Posts for DDRKhat


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Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
You were right, Fano, the second act could be much improved and I've done it, I'll get around to wrapping up act 3 then try and splice the thing together again just as you asked.
Act Fano    Khat
1	32.79	31.39
2	59.80	47.64
3	30.32	??.??
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Pu7o wrote:
DDRKhat wrote:
Someone has already attempted an amature TAS at this. I saw the video on videogoogle, although it seems it's not there anymore. I found it rather interesting and I still have the GMV of it, I do believe. But it was from Tails In Sonic 1 v1.0 however, so using a new "less glitchy" version might be advised if this is going to be attempted. Although through general play on my Nintendo Wii , I've found that the new "less glitchy" version still crashes as much.
What version of TiS1 did you actually play on your Wii? There was drx's original v1.0 and 1.1 which crashed left and right, my three bugfixes over it which fixed the crashing and overall lots of shit, and my v2.0 which was a complete redoing of the whole thing from scratch, which I tested several times, having even gotten people to test it on hardware, and which shouldn't crash, period. For reference, the latest version of Tails in Sonic 1 (v2.0) is available on Sonic Retro.
As I said the latest (2.0) still crashes for me, I remember reading about there being bug fixes and such so I grabbed the latest from that link about 2 days prior to my initial post. Which was 2.0.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
FanoTheNoob wrote:
Kuwaga wrote:
Your newest version desyncs for me as sonn as you turn super. Tried to disable Left+Right, but made no difference. Also isn't there some kind of shortcut in the last Special Stage? Like [URL=http://dehacked.2y.net/microstorage.php/info/939801840/Sonic%201%20Megamix%20v3%20-%20different%20route%20special6.gmv]this[/URL]? Sorry that's just me playing in real time, but wouldn't that route be faster?
either download the blank SRM in the first post, or delete your srm before watching, the recording will set the right settings at the beginning of the movie. Starry night is done, though I'm not sure I chose the most optimal route for Act 2 (time was 52 something, I didn't bother to check the times with anybody else's run =X), I'll finish up metallic madness and post the recording later tonight or tomorrow
Already beatcha to saying this :P Nice recording so far, I must admit, MUCH better than your previous sonic recording, no offense.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
FanoTheNoob wrote:
try this http://dehacked.2y.net/microstorage.php/info/1518898506/Sonic%201%20Megamix%20v3%20-%20New%20Run%20%5BSonic%5D.gmv and about the special stages, I don't know anything about splicing, and how to do it without desyncing, you'd have to walk me through that, I'm all for it. have you all been keeping up with the teaser videos that were released? they've added so much T_T I want v4.0 NAO
That worked. and LOL at managing that one! As for splicing and such, hit me up again on msn sometime, we'll discuss it.
Kuwaga wrote:
Your newest version desyncs for me as sonn as you turn super. Tried to disable Left+Right, but made no difference. Also isn't there some kind of shortcut in the last Special Stage? Like [URL=http://dehacked.2y.net/microstorage.php/info/939801840/Sonic%201%20Megamix%20v3%20-%20different%20route%20special6.gmv]this[/URL]? Sorry that's just me playing in real time, but wouldn't that route be faster?
Are you watching the recordings with a blank SRM file?
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
I'm afraid that link is not to the correct recording. Just downloaded it via a fresh cache on an entirely different machine, still takes 31 seconds. May I suggest you re-upload it? Also, will you be going back to re-do your special stage runs? I'm willing to give you my Mighty WIP so you can splice it's input into yours, if it'll run smoothly, or at least watch it frame-for-frame to replicate it.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Wockes wrote:
FanoTheNoob wrote:
DDRKhat wrote:
FanoTheNoob wrote:
anyway, I managed to manipulate the glitch in misty maze 3 giving me a complete time of 16 secs :O Link.
Wow, that was unexpected.
