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Oh wow, this generated much more interested than I thought.
@Atma I would go for that too but unfortunately I'm NO good at this "Ram Address" watching... I used to use a DEV version of Desume (TAS) and whenever going into a duel, this printed into the console;
Which leads me to believe that somehow the information for the decks is above/below that location. However upon doing a ram search the DATA was exactly the same regardless of choosing first/second (which I could physically SEE produced different results) So I suppose I'm asking more for help with learning how/watch to watch in the RAM rather than someone to just provide a code to modify the game really...
@Mezzo I will at LEAST be posting it on YouTube, but I doubted it would be seen as "interesting enough" to get published here so I decided I would only post it on my YouTube account.
@Scepheo I have been doing luck manipulation, It's interesting that deciding to go first or second literally changes the entire play order of the players decks. I have also with a bit of luck manipulation managed to purchase packs so i will only need that one set, I go for the "Synchro AWakening" Pack and manage to score not only a Brionac, Dragon of the Ice Boundary (HATE IT HATE IT HATE IT! but for the TAS it'd just be too powerful NOT to use..) but a Cyber Dragon also. So the moment the deck becomes editable those will obviously go straight in...
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BEFORE YOU READ TOO FAR. I am aware that loads of you will inform me that this will NOT be a good game to TAS, and I'm aware of that and doubt I will be submitting the completed run to here.
The reason I'm making this topic is because I need help from experienced hackers, the kind of educated people like nitsuja and such that may be able to provide Action Replay codes for me.
Now I know your gonna scream, "You can't use cheats for recordings" but hear me out.
The only cheat I will really need is the ability to see my opponents hand few people know it and refuse to pass it about because apparently it works on WiFi (Internet battles), I don't care for playing online personally because theres enough cheating on there that I stay well away from it.
So what's the point if this is a run that'll never be submitted or anything? Well, I played through the game on my official cartridge on my own DS and I got all the way through the game only modifying the main deck like twice, and they weren't even very powerful edits.
However people have been majorly struggling and so I primarily want to make the TAS as a form of video walkthrough that goes through the game with speed.
"Why not just do it normally?" Well, because I personally am not too fond of Video Walkthroughs that make mistakes/backtrack/take large amounts of time to make decisions. Plus, I am constantly busy having to tackle a young child and such and so I cannot dedicate such a long period of time, nor do I really want to sit there with several thousand recordings and splice them together.
So, any assistance towards this would be greatly appreciated.
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So, any news about TASing working yet? I've seen commits but with current bandwidth I can't just grab to find out, It'd be appreciated if someone with a solid webernection could say yes/no.
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As stated earlier, if desired. Input can be copy/pasted from my posted demo run for the Special Stages themselves (to save the agony of having to do it).
Experienced Forum User, Published Author, Player
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Unfortunately I cannot continue this TAS, the real world needs me more. I will be posting my current input when I get access to my computer again so that someone may continue progress. Although chances are the input will not sync anymore due to newer versions of the DS recording emulator (I believe I recorded in 9.2+ at the time?)
Will provide these details (Rom used, etc) when I get around to providing the input.
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I'm afraid I'm going to have the pass on the All Emeralds run to someone else, the real world needs me more. Feel free to use my input during the Special Stages from my previously submitted input. Remember to use Tails off-screen to help collect rings that may ordinarily be off route.
Best of luck to whomever takes up this endevour.
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Thats something im not sure of, just realized I didn't try different emus. (Although my current recording would get killed if I went from rev3179 , from previous experiences of this emulator and it's timings)
edit:
0.9.2-rrv1 (win32 executable) no targets
0.9.2+ (r2693) no targets
0.9.4+ (r2964) no targets
0.9.5 (r3179) no targets
Experienced Forum User, Published Author, Player
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Any chance you can add support for "Sonic Boom" ?
It's a total modification hack based on Sonic 2, I took a shot at it myself and it works except that they seem to have changed the memory address for the HUD and so kill_orig_hud doesn't function properly.
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Thanks. That derogatory text is helpful.
and btw, yes I did check SDA however, from what I gathered on their forums there wasn't a fully submitted runs do I never checked their archieves.
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That is the intention of the script yes. I suppose I should have simply posted saying "I would like it if there was a toggle for the LUA HUD also".
How is it I trigger "Jump Prediction" ?
Whilst I'm making little requests. Don't suppose you could add nitsuja's FastForward During "IsBoring()" script with variable toggle but eliminate the part that fast-forwards while the player is off-screen? (I personally find it difficult to keep track of whats going on when it zips at those parts)
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What do you mean your computer can't run it? you EXCEED the requirements easily. a quadcore 3.4 Ghz? Very much exceed
4GB DDR2 ? The moment your over 1GB your exceeding.
Unless your telling me you have this POWERFUL setup with a onboard graphics card, I don't see how your system cannot run 64x
Also waiting for a new version of Dolphin with reliable input playback.