sure if the suicide would save more than 7 seconds or not. I would look into that more.
Couldn't you just use the reserve flower after dying? Or, you could use the red coins later in the level to collect another fire flower.
Chamale
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sonicpacker wrote:
JRB Star #3 Route Test *edit* Successfully reuploaded without motion blur.
It's good, but don't JRB TASes normally use the ocean cave for the 100 coins star?
Chamale
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I don't think a Pokémon run will ever use a main battler infected with Pokérus.
Flygon wrote:
I don't see Super Mario Bros. being perfected for as long as HappyLee lives. =P
I think Happylee will keep improving Super Mario Bros. until he gets sub-1 second, and then he'll start working on a time machine.
Chamale
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Oh, alright. But I think you should submit this Green version TAS to the site. By the way, what does "Detteiu" mean?
Chamale
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PikachuMan wrote:
Could you even consider catching all Pokemon in a single game via a game hack? I don't think so, as not all hacks can be accepted here at TASVideos. TASes of Minor Hacks are usually rejected.
No hacks needed - in the original, unmodified version of Pokemon Blue, it's possible to catch all 151 pokemon through the use of the Missingno. glitch and the Mew glitch. See the original thread on catching all 151 for more details.
Chamale
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The best way to enter a door is to move towards it for at least 1 step before entering it. The same applies for staircases and teleporters. For example, the staircase at 0:42 in your third video was entered well. The teleporter at 3:25 was not - it would have been better if, after fighting the rival, you walked as far down as possible and then moved right to the teleporter. Considering this excellent TAS, would you want to beat Primo's Blue TAS? As well as the glitches his run used, there's also a trick to skip the first gym entirely. Keeping the main battler's health low would also improve the time, and using the Japanese version of the game would speed up the run a lot. However, you should probably use the English version, as most people here prefer understanding the text.
Chamale
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It's intriguing, but probably won't increase our time for that star. The Bully can be knocked off of that ledge so quickly that causing a suicide would take longer than simply killing him - unless someone can manipulate the bully into jumping off the edge before Mario reaches him. However, I have a hunch that this isn't feasible, because someone would have discovered it already. Of course, I would love to be proved wrong.
Chamale
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Phallosvogel wrote:
Thats correct, but the game wouldnt wait for the CPUs to finish, but it does wait for human (TA) players. Even if its a fraction of a second, it would still be slower
My point was that the slower of 2 racers would be faster than the fastest possible 1-person time. See, if either player can go 10% faster while behind the other player, and they can both use mushrooms to exchange first place, their average speed will be 5% faster.
Chamale
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was0x wrote:
http://dic.nicovideo.jp/v/sm8473865
It looks like the main sources of improvement come from consistent application of 3 small timesavers - Keeping the main battler at low health to suppress cries, more efficient luck-manipulation than Tilus' run, and the use of the Japanese version of the game, which has faster-scrolling text. But keeping the main battler's health down also allows faint-warping out of the S.S. Anne, which is faster than walking out. Also, I'm surprised trading for a Farfetch'd turned out to be faster than catching a second pokemon as Cut slave. With that in mind, though, I did detect some minor improvements that could be made - most notably, doors were often entered slowly. Even optimizing every single doorway would probably only speed up this run by 5 seconds or less. Some questions: Is part 3 available somewhere? Who made this run? We should contact him and ask if he knows about the glitches used for Primo's 1:18 run, and whether he knows of any other useful time-saving tricks.
Chamale
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Weatherton wrote:
However, the main problem with a 2-player TAS is that both players need to finish.
If player 1 could go top speed most of the way, but occasionally go even faster due to drifting behind player 2, the slower player would still go faster than a lone unassisted racer. Or am I missing something here?
