Posts for Cpadolf


Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Here are some random useless but funny/weird videos. Ultimate suicide ball of death! Interesting gravity statue approach And my favorite Samus goes nowhere, FAST
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Okay. Anyway, nice improvement, more than I expected. I'm eagerly awaiting it's publication (or a youtube encode).
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Why does the submission text say that the run is done in 5:34:70 when the actual submission says 5:33:85? And where where the 4 frames from canceled run gained?
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
The only two restrictions we have are no X-ray climb and no Space/time beam, both are utterly gamebreaking, ugly and boring. The MB thing mentioned just now will be used, but a separate smv will be made that does fight MB properly, because some (many?) prefer it that way. Most likely the one that get's published is the one that does use the glitch though. I don't think this is too arbitrary, only two restrictions, both are crystal clear and without exceptions. And Space/time beam was well known already when JXQ made his runs, so really it is only one added restriction over the old run. The MB glitch we are talking about is this one by the way.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Well since we now know that 00:36 will, without the slightest of a doubt, be achieved without that trick I figure it would not be as important to use it. I'm willing to go either way, and most likely it will be done both ways, having the audience decide what version to publish.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
A program which let's you use multiple controller input to do animations with. Check out the currently published 100% run (either in smv format with input display on or dowload the optional avi file) to see what it can do.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Tonski wrote:
But hey, where's your 100% run proceeding at the moment if I may ask?
I'm happy to say that after a long time of painfully slow/non-existent progress the run is chugging along at a good rate now. We are just about to finish up WS at this point (more specifically we are outside the ship in the big room, just before gravity suit). The motivation to work on it is very good right now as we are by far exceeding our own expectations on how much we could improve the run. And we recently also started to play around with the input animator too, we'll see how that turns out.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Oh dear...
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Twelvepack wrote:
No x-ray glitch is probably better for the run, but make sure that you state the rules you are using clearly to avoid confusion. (if you also mean to avoid the corrupted save file glitch, mention that) Just list what glitches are not allowed well before submission.
Yeah that's pretty easy. No X-ray climb, no save abuse (though it does not have any use to my knowledge without X-ray climb), and no Space/time beam. I don't think there are any other glitches I don't want to use that would save use time.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
There are definitely movies that abuse things just as bad as the space/time beam, for example the Pokèmon Yellow run that abuses savefile corruption by resetting the game while saving.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
I was not arguing for the continued existence of 5 Super Metroid categories, just stating the obvious.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
For some it is, and most likely at least one category will be obsoleted by this run sooner or later.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Well if X-ray climbing where taken to it's limit I think 00:33 would be possible. MB skip saves 2:40 alone, baby metroid skip at least 8, gravity statue skip most likely 10+ and probably a lot more skips (botwoon anyone?). But it would remove a lot of entertainment and since the current 100% run is one of the most entertaining runs on the site I would not want to ruin that.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Yeah I was afraid of that. In that case I think I'd rather hold this of for a complete rework, either by me or someone else in the future.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Okay, so yesterday a overlook in this run was discovered by Namespoofer, (who got the idea from Taco I believe) and that is that the Baby Metroid is skippable with the X-ray glitch (sadly, because that was my favorite part of the run...), I optimized it and it saved ~12 seconds over the currently published one. Similar tests where done to the metroid rooms but although at least the first one is skippable and others might be, the conclusion of mine and namespoofers tests where that none of the skips would be faster in the end. The first room could be faster with a skip if a closer accessible door transition was found but none where during our tests. Here is a smv for the improved version, the only changes are the baby metroid room, the room before it and the room after it. The rest was hexed in. If there was any way to update the publication with this new run that would be good (and I think it would be a lot smoother than to re-submit the whole thing). Sorry for the hassle.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Okay so it seems none of the metroid rooms will be skipped, the first is skippable but it takes a few seconds longer, the second one can only be skipped (at least quick enough) like is done in the smv namespoofer posted, and that get's you stuck in the third room because of having to few PB's. If not doing it like that you have to climb for multiple screens (and might still not work, I don't know, all I know is that it is slow). 3rd room might be skippable but you'd need to take damage which you can't, and the 4th one is the same deal as with the 2nd one. And by the way, hero and I decided to put a ban on X-ray climbing in the 100% run, to keep it clean from a lot of possible ugly glitching, like the baby metroid skip, and besides, if allowing glitches like that Space/Time beam could be used as well, removing a lot of fun by skipping the whole tourian part for example. And this also means no gravity statue skip. Insert major protesting here if you want us to change our minds.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Sigh, I'll go check the metroid rooms for similar things then a run update will begin. Great find.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Swordless Link wrote:
I've saved 418 frames (6.96 seconds) so far.
Really, this game runs at 60 FPS, didn't OoT run in like 20? Oh, also this sounds great, MM is so much more entertaining than OoT.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
zOMG wrote:
For what, then?
Of the top of my head, maybe for (together with swordless) actually making a 1 and a 0 star run possible... But that's small potatoes compared to a slightly faster BLJ right?
AKA wrote:
How was it a secret? When about 3-4 people already know it.
I think he mean good job all you guys on keeping it a secret from them.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Well he does. Just maybe not for this...
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
How did the bluesuit thing work?
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
The only reason for being further in to the wall is that you can skip doing the CF, there is a bump that hinders you from X-ray climbing all the way but at X<32 you pass by it. We climb just as many screens as he did, the difference is that when he reaches the point where you can move around he immediately starts bombjumping the whole 3 screens of distance that is left, while we on the other hand walljump up a wall located about 110-115 pixels to the left of the elevator trigger for over 2 screens. The reason he did not use this (besides the fact that he didn't really aim for fastest speed) is that because of the large gap between the wall and the elevator trigger you are required to do some extremely hard diagonal bombjumps to reach it. The reason for it being slower to use the ingame demo to load up the green brinstar room is that it is one of the later demos, it takes about 3 minutes to reach (it would be 7-10 seconds faster ingame though).
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
You really only need to make one restriction, no out of bounds traveling/no X-ray climbing/no major skips/whatever you would want to call it, and this whole run becomes completely impossible, and the other any% runs becomes legit.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
moozooh wrote:
Might be possible for in-game, but likely not for realtime (I don't really see how several additional room transitions + death cutscene + saving/loading cutscenes + intro screen + x-raying up the wall will turn out any faster than just fighting MB with all beams).
It's at least a minute faster in realtime, probably 1:30. Ingame it's ~2:40-2:50 faster. We will fight motherbrain in the 100% run, as we do not want to skip that part, but we will also probably make a alternate smv which uses the in realtime slow way of activating the glitch, just to see what ingame time could be reached (00:33 could be possible as I was able to get 00:35:05 in a testrun starting from JXQ's 100% run). Maybe even a third smv will be made using space/timebeam, just so that it has been done.
Agare Bagare Kopparslagare
Experienced Forum User, Published Author, Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
How much time are we talking about here anyway, a second?
Agare Bagare Kopparslagare