Posts for Cpadolf


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The Beatles - I am the Walrus
Agare Bagare Kopparslagare
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I only do this for movies of games I know well, when I don't see the audio bringing anything interesting to the movie. In those cases I add some fitting music instead. Otherwise I usually leave the audio on.
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I think the two main problems with this movie is that it is about 6 minutes too long, and that there is no sense of increasing difficulty in the levels, so it gets very repetitive (probably not the only run on the site guilty of that though). Still, I did manage to watch through the whole movie, and I would at least call it a decent watch. The optimization looked ok as well. Weak yes vote.
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Sweet, I beat the machine :) And thanks for bruteforcing it, now we don't need to wonder what is fastest anymore.
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Gromba wrote:
>>.>>>.>>>>.>>>>>.>>>>>(>B).(>B)>>>>>>>>>>>>>>>>>>>>>>>>(>B)>>>>>>>>>>>>>>>>>>>(>B)>>>>>>>>>>>>>>(>B) is the fastest super short charge (163.9375px). I've brute-forced it with lua :-). lua script
You must have written down that pattern wrong, because when performed, it turns out longer than the one I found by over one pixel. EDIT: Both the length and the difference between the lengths of the patterns also seems to depend on slopes. I tested the shortcharge in the room before the pillars in LN, and it was 10 pixels shorter or so. I had not observed this before. EDIT2: Ok, so it turns out he didn't take frames where nothing but B was held, and he's now going to test for that as well. It'll be interesting to see if my pattern holds up :)
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Well I'm glad to not work on that run anymore. It has been eating at me for so long, and now that feeling of pressure is gone :p
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This was quite enjoyable, and seems decently optimized. Yes vote for having what it takes to do that which I gave up on.
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Warp wrote:
Out of curiosity: Does your religion have a name? It seems that you believe in everything.
False. There seems to be a lot of things he doesn't believe in, mainly things that has heaps of scientific evidence supporting it. I'd call it trollism, but you can never be completely sure that someone is trolling...
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Ok, actual troll. Now you do burn in hell.
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Cheezwizz wrote:
someone make this kid burn in hell where he belongs.
wow
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nfq. You are the best member.
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I think there's 200 or so...
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No. You all suck. Especially game and run. Yes maybe. EDIT: Actually watched the run. Voted yes. Was nice.
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alden wrote:
Scribblenauts!
Heh, yeah, good luck trying to figure out the fastest way through that game :)
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1: 2.9 2: 4.3 3: 7.3 4: 10.2 5: 7.7 6: 13.2 7: 4.4 8: 3.6 9: 12.6 10: 16.7 11: 8.4 12 14.2 Then I got tired. Fun game though, and great music :)
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I have played this hack and done the same thing (got me permastuck in maridia...), it's nothing special. Because of the extra distance you and the missile have to accelerate, as well as there not being an additional block in your way when shooting at the gate, it's not even very hard to do.
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I guess I'll test this some time, but I'm pretty sure it is fake. Wouldn't you just have to find what RAM address has the information about whether the gate is open or not, and then change it manually on the same frame that the super explodes in order to fame it? Doesn't sound too hard. Added to that, all logic and numbers says that it should not be possible to open the gate backwards in this way.
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Derakon wrote:
It occurs to me that it might be possible to trigger this glitch with ordinary attacks, in which case you could avoid the lag from the bombs. But that would require amazingly good timing to fire a shot, get killed, and then have the shot kill an enemy.
I doubt that it is possible, because not only do you need to die before you gain that extra life, you have to stay dead for a while, otherwise the fadeout won't trigger. Even with bombs there is often just barely enough time to trigger the fadeout before getting the extra life.
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Nicos wrote:
and if both player trigger trigger the glitch ?
Nothing special should happen. If you die with both players and one gets an extra life, you'll get to the next level with that player, if both players die and both gets an extra life, you'll get to the next level with both players.
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Nicos wrote:
but what happen if both players die at the same "glitch frame" but only player one get the life ?is the second player considered dead on the second level ?
Due to how the glitch works, I'm pretty sure he will be considered dead.
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Nicos wrote:
why not first player only killing and getting points for the lifes, the second player would be then used only for the vertical stages and for the last skip, it would be the second player that would trigger the glitch (losing his last life & bomb for this) also nobody said that second player have to survive till the end... it would looks ugly but would be efficient
In that case, you would have to kill of both players in the first level, but only give player one the kills, so to get in player two again in stage two you would have to commit suicide in stage two, then use a continiue. This alone probably costs more time than it saves in level two. this would also mean that you would not have any good weapons to finish of the manholes, and you would have two extra lives again so more suicides would be necessary. So that plan already fails at stage two. The only other thing you could do is to get enough points for both players in stage one, which would save some time later in stage two due to having both players, but this time would later be lost due to having to gather more points with player one later. Espcially if you would want player two for stage five as well.
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Dooty wrote:
Yes indeed! Great game, great run, but I wonder if there's a way to do this glitch with 2 players...
I'm quite sure you can, but it would take longer to gather up enough points for both players to repeatedly do the skip than it would save to have two players on level 2 and 5 (these levels only take about 12 seconds from start to the last manhole getting destroyed, so at most having two players here would save 12 seconds in total, and maybe another 1-2 seconds on the bosses).
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hero of the day wrote:
Optimizing those top view levels sure are a pain. Doing it with 2 players is four times as fun, lol. Does anyone know, do the bosses have more HP when playing with 2 players? It sure seems like Cp was able to take out the level 2/5 bosses much quicker than I do in my run. Maybe the gun choice? or less lag?
The bosses have the same amount of hp. You do kill the second level boss in about 90 frames or so, IIRC I took ~110, I don't know about the 5th level boss, but we seemed to be about as fast there. Maybe double C isn't the fastest, perhaps it is better do have another weapon on the side. And it does lag a lot for you on those levels, so that could be it as well. But at least for the second level boss I' pretty sure it would be faster to have an S with both players, as you can fire it every second frame on the overhead stages (instead of every fourth), though the time saved might very well be lost from not having better weapons in other stages. Anyway, for the 2P overhead stages I was thinking that it might be possible to do one player at a time, and hex together the results, but I'm not sure of this because there seems to be a lot of randomness as far as enemy placement goes in these levels.
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Derakon wrote:
I think I just figured out why the glitch occurs: when the game finishes fading out in a level, it checks to see if you have any lives left. If you do, it assumes that the fadeout was due to finishing the level; otherwise, you got a game over. Losing your last life starts a fadeout, then you gain a life -- voila! At least, this is my theory, not having examined the code for the game.
That's the same theory I had (I wrote that in the video description on youtube to the run this one obsoletes).
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Ok
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