Okay. Interesting. I grabbed that, and I ended up with the Recording that he takes 31 seconds on.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
I only TAS on Gens, and I personally have my PS2 controller setup after cursing at my keyboard for locking up under certain combos. D-pad -> D-pad [] -> A X -> B () -> C /_\ -> Switch Recording Player (Using a program, Joy2Key to send keyboard input) L1 = Pause R1 = Frame Advance L2 = Quick-Load R2 = Quick-Save Start = Start I might be wrong about my shoulder buttons, but I'm pretty certain thats what they are. However, back when I used to use the keyboard... Arrow Pad -> D-Pad Z = Start X = A C = B V = C Q = Pause W = Frame Advance O = Quick-Load L = Quick-Save
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
FanoTheNoob wrote:
That's all I have so far, the special stages are a LOT better too, especially the 5th one, thanks to billybobfred :D
If you watch my current Mighty WIP, It has the Special Stages highly optimized. I'll compare them side-by-side when I get home, but from what I was watching, my Mighty got to the second Emerald (the alternate route) before your Sonic got to the first in the first special stage. Certainly surprising how you got to the top of the level on Dark Fortress 2 with Sonic. I must admit, I lol'd :)
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Someone has already attempted an amature TAS at this. I saw the video on videogoogle, although it seems it's not there anymore. I found it rather interesting and I still have the GMV of it, I do believe. But it was from Tails In Sonic 1 v1.0 however, so using a new "less glitchy" version might be advised if this is going to be attempted. Although through general play on my Nintendo Wii , I've found that the new "less glitchy" version still crashes as much.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Ishmayl wrote:
Okay, I finally succeeded in getting a session to play back without desyncing. I went to Tools> Record New Movie, and named the movie SFWalk001.gmv. I checked the box "Record from now and make a savestate," and named the savestate SFWalk001.gs0 (just to not confuse myself). I recorded for awhile, hit "Stop Recording," and then played the movie back by selecting "Play Movie/Resume Movie etc etc", and selected the appropriate file. Then checked "Play from savestate," and selected the appropriate savestate. And everything perfectly fine, no desyncing, it's awesome. HOWEVER, how do I continue recording from that point now? I can figure out how to start a new movie (continuation) from the point I left off at. Any advice?
I attempted a recording and didn't seem to desync. So, It seems like the SRAM trick that I did with Sonic 1 Megamix worked. Here's a SRM file. Put it in your Gens folder where GENS******.exe resides, (overwrite the other SRM file) and set it to read-only. It would be wisest to do this, then to require a save-state as this could cause your run to not be accepted (As far as I'm aware, your recording has to be able to run from start to finish with no save-state, although I think there have been a few exceptions) It shouldn't de-sync anymore, If you stop recording then want to resume again, You have to reload the rom! So it would be best to learn to use quick-save quick-load, or the savestate keys (F1-F8 i think it was? ask someone else for those). Goodluck! (Note: It's a SRM file, opened up with a HEX editor, then all data replaced with 00 . Gens will ignore a savefile that isn't precisely the same size. So Hex-Editing is the only way to "cheat" the SRM into not saving)
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
billybobfred wrote:
You know, there's a shortcut in the 5th special stage. The GMV (with savestate) Far from optimized, but you get the point, right? I'm pretty sure you can take the shorter-cut, too, but I couldn't figure out how to do it.
Thanks alot for that, it took a bit of messing about but I managed to slip in behind it without the blocks turning solid
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
N. Harmonik wrote:
DDRKhat wrote:
N. Harmonik wrote:
Awesome! And you're getting all the Chaos Emeralds too! One question though, are you sure you couldn't enter the Ring at the end of Sunset Hill Zone Act 2 a little less awkwardly?
Well I did it that way because I personally thought it made him look like he was moving too fast... oh well...
What I meant was, couldn't you enter the Ring a little earlier?
Well it doesn't much matter, the score screen still needs to come along and tally up, so, it doesn't hurt to waste those frames looking silly really.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
N. Harmonik wrote:
Awesome! And you're getting all the Chaos Emeralds too! One question though, are you sure you couldn't enter the Ring at the end of Sunset Hill Zone Act 2 a little less awkwardly?
Well I did it that way because I personally thought it made him look like he was moving too fast... oh well...
bkDJ wrote:
I thought it looked amazing but I'm kind of wondering why you seemed to slow down in the one marble garden act to collect over a hundred rings...
It actually saved time to go that way then depend on the spring to shoot me up, I can't remember how many frames. If you mean the little room I go into, I needed the flame shield.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Or you could allow it to create a srm, then hex-edit it so all of the data is blank, thus you will have no save, and simply set the file to read-only. However, remember that if something tries to save SRM data, such as option settings or something, then you will need to re-load the rom. P.S Yes, I know this is a year bump.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Titus Kwok wrote:
I've been thinking about that, and it seems to me that the only way to make a TAS on a CD-based game would be to have some kind of flag where the emulator pauses the movie when it's loading from the disk, and restarts when the loading is done, so the emulator would have to be designed with that in mind.
