Posts for Cpadolf

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Very good run. The improvements to the published movie are often very noticeable, and overall it is much more entertaining. Voting yes. I would also like to see a 100% run :)
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TRT wrote:
I think in the current published run, he entered the door as early as possible. Its actually faster to enter doors as close to the middle as possible.
What I meant was that the amount of timeunits he reported to have left on the clock when competing the fortresses where measured from when he entered the boss door, instead of when the boss died which I did. That's the reason it seemed slower (because at first I didn't actually compare to his run by looking at it, I just looked at the times he had reported in the submission text). And so when I actually compared to his run I saw that you where noticeably faster in each fortress.
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I actually started a run of this game two days ago. I had thought about trying out a while ago but never got to it, but then I noticed the post in this thread and figured I could try out the first thing listed, it worked so I decided to do a full run. I Just got to level 4, 252 frames faster than mmbossman's movie. 35 frames where saved in level 1, 10-11 or so on the actual level (most of which where lag reduction, sometimes at the cost of a smaller amount of ingame time), another 10-12 came from landing in the best spot for the boss and the rest was some movement tweaking during the bossfight to get more shots after it flied away. 18 frames where saved on level 2, which is purely lag reduction (23 less lag frames at the cost of 5 ingame frames). The rest comes from level 3, where the main bulk of the improvement came from handling the platforms with those annoying turrets on them differently. http://dehacked.2y.net/microstorage.php/info/1697327789/Cpadolf%20-%20Vectorman.gmv
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Ok, now I noticed that the blue shell is faster under water and that adelikat measured the times in the fortresses from when he entered to doors to the bosses, so everything seems good. I say go ahead and submit unless you'd really like to try and tweak the movement optimization further.
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Why did you get a blue shell in 8-3? I don't think I saw you use it anywhere. Also, both of the 8-F levels have slower times than what was listed in adelikats submission, was this just a mistake in timing on his part, or where you slower in these levels (seems unlikely as you are faster everywhere else, but still). Other than that, it all looks pretty good, and it was quite entertaining (much more so than the published run).
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Kriole wrote:
There is a difference between a 'Glitched' 100%, and the NBMB; the NBMB falls apart completely without the Mother Brain skip, while the Mother Brain skip in the 100% is only there to save time.
Not really. The MB skip in the glitched run is actually only there to save time, as the run does not aim to be a no boss run, the fact that it is a no boss run is purely coincidental (same goes for its low% achievement). There is still a big difference anyway though. In the case of any% the glitching makes the route completely different, the final time is almost cut if half and overall the runs are barely comparable at all. In the case with the 100% run for all we know the route will be almost exactly the same, the final time would change by no more than a few minutes and the two runs would look pretty much the same all the way through. In the former case two separate runs is clearly justified. In the latter case, not so much. I would prefer making a 100% run without using X-ray not because I don't want to see a run using X-ray (I would), but because I like the alternative better and I don't think having both is justified. It's about entertainment value, and (to me at least) that's what the 100% run is all about. Not using X-ray is a speed/entertainment trade off to a run that is, essentially, already a ~45 minute speed/entertainment trade off to the glitched run. And the non-glitched any% is too (though by ~17-18 minutes). Not everyone finds it more entertaining to go without the X-ray, of course, but there seems to be an equal if not a greater amount of people (who care) who would prefer it without X-raying, as well as both I and Spoofer. So at this point the decision is clear to me at least. /rambling
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This sounds fantastic, I can't wait for when this is all stable. Dying to see a TAS of Elastomania :)
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In Super Metroid Snes9x 1.51 was shown to be less accurate than 1.43, right? I'm asking because I wonder if we should stick to 1.43 even though there has been a push to increase use of 1.51.
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Well the only places we know it can be used is to skip Mother Brain, the baby metroid and the gravity statue walk. Here is an old test I did of the MB skip, cut out from JXQ's run (so it doesn't have have Green Brinstar part). It's not very optimized, but should only be a second or two away from the real thing. It saves about 2:50 ingame (that would probably be more like 2:40 if using the GB savestation), and I imagine around 2 minutes or a little more in realtime. This is quite a lot, but it is really the main reason I don't want to use X-ray. I think actually having the final boss being defeated in a 100% run would be a good thing, and saving/resetting twice, plus killing yourself in GB while having over a full E-tank is just ugly. The baby metroid skip would be almost exactly like the one in my any% run, and should save around 10 seconds. The gravity statue skip can be seen here. The raw gain should be a bit over 20 seconds, but the actual gain would be a lot less, due to grabbing X-ray much earlier, having to do extensive ammo refilling and causing yourself 4-5 E-tanks worth of damage.
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namespoofer wrote:
Anyways, I think we have our answer. :S It won't be used.
Let's give it another day or so for other people to give their view on it, if there are any more. But yeah, I was inclined to banning X-ray abuse from the beginning. I view it as a good speed/entertainment trade-off, which is nothing unheard of.
hero of the day wrote:
I consider myself a bit of an expert on making SM routes
You're the god damned master :P
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I agree with what Warp said (both about the 3 published categories and the separate "concept demo" section).
