Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
If someone is going to test averaged frames (not me, because I'm confident it won't be better) you should also include a part of, say, Sonic and Knuckles 3. Something with a LOT of motion and more complicated backgrounds.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
So basically it's a handheld being displayed on TV, with an extra border around it?
That's a pretty big design flaw, I'd say. I'm sure a lot of graphic designers were very angry to see their artwork squished.
We should probably not use aspect ratio correction in order to keep the core artwork intact. Theoretically, that might cause a problem for the border artwork, which might very well expect a 4:3 ratio, but I think that's of less importance.
I'd say that's significant. To illustrate by example, Abe's Oddysee has a native resolution of 368x240, to be displayed at 4:3. That's a 15% difference in horizontal width.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
The sentiment is appreciated, but I'd much rather type 2 letters as opposed to >2.
I realize that "SD" isn't exactly accurate, but it's a convenient retronym to distinguish regular encodes from the ones we put up on Youtube. That's okay, though. There's no reason to use it as "official name" for regular encodes. I'd just much rather use simple, universally understood (by encoders) terms when talking with other encoders on IRC.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I was trying to run a game made by a friend in Hourglass, and found that the background music wasn't working. Sound effects did work.
It gave this error message:
The game can be downloaded here: http://gzstorm.com/78641/
Anyway, it seems that it uses two separate DLLs for background music. Yet even with custom DLL loading turned on, it doesn't seem to work. Any ideas as to why this might be?
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Just ran a small test. I'm not the first one to do this of course, but I like the way Hourglass works. It's simple and has all the functionality you could ask for, for a game like this.
Link to video
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
How mature is Windows TASing? Is it acceptable for the site yet? Is it good enough for making decent movies that aren't acceptable for the site for whatever reason?
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
As far as I can see, 24fps is the best compromise for these videos. That causes flickering every 6 frames (e.g. AAAAAABBBBBB). Go lower than 24fps and the motion becomes too choppy. Higher than that, and the flickering becomes too slow.
Youtube does not seem to support a higher FPS value than 30 or 31 in some cases (apparently when you put a 60fps movie on Youtube, it becomes 31fps, but I haven't tested that).
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I'm nearly done with the encode. There's an a/v sync error though, but we're working on fixing it. I'm expecting to be done with it at most this week, but hopefully today.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
We should always continue to accept videos that use mid-write resets; just accept other runs that don't use them, too. TASVideos in general has a tendency to obsolete videos when it's not really necessary (such as obsoleting the 4 hour Chrono Trigger run in favor of the 26 minute glitched one--no reason why those can't coexist).
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
The screenshot is probably best off being in PNG form, because if quality is important, a q100 JPEG probably won't be any or much smaller than a simple PNG24 (assuming no interpolation is used, like in the ones just posted).
Also, I'm sorry that the encode is delayed with so much. I'm working on it right now. I had some problems syncing the audio with the SD version. I actually had to do some work to fix it manually for the HD encode.
I think it might be related to using fast-forward while capturing AVI. The emulator dumped two segments in the wrong resolution too, probably also related to using fast-forward while capturing. So right now I'm redumping it (just need to get disc 3 and 4).
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
That's because the screenshot in the topic shows PEOpS plugin v1.4, rather than the one that's included with PSCX by default (TAS Soft Graphics). They look very similar, since the latter was branched from the former, but they're not the same. Click on the link in that post to download the right plugin.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Wouldn't that simply be:
RewriteCond %{QUERY_STRING} ^somevar=1$ [NC]
RewriteRule index.php http://mydomain.com/index.php\?differentvar=2 [L,R=301]
This is off the top of my head though.
edit: well, 301 isn't needed, but usually a good idea if it's a permanent new location.