Posts for Chamale


Chamale
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Here's an unusual Green TAS. The TASer uses ZZAZZ (the Japanese equivalent) and uses various items, including a bicycle, an item that lets the user surf, and an item that lets the user walk through walls. Slower than Primo's Green TAS, but still interesting.
Chamale
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I hit "random article" and got a band. Now what?
Chamale
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Those textures were EXCELLENT! I move that all future SM64 TASes should be encoded with that texture set, as well as the original set.
Chamale
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As far as hardest to perfect goes, plenty of games come to mind. Yoshi's Island of course, as well as Pokémon or other RPGs that require a lot of luck-manipulation and bug exploiting. Many 3D games and FPS games must be very hard to TAS, as well as games with many different possibilities for the route. Some other games have technical issues which make them harder to TAS, such as most N64 games, games which tend to desynch, and Baseball Simulator 1.000 (crashes at random when you try to load savestates).
Post subject: Re: 70 Star WIP
Chamale
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Kyman wrote:
http://www.youtube.com/watch?v=Je4562hLDLI Work-in-progress.
I like this WIP a lot. I'm trying not to watch the 120-star until it's completed, but this run looks quite promising so far. Will you be doing Mario Wings to the Sky without a cap somehow, or shall you come back to BOB after getting the wing cap?
Chamale
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Yes, it could be possible to make a little programmable box that you plug in by USB to a computer. Obviously, keyboard-mouse setups send electrical signals based on current input to a computer. Instead, this box would record input and replay in the form of electrical signals. The main problems I foresee are synchronization and TASing a modern game with slow-mo and savestates. However, some simple Flash games do come to mind which could be done easily in this way.
Chamale
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I have Crystal Quest on Gameboy, which is ridiculously rare, though not very sought after. I also have River City Ransom EX on GBA, which is quite expensive in all of the local used games stores.
Chamale
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I have a WIP that manages to reach the Tetris stage in 3 minutes, 20 seconds, leaving 3 minutes for Tetris with the set series of blocks. I think one of the established Tetris experts should try to figure out a good way to go here.
Chamale
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It seems a good strategy could buy you at least 3 minutes of Tetris. In the A-type TAS, the score at that point is 800,000, so a TAS of this game could possibly get a score of 20,000,000. Of course, the pieces go slower in NWC, and I think the RNG is different, but I believe a score over 10,000,000 would be easily possible.
Chamale
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Bisqwit wrote:
MUGG wrote:
Could you survive a fall from 1000m and be completely unharmed afterwards?
For this kind of questions, I found Toribash very promising, though ultimately a letdown.
IIRC, the record in that game for surviving a fall uninjured is 60 metres. I don't know what the record is for surviving with injuries, but there are some other quite impressive feats in that game. If your real-life TAS required a gun duel at some point, I've manage to turn and shoot accurately in 9 frames. I think Biobuster has achieved an even lower time than that. Edit: I just tried dropping 2 people 1 kilometre, and it wasn't pretty. Parts of bodies were scattered everywhere, and I only found one bone that wasn't broken (a rib). Landing on a 45-degree slope isn't much better - one fighter was shredded entirely due to a physics bug, and the other lost a leg and all of his bones.
Chamale
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MUGG wrote:
Maybe Mario was in a glitched state and that's why he didn't enter his swimming animation. This idea hasn't been brought up yet, I think.
Actually, MUGG has a good point there. In many games, character behaviour becomes quite unusual when certain animations are playing. That's one possibility for the video, although I personally think something went screwy on Krohn's cartridge. But, really, people, stop flaming him. It's been quite polite on Krohn's part to try to prove his videos, and responding by accusing him of lying is not helpful.
Chamale
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Hacks of mario games are rarely TASed. The only exceptions that I know of are Air (smb1 hack), Super Mario Adventure (smb3) and Super Demo World (SMW).
Chamale
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How did you improve name entry by 10 frames, for a game that has been repeatedly obsoleted? Normally name entry is trivially easy to optimise, so what happened here?
Chamale
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Spore just came out yesterday - if anyone wants to subscribe to me, my account name is Chamale. Rridgway's is LordStrachan.
Chamale
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I don't think you should hem yourself in with goals other than fastest completion. It's interesting enough as it is, but one mission without maxing out the wanted level might provide some nice variety.
Chamale
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eternaljwh wrote:
"defeats per minute"?
Wow, good job. That's the most accurate way of putting it.
Chamale
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Well, having seen both videos, I definitely vote for the driving one. That was amazing when you jumped the lake.
Chamale
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The standard is "as dead as it gets". A fainted pokemon counts as a kill, even though it really isn't, because that's as dead as it gets in the game. Same for Punch-out and similar games.
Chamale
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I'll about to do a count for Spezzaffer's Yoshi's Island run, the full one, which will probably have more kills than any film ever, simply because it is the length of a typical film, unlike most of the other TASes I've looked at.