Now meanwhile I admit im not terribly advanced at coding I have some grounds, so surely when GENS does a call to the function loadCD() or something.. you could make a branch right at the start.. ?
loadCD();
{
	recpause();
	//Rest of cdloading code here
}
Or perhaps a branch for the function that is handling the data that is being cached by the CD?
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Well truth be told my own run with Sonic was pretty shoddy, it was more of an experiment to get some general interest which has happened. I've been working on another TAS with Mighty which is going fairly well so far.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Well regardless of that screen. You've just stated your own contradiction right there. "I'm trying to beat this game without taking damage.. and I've taken damage" So go back to the point before you took damage and work a way around it.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
A hex-edited SRM file has been posted in the first post. This is for any people who wish to do recordings. The SRM has been modified so it is a blank un-configured one, simply set it to read-only so Gens does not save any settings while you're recording, this should help solve desync issues people may have had.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
FanoTheNoob wrote:
Dark Fortress Act 2 = ~1:03, found a nice zip in the beginning, if I'm not done with Act 3 today then I'll definitely have it tomorrow, and I'll post it.
DDRKhat wrote:
Done nicely, however, your ejection on Act 3 could've been handled better, if you land on the edge, hold right for 1 frame then hold Left, you will eject yourself into the S-Loop, saves you around 13 frames, it's how Upthorn performed it.
true, I missed that, right now I don't think it's worth it to go that far back in the movie to fix 13 frames (remember the hack isn't done yet D: btw I can't wait for v4.0 :D), however I'll keep this in mind if I ever feel like optimizing this run further. ---- EDIT: Dark Fortress done, notice the nice zip glitch (I guess that's what we call it when we go through walls? =X) at the beginning of Act 2, and somewhere in the middle of Act 3. Click.
Nicely performed, Most definitely interesting, I might try put that into my Mighty run, could well be worth it.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
FanoTheNoob wrote:
After a VERY busy week, I was finally able to continue work on my WIP because of the desync problems I had earlier, I had to start over, my times have improved a lot, however. I've only cleared Sunset Hill as of right now, I will continue to work on the rest of the levels later today. Click Character: Sonic Emeralds: Yes Delete your *.srm before playing. EDIT: First try on Dark Fortress Act 1 = ~1:07, will post when I finish the zone.
Done nicely, however, your ejection on Act 3 could've been handled better, if you land on the edge, hold right for 1 frame then hold Left, you will eject yourself into the S-Loop, saves you around 13 frames, it's how Upthorn performed it.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
FanoTheNoob wrote:
in all honestly I think that the old way of saying "to watch this movie, download this SRM file first" instead of "everytime you wanna watch this movie you gotta delete your SRM" see the first one is a one time thing, download the SRM, stick it in your folder, forget about it (since I doubt anyone actually prefers to play with normal camera and Super Sonic Music On) I don't know, it just makes more sense to me >_<, and I've already had 2 more desyncs (I delete my SRM before watching my movie, and then I realize that I had been recording with the camera set to Normal, the Movie changes it to Extended, thus desync >_>)
If you want tell me what settings you want I'll give you a recording with them set and then you can start recording from there. There was alot of complaints when I had to get people to download an SRM file. Viewers find it easier to delete/backup a file then set the recording to play, rather than fiddling around. Here is the routine I had to do a few times when I lost my place or saved in a mistake; Close rom, delete SRM, re-open rom, play recording.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
FanoTheNoob wrote:
I'm just about ready to slice my own throat here >_< three times I've started this run, ALL desynced, wanna know why? because for some reason, when I load my save state, I'm recording with the settings on "normal" camera, this shit happened 3 times today and either I'm fucking stupid or this game is playing tricks with me >__<)
You have to remember, once you play you're recording again, the settings are kept. So if you're going to play you're recording from the start again, you will have to keep deleting the SRM file.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
P.JBoy wrote:
Instead of those "Known Tricks", how about linking to this page
Because that part will be for glitches etc that are still being discovered. Once a suitable amount of information on how to perform said glitch/trick, it will get put under the category.
A whisper in the wind~~
Experienced Forum User, Published Author, Player (36)
Joined: 9/9/2006
Posts: 388
Seeing as the two topics were merged.. thanks to my browsers cache, I managed to recover vital information that was posted and lost from the old topic. The first post in this topic has been amended accordingly.
A whisper in the wind~~
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