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Kriole wrote:
No? Why, thank you.
Not no as in your run sucks, no as in it's not the most optimized "evar". I don't have anything against you, you know, and I did like your run a lot.
Kriole wrote:
This is bullshit, and you know it.
Hmm, yeah I guess it is. I haven't ever intentionally held anything away from someone else for my own gain (out of competition or something like that), but it's true that I haven't posted every improvement anyone could have had use of while working on a run. Had you ever asked for anything I would have given it to you though (not that I can prove it now).
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RT-55J wrote:
Even a 50% Draygon->Kraid->Ridley->Phantoon run? Sign me up! :3
The very best run would be one that defeats the bosses in a complete reverse order, with Mother Brain first and Ceres Ridley last (and thereafter completing the game without killing Mother Brain again by doing X-ray stuff). This should be possible, though no one have tested every single part yet, let alone tried doing the run =/
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Comicalflop wrote:
So the power ranger's recent any% doesn't deserve a mention?
No, this run is faster in several comparable places. My glitched run is the only run this one doesn't gain any frames over. Not that the power rangers TAS is badly optimized in any way though.
Comicalflop wrote:
Show me a super metroid run where people don't care about every single frame that can be saved. The TASers of Super Metroid have this tendency to compete against each other over subpixels. Don't tell me no one cares about 1 frame savers in Super Metroid, "the game that the TASers uber optimize the most rawr".
Well actually that mostly goes on in the Super Metroid thread, where a lot of repeated small optimizations have been made in several areas. And there mostly hasn't been any real competition either, just a mutual strive to perfect the game, and apart from Saturn I think every TASer has shared all his finds with the rest who have had use for them. And caring for all these tiny improvements only goes for a handful of knowledgeable people anyway, as far as I have noticed. In the various run submissions of this game there have sure been some pointing out possible improvements (as with every run that has known improvements), but there hasn't ever been a craze to fix all those flaws before publication, and in fact very few runs of this game have been published without having multiple known improvements (including two of the currently three published runs). I dunno, maybe I misunderstood this part a bit though, I'm pretty tired. EDIT: I take to long to write posts...
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Yeah in that case I'd probably go with RBO.
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Well, behind the 100% runs I think this is the most entertaining Super Metroid run I have seen, and one of the most entertaining overall on the site. Incredibly stylish all the time, and the route/item limitations makes for a lot of great stuff throughout (the only real downsides being Ridley and Motherbrain, although you did a great job at the former anyway). As far as optimization goes it's mighty impressive as well, with plenty of improvements even compared to the newly published any% run (though none compared to the glitched run). Overall this is just one damn fine run. I can't vote yes though. The 14% category got obsoleted, and the discussion about reinstating it have been had twice already. Added to that this route is slower than the one in the other run. So in the tasvideos of today, I sadly just can't see a place for it among the published runs.
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This was very awesome. Unbelievable speed, and the length was just right to keep it from getting dull.
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Yes, Adblock is the most essential add for a good internet surfing experience. Since I have added it, I could not have imagined myself not using it (oh and posting drunk is a prerrty bad thingto do, learn from the experienced user).
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Thanks! It's an honor to be associated with the rest of you guys on the judging team :) Oh and look at that. 1000th post, and the 1st as a judge.
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P.JBoy wrote:
I don't think I'll ever be able to match the boss fights I managed to pull-off in the one I done 3 years ago though
Because of luck?
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Dragonfangs wrote:
Though I must mention that the Norfair-Brinstar elevator room have screw attack blocks on the sides and could be about half a second faster when going to Tourian.
;_;
mklip2001 wrote:
By the way, do you have any short comparisons you can put up about specifically where you saved the most time?
To be honest, I don't remember too much, since I made 90% of the movie half a year ago. But some examples I remember are getting more ammo refills throughout the beginning of the run (without wasting any time), which saved some time in Kraid, where Dragonfangs had to slow down in a few rooms. When getting the missile in Kraid where I have to do the bombcrawl across the crumble bridge I use a somewhat different way to place the bombs, which coupled with getting up there faster due to not having to refill saved some good time. I also noted that the time the bugs take to eat up the roadblock in that one room is luck based, and manipulating that saved a second or so. And I didn't pick up any of Ridleys refills, instead managing to get what I needed on the way to Tourian from enemies I passed by. But a lot of the improvements just comes from subpixel optimization, which saved very little time in very many rooms.
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I don't remember the exact amount of frames, but the old movie had a final time of 42:28, and this finishes in 42:07.
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P.JBoy wrote:
So are you gonna be working on another Metroid run?
I don't have anything planned right now, but there is always a possibility for it to happen in the future.
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Ok, I've tried twice to upload the run to youtube, but have gotten an unknown error message both times. So I'll let it be for now and try again tomorrow.
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Dragonfangs wrote:
So you're finally done :P
Yeah, I put the run aside sometime in May, and after I picked it up again it took a week to finish :P
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