Chamale
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For reference, the movie with the highest body count is Lord of the Rings: Return of the King at 836, while the highest kill rate is 300, at 5.13 kills/minute.
Chamale
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Just a random project, inspired by Movie Body Counts. Basically, looking at TASes and determining how many enemies were killed (or the nearest equivalent), then figuring out the kills/minute. Enemies have to be as dead as possible by the standards of the game, i.e, not coming back until you return to that screen or fight. If they are merely stunned, it doesn't count. If, like Pokemon, they can only be knocked out, count it anyway. As eternaljwh put it, the measure is "defeats", not necessarily kills. Don't count player death if the player can come back quickly. Bullet Bills and Bobombs count as kills, cannonball and grenades do not. For example, the Super Mario Bros. TAS by klmz has 36 kills (counting Bowser) in just under 5 minutes, for a kill rate of 7.24 per minute. That, incidentally, is a higher rate than any of the Rambo films, and more kills than any of the Terminator films. Anyone is free to send in their counts as long as they're accurate, and based on published movies (obsolete or rejected movies can be posted, but won't make the main list). Remember the basic outlines above, and use your judgement for things not covered. If there was a serious issue, post it and I can make a rule to acommodate it. The counts so far (ordered by kills/minute): 1164 - Jackal (JPN/USA) in 07:25.98 by Klmz - 390 kills in 07:25.98 - 52.47 kills/minute 828 - Ninja Gaiden 2 by Scumtron - 335 kills in 9:14.32 - 36.26 kills/minute 997 - Ninja Gaiden 3 by Scumtron - 391 kills in 11:11.93 - 34.914 kills/minute 812 - Gods by Aqfaq - 236 kills in 07:31.93 - 31.3 kills/minute 571 - Teenage Mutant Ninja Turtles 2 by Baxter - 727 kills in 27:03.42 - 26.88 kills/minute 562 - Ninja Gaiden by Scumtron - 282 kills in 10:52.68 - 25.82 kills/minute 1064 - Genesis Streets of Rage (any) by AKA & Mukki - 437 kills in 19:45.45 - 22.17 kills/minute Super Mario All-Stars by MiezaruMono - 712 kills in 34:45.67 - 20.48 kills/minute 393 - Pugsley's Scavenger Hunt by Blublu - 271 kills in 13:58.63 - 19.39 kills/minute 1100 - Mr. Nuts by DaTeL237 - 441 kills in 29:27.27 - 14.97 kills/minute 797 - Contra (J) by Adelikat - 115 kills in 8:57.98 - 12.83 kills.minute 1053 - Super Mario Bros. 3 by Adelikat, Deign, Cardboard and JXQ - 114 kills in 10:29.05 - 10.87 kills/minute 471 - Elevator Action by Guybrush - 83 kills in 7:59.37 - 10.38 kills / minute 811 - Mickey Mouse in Castle of Illusion by FODA - 179 kills in 18:23.45 - 9.73 kills/minute 1080 - Super Mario Bros. by Klmz - 36 kills in 4:58.18 - 7.24 kills/minute 944 - River City Ransom by Chamale - 35 kills in 6:53.42 - 6.08 kills/minute 1115 - Super Mario World by Mister - 51 kills in 10:26.65 - 4.89 kills/minute 1066 - Sonic the Hedgehog by Upthorn, JXQ and Carretero - 75 kills in 16:18.2 - 4.6 kills/minute 994 - Super Mario World 2: Yoshi's Island by Deign - 16 kills in 6:11.45 - 2.59 kills/minute 1056 - "Maxim Version" Castlevania: Harmony of Dissonance by Deign - 1 kill in 0:23.97 - 2.5 kills/minute 790 - Dark Castle by Aqfaq & stanski - 2 kills in 00:56.55 - 2.12 kills/minute 570 - Wonderboy in Monster World by Aqfaq - 73 kills in 42:10.45 - 1.73 kills/minute 1002 - Super Mario Bros. 2 by Adelikat and Cardboard - 13 kills in 7:52.67 - 1.65 kills/minute 950 - Pokemon Blue by Primo - 121 kills in 1:18:58.78 - 1.53 kills/minute 1078 - Donkey Kong Jr. by Aqfaq & Ferret Warlord - 1 kill in 01:12.95 - 0.82 kills/minute 883 - A Boy and His Blob by Aqfaq - 1 kill in 01:57.95 - 0.51 kills/minute
Chamale
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Zombie Survival Guide and World War Z by Max Brooks. Very entertaining books on zombies.
Chamale
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But with all the leveling up sounds, and the time it takes for the experience bar to move, is it possible the lucky egg could be slower?
Chamale
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The height of the stairs doesn't matter, because you can still have unbroken horizontal speed going up. What matters is that the stairs are closer in SMB Deluxe.
Chamale
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Yes, I agree with mmbossman, a 2X2 board for Minesweeper doesn't sound like it would be a good TAS.