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Left+Right has been used that way throughout the 100% run, also that new jumptech down to the missiles is the only improvement I know for the run... so bummer I missed it :/
EDIT: Seems that it added some doorlag, so it is 1 frame slower in realtime. Phew :)
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As I already pointed out earlier your little timesaver was not existent in the WIP I posted, it ended at the missile lake. And besides, the timesaver is not THAT special...
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Well that good then, he asked me for it and I was uncertain... But it seems I was right :)
Well you should have seen how his first try a few months ago looked like, in that case I think you would have been much more impressed, he is improving over himself very nicely.
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It didn't contain anything you wouldnt want anybody to see. Just so you know.
It ended at the missile lake. (The reason I removed it was because I thought there where some other problem I did not know of, now I know the real reason)
EDIT: Lol, and down we go again... sorry for the mess
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Hmm, that is weird. I wonder what determines on which doors it makes a difference or not.
Also for those wondering he is working on a low% speedbooster route TAS. It's turning out pretty good.
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In what way did he prove that a different subpixel can change doorlag (I can't check because for some reason I have been unable to connect to M2K2 for a couple of days)? I don't think that I have ener experienced that, however at some door (think it was the Green Brinstar CWJ room) unspinning at a different time changed lag. (exited with the same subpixel) Maybe pixel positioning can change it though but it still seems a little random since pretty much no door is affected by it, if they are affected by it at all.
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I guess the only realistic somewhat 100%ish run would be all caracters before kefka, at most all caracters and all magicite. Such a run if made should also in my opinion ban insta death magic such as vanish+doom and joker doom(joker death?).
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Finally saved that last theoretical frame on the torizoskip.
By unspinnig later I enter the room 1 frame earlier but still land on the same frame, this let me get to the bombs without delaying anything in the room.
Hooray
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Yeah I noticed soon after I posted the run that I forgot to press movie stop after finishing it, and left it on record while fastforwarding to the clocktime, pretty silly misstake :)
I still think 00:48 should be relatively easy, it just feels like there are a lot of room for improvement every here and there, maybe I'm wrong.
I probably won't submit it here though since I've already asked one time and got a clear no as an answer. I would feel pretty stupid to post it anyway.
Also thanks in advance for encoding a good avi file :p
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You can't get spacejump untill after the WS supers (one beetom takes 6 of them) and between there and the point where I do pick it up the only place you have use for it is the big room before draygon, and I cleared that quite quickly anyway as you can see.
Grabing spacejump early would take much loger too, since supers takes longer to fire and I would have needed to manipulate the beetoms to jump in a group, and it would leave me with less Supers for marida.
Well how about taking speedbooster with 3 tanks, I only had 2 hp left at the refill :)
Also some points of notice. Ridleys KO grab is the fastest evah, 10+ frames faster than in Saturns RBO. (and it could have been 3 frames faster still, but I needed to manipulate drops) And I finally found a use for that turnaround glitch I discovered that works for other runs. At the baby metroid skip, should save 4+ frames and works for every run. (and might work at other places for some runs)