Posts for Cronikeys

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Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I figured out what the random door was in wireframe mode. It's the door that blocks the entrance when this minigame comes up in Grunty's Furnace Fun. Makes me wonder what happens if you escape a minigame =o
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Kyman wrote:
I'm assuming these clips only work with the beak bomb or whatever it is called?
I think this is in the same "glitch family" as the stair clip. It works by getting caught on an edge and building a lot of speed so that your next x,y,z position is on the other side of the ground once you break free of the edge.
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I can confirm that the glitch I found can be done in other places: http://www.youtube.com/watch?v=eT2hr3Ry9RY I'm currently looking for more :) We might have a note door skip soon!
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
JSmith wrote:
bkDJ wrote:
Also, JSmith discovered that Z+C (talon trot, wonderwing, egg-firing) animations allowed for deep water entry (wonderwing goes deepest), and I found that those animations turn cutscenes into normal text (Conga, Nipper, etc)
You can also use A+Z on the surface of the water to go under even if the water doesn't allow normal diving (e.g. ice water). If you're looking for more glitches to record, using this or wonderwing dive to collect Wozza's hollow honeycomb doesn't have any video documentation yet.
http://www.youtube.com/watch?v=ubFGoWuzLok I made this video awhile ago. Your method works, but you can also just talon trot jump to get this honeycomb. (I made this video for realtime runners... it's currently used in all speedruns of BK including Bacon's WR).
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I found a new clip. http://www.youtube.com/watch?v=QT2vOYBahwk I'm looking for a use for it. There might be other places where you can clip like this
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I had the idea of using ground pounds in this minigame. I dunno if it's useful for the TAS, since Sami's pretty much avoids the Tee-Hee, but I thought I'd point it out in case someone thinks of a way to improve the route for the minigame using it: http://www.youtube.com/watch?v=wW45KAR53-o
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Ianthraxx wrote:
So I got a question. What happens if you initiate a 'zombie flutter' while you're already zombie fluttering? Maybe it's a silly idea -- I don't TAS -- but I was thinking of giving it a shot if you haven't already!
The health bar comes up again but you don't die or regain health. The wrong graphic is next to the honeycombs.
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I've found other silly things in wireframe mode (flight pad in fp lobby lair area is there after it's been destroyed, grabba jiggy is below the surface, etc.). I can post all of my discoveries from wireframe mode if you guys want, but most probably aren't useful. Also, an interesting side effect of zombie fluttering: http://www.youtube.com/watch?v=SLadXvhRVaA More info: -You survive even if you land -The lives counter stays at zero if you do this on the zeroth life -If you get hit you die -If you go into a new room or pause the health refill takes place -If you pick up honeycombs you get health back -If you touch a beehive you will die
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I found a new glitch called "Zombie Fluttering" http://www.youtube.com/watch?v=WW-1KSqCllk If you hit a wall on the last frame of a beak bomb you will die and keep flight. Your health will regenerate after pausing.
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
While looking around in wireframe mode I noticed that there was a door in the Tiptup Choir Room that was about 20 feet below the actual door. I'm sure it's nothing useful, but I found it really interesting. I think it might be a beta element? Is there any way to look into something like this with TAS tools or some sort of no-clip mode?
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
You can clip into the Sir Slush enemies during the crash animation. http://www.youtube.com/watch?v=DY6tY5Opy2c Looks really cool but it's probably slower. This might lead to something cool in Gobi's Valley or CCW though?
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I found a new glitch. It lets you clip through the floor in TTC by the stairs: http://www.youtube.com/watch?v=rPzLiby_gX8 I call it "Super Fall" or "Infinite Fall Glitch" because it looks like you're building speed while stuck on the stair. This may lead to discoveries like a note door skip or early world entry if it's possible in other places. Also, Japanese speedrunner "Bacon" showed this to me: http://www.youtube.com/watch?v=nwrZgBnjBgU
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Sorry for double posting, but I just found a new glitch. This lets you despawn two of the Twinkly Munchers in Freezeezy Peak. http://www.youtube.com/watch?v=XJeeCak1PL8
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
ALAKTORN - thanks (✿◠‿◠) I just really love this game (almost as much as I love glitches). Synx - I'm glad! I'm trying to renew interest in this game. I've posted things on SDA and also got the SRL community interested in running/racing this game. bkDJ - Oh I see. I tried to look through the 70 pages of this thread and search YouTube before posting videos, but I guess I missed that :) I'll be sure to credit everyone in the description of that video. And I agree ALAKTORN, a resource page for this game would be handy.
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Thanks guys for the feedback :) Here's some new stuff I found today. Delayed Jiggy http://www.youtube.com/watch?v=8PDzK7URaBM This lets you skip the jiggy dance and also looks really cool. I don't know where it could be used, but I thought I would let everyone know about it in case someone thinks of something. Frozen Enemy http://www.youtube.com/watch?v=RItbL5bmatM This happened to me accidentally, but it's really strange. I don't see how this would be useful in a speedrun unless there is some way to make a non-enemy object do the same thing. Fixed-Position Camera http://www.youtube.com/watch?v=9Ab3vOkPgkA This gets the camera stuck in "In a tunnel!" mode so that the camera no longer follows Banjo. It might be useful for unloading things like note doors?
Experienced Forum User
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Hi. I've found a lot of stuff that might be helpful for the TAS. Furnace Fun Tile Skip http://www.youtube.com/watch?v=bqtZRhHgBd4 It's possible to skip even further than what's shown in the video using the same principal. Ice Clip in Click Clock Woods http://www.youtube.com/watch?v=k0sFDCrrmN8 This clip might be a faster way of leaving the water in Click Clock Woods (Winter) after Gnawty's house =O Faster(?) Gobi's Valley Grunty Switch Jiggy http://www.youtube.com/watch?v=ZaVmFq_lgfk This seems faster than doing a ground pound, but I haven't timed it. Boss Boom Box Jiggy Animation Skip http://www.youtube.com/watch?v=ZygY3AGByh0 This is an easy spot to skip the jiggy animation. It's doable in realtime even (with a bit of luck). Beehive Clip in Click Clock Woods http://www.youtube.com/watch?v=lLsOyN8abD0 This was shown to me by a Japanese BK speedrunner, but if OOB warping is allowed it might be useful. Object Teleportation http://www.youtube.com/watch?v=wJODJbpZYq8 I have no idea how this works, but maybe a more experienced TASer can figure it out? Hut Notes in Bubblegloop Swamp as Banjo http://www.youtube.com/watch?v=_PzFLbCRMRs This probably isn't faster, but I'm sharing it in case it somehow is. It's possible to get out (check description for link to that video). Faster(?) Bottles Skip in Spiral Mountain http://www.youtube.com/watch?v=-z_djaBRDqY I don't know if this is faster or not, but it's a setup I found for realtime speedruns. There are more videos on my YouTube in this playlist: http://www.youtube.com/playlist?list=PL3487DD6B9369E284 Hope I helped :) Let me know if you guys figure anything out about the Object Teleportation thing =O
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