Chamale
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It's not the release version. At 3:30 in the No Mercy video, you can see a metal automatic door. This door replaced a normal door that can be destroyed with a pipe bomb - a good example of a way a run in the release version could be faster. I don't know if it's compatible with the release version, but a TAS of Crash Course would be very impressive. It's shorter than the other ones, so a time around 7 minutes would be possible. Your No Mercy video mentions that this is possible on a 360. How do you access the console on an XBox 360?
Chamale
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Mitjitsu wrote:
In Atlantic city they are not allowed to ban players for being card counters so they get round it by shuffling earlier.
Technically, counting cards at blackjack is not illegal, but it's also not illegal for a casino to throw your card-counting ass off their property and tell you to never come back. They can't have you arrested for counting cards, but they could have you arrested for trespassing after they kick you out. Here's my interpretation of the Monty Hall problem, if the host picks a door at random: There's a 2/3 chance you picked a goat on your first try. When the host picks a random door, there is a 1/2 chance that he picks a goat (making switching a good strategy) and a 1/2 chance that he picks the car (so you have no chance of winning). There is a 1/3 chance that your first choice was a car. In this case, staying where you are is certainly the best choice. So, there is a 1/3 chance that you will be in a situation where you should switch, a 1/3 chance that you will be in a situation where you should stay, and a 1/3 chance that you have no chance of winning. Therefore, it doesn't matter whether or not you switch.
Chamale
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Voting Meh. I would have voted yes for the face-walking and disco ball fatalities, but as noted, the TAS is not as fast as it could be. I agree with what Nicos said about the last bicycle kick.
Chamale
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Sehnsucht, by Rammstein. My playlist will usually have songs in several different languages (but Rammstein is one of the main bands I listen to).
Chamale
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So, I take it this game would use Lorentz' equation to calculate important values of energy, length, momentum, etc? Perhaps there could be a mechanic where Mario applies a certain amount of force to himself when he walks, and higher speeds require more energy to reach. c could be set to a value similar to Mario's top speed, assuming we remove friction from the game.
Chamale
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Words cannot express how awesome that freerun was. Are there any flight sim games that we could make look that awesome?
Chamale
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Yrr wrote:
moozooh wrote:
Yrr wrote:
Nothing special:But seriously, Left 4 Dead has a similar achievement (this is where I have derived mine from), which is also probably ridiculously hard.
No. Left 4 dead has 6 "no damage" achievements, but none of them are that ridiculous. There's one for killing a tank without taking damage from it, one for killing a witch without taking damage from it, one for taking no damage after getting covered in Boomer bile, one for taking no damage after a finale starts, one for taking no damage from friendly fire, and "Nothing Special", which is for taking no damage from special infected. Maybe if the Diablo achievement was "No damage from bosses", it would work.
Chamale
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Regarding your TMNT idea, my TAS body counts are somewhat similar in that they count kills per minute. But I do like some of your other challenge ideas as well.
Chamale
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Pokémon Red/Blue: Unlocked Door: Beat Giovanni's gym before any others. Lucky Throw: Catch a Legendary with a Poké Ball. Type Matching: Defeat the Elite Four with no Pokémon above level 50. Gamebreaker: Score a quadruple-effective critical hit. Sucker: Buy a Magikarp for $500. Curbstomp: Defeat a trainer in the Bug Forest with a level 100. Loyal: Defeat the Elite Four using only your starter. Not Mew: Using the surf bug, sneak into the harbour where the S.S. Anne cast off. Surf over to the truck and use STRENGTH on it with a level 100 Mewtwo, then SURF on it with a level 100 Rhydon, then use CUT with a level 100 Bulbasaur, and then don't get a Mew. Cautious: Save just before fighting every Gym Leader and Legendary in the game.
Chamale
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Voting No, mostly because of the saving, lack of flagpole trick, and sub-par emulation. Some minor notes: Shell Mario is slower on land, but faster in water. How much does this make up for his lack of speed on land? 5-Ghost House could be done faster by about 20 in-game "seconds", by using Mini Mario and wall-jumping up to the door.