Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
You're best off downloading a dump rather than making one yourself, however unlikely it is that small dump errors would cause an emulation desync. This may or may not be legal where you live. Using a publicly available version is probably the best way to be certain that whoever ends up testing or encoding your run has the exact same setup.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Isn't it possible that this was the result of some company or college specific internet setup where multiple people share the same IP address, and he simply had good contact with those other people and regularly asked them to please vote for certain movies?
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Warp wrote:
I have one of those:
YouTube wrote:
Your video, Sylvian joululaulu , may include content that is owned or administered by these entities:
* Entity: Music Publishing Rights Collecting Society Content Type: Musical Composition
The author of the lyrics died in 1898, and the author of the melody died in 1871. This means that the song has been in the public domain for at least 50 years. Any rights claimed by this "Music Publishing Rights Collecting Society" (a rather amusing name) is completely frivolous.
(No, this has nothing to do with the issue discussed here. Just wanted to share.)
This is also why the DMCA is so awfully one-sided in favor of the corporations making these claims. They misidentified that particular upload for a different song made by one of their artists. As in: that artist performed the song, and they hold the copyright to that performance. Youtube's content identification system, brilliant as it is, is still just a program that occasionally makes mistakes like this.
Now if they request the content to be taken down, Youtube has to comply. They are not allowed to refuse as part of the Safe Harbor provision. They can put the upload back up later if they do a post-mortem investigation and find it to be in compliance with copyright law, but they're not going to do that because they don't have the time.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Warp wrote:
Mitjitsu wrote:
In relation to TASing you could certainly create intelligent AI that could TAS NES games which only have 256 possible inputs per frame.
It doesn't really matter how many buttons there are. Even if you had only one button and your only choice on each frame would be whether to press it or not, you would still end up having an exponential amount of possible combinations as the run progresses and it quickly becomes too numerous to calculate in a rational amount of time.
I once tried calculating how many possible input combinations there would be for the latest Mega Man run's amount of frames and the number was so big Google outright refused to give me the answer, even in scientific notation.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Spider-Waffle wrote:
I agree with True, the first and foremost primary goal of speedrunning should always to be to beat the game as fast as possible using w/e means the game allows.
Funny, there seems to be sort of a rift in the community between people who believe that entertainment is always the first goal and people who believe speed is.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
If you used the vending machine that Bisqwit made (http://bisqwit.iki.fi/utils/famtasiapatch.php) and checked the AVI recording patch, then in conjunction with boing.dll and do_record you should be able to export AVI files simply by running the emulator. The files will be in the same directory as the emulator's executable. You will need to manually cut out any extra frames from before you played back the movie file.
The patch maker still works, as I recently used it to record some old Morimoto videos to AVI for Youtube. It only exports to uncompressed AVI and will start a new file when the filesystem's file size limit has been reached. (You may need to stitch them back together later.)
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Seen as how the final cutscene briefly desyncs (because the boulder was never removed), I wonder if the ending airship will actually explode if you kill Jinn and talk to Taka before setting off for the shipwreck... (I'm guessing no since it's supposed to be a whole new and different airship.)
Link to video
Edit: I just added pirohiko's commentary to the Youtube video as closed captions. Make sure the CC button on the viewer is active to be able to see them.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Like others have said, I've got mixed feelings about the hover glitch. I'd prefer to see a run without it. It's still a good run that's worth a yes vote, but I think a non-hover run should be the next one. :)
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I'm glad someone finally made this run. :) I had wanted to do it myself at some point but just didn't have the time and probably wouldn't have done as good as job as this.
I'm off to make a high quality Youtube encode.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Derakon wrote:
Of course, the old run isn't going to be removed from the site; it (and its encode) will still be reachable by seeing which movie this movie obsoleted.
That's actually why I think they should just be put up alongside each other: the other run is still going to be available anyway, except if it's obsoleted it'll be harder to find.
Nevertheless, I think this movie is better than the old so if it's going to be either one then I say it should be this one.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Excellent movie! Loved the new drawings. Of course, I couldn't help but notice you forgot to include [insert character here].
(Banjo and Kazooie?)
I don't really get why this and the old run can't just exist alongside, though. They're both playarounds and are pretty equal as far as entertainment goes. I think that's also best for people coming to look for the old video because they know it's got [insert character here]
(I can tell there's probably going to be a lot of debate on this issue.)
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
VirtualAlex wrote:
Dada wrote:
I find your premise a bit weird. Either you should write columns about the greatest innovations in gaming, period, and include the significant technological advancements as well (since you can't really skip over things like Quake being the start of the serious 3D graphics era), or you should write a column about the greatest innovations in game design. I find it quite astonishing that you'd choose to ignore all technological achievements and yet list ability cooldown of all things.
You are right, Game Design would have been the more accurent word choice. I am less concerned with the technology and much more interested in design changed. Also not sure why you are so offended that I listed ability cooldown as an important innovation. Remember turtles in time? Or that X-men arcade game where doing your TRADEMARK move would actually deal you damage? So cyclops can't even spam eye beams? Thats bad design, which was GREATLY improved by cooldowns.
You're right that it was a good development but I'm just not sure I would list it among the greatest innovations in the history of game design. To me, great innovations are things like the ability to freely explore, the ability to save the game, good NPC AI, games consisting of multiple levels, multiplayer gameplay, storytelling, NPC interaction, 3D...
Even if some of these seem like technological advancements, they did give game designers a lot more space to work with.
I guess it depends on how specific you want to get. It might be interesting to just pick a number of comparatively small (relative to the few things I mentioned) design ideas and write detailed articles about them.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I find your premise a bit weird. Either you should write columns about the greatest innovations in gaming, period, and include the significant technological advancements as well (since you can't really skip over things like Quake being the start of the serious 3D graphics era), or you should write a column about the greatest innovations in game design. I find it quite astonishing that you'd choose to ignore all technological achievements and yet list ability cooldown of all things.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Ren and Stimpy is the best thing to come out of Nickelodeon. I mean in general I kind of like cartoons as long as they're made by creative people who assume the audience, regardless of how old it is, isn't completely stupid.
Also The Last Airbender was good up until the point where they reach Ba Sing Se (late season 2). Then it just becomes mediocre. And about 90% of season 3 is just abysmal.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Just uploaded a speedrun of Metal Gear Solid, Japanese version (equivalent of Easy difficulty) by Zeno. He beats the game in little over one and a half hour in 6 segments. Here's the first part:
Link to video
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
This is solely because I'm lazy, but if the source material permits I always upload lossless video to Youtube. Usually upscaled to force it to create a 720p version too. Works every time.
Example: http://www.youtube.com/watch?v=hsuBm2zFQOQ
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
These are all excellent runs, but it's going to have to be Mega Man for me. Finalfighter's insane glitch discoveries and subsequent exploitation thereof are nothing short of legendary. I believe this run to be the finest piece of art we have on this site today.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Yeah, I think simply by answering as your employer would probably want you to answer, you can most likely ace this test without too much trouble.
It's a dumb test, that's all I can say about it. As a company you should not rely on it. No multiple choice test can ever replace or even serve as a very helpful addendum to a good interview.