Posts for Dada


Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
JXQ wrote:
According to the MM2 Wiki page: "Quick Man is vulnerable to Crash Bomber; however, it's best to hit him directly, which can be difficult. A miss causes Mega Man to have to avoid Quickman's attacks, since he cannot fire again until the Crash Bomb detonates, which will kill Quickman in one hit if he's on top of it." I have no idea if this is true, or if it would even save time, but it's out there.
Well. I believe that I once did manage to get Quick Man to run into an exploding Crash Bomb, but because this is indeed so incredibly rare to do, I'm not sure whether I really did manage to get this done, or whether I just think I did. Regardless, since you've got a massive amount of Mega Man 2 TASing experience by now, it should be quite easy to check, right?
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Bisqwit, this is the single most awesome piece of software that I've ever seen on this site. Once this stabilizes sufficiently for Jazz Jackrabbit to be TAS-able, I'll start working on it immediately. (I haven't tried it yet, but I soon will.)
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I'm sorry for posting in a locked topic, but I just need to say something here that's been bothering me.
Neo Shinryu wrote:
Thought the rules said no flaming?
It disturbs me that after someone (mmbossman) finally helps you, you don't take the time to say thanks to that person. Instead, you decide to just complain some more. I hope you at least sent him a word of thanks via PM. He deserves it.
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Neo Shinryu wrote:
Y'know Google aint god.
That's no excuse for not putting in any effort yourself. If you want us to sympathize with you, then tell us that you've actively searched Google but still can't seem to be able to find the answers to any of your questions, instead of effectively telling other people to sod off. I'm willing to help you, but I'm sure that there are many people who agree with me that you will not be helped if you are not friendly to the helpers.
Post subject: Re: Super Mario World:The Second Reality Project 2 (HACK)
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
funguy10 wrote:
Welcom to the new and improved Super Mario World: The Second Reality 2 thread. Now that my ban is over, I've looked at the old thread and seen the error of my ways.
I'm glad that you are willing to improve yourself. That's the right way to go about this. (Hmm. I must admit that I wasn't around during the last topic, so I don't know how that went, but if it was locked, then there must have been a reason for it.) EDIT: also, please stop using this topic as your personal sandbox for calling people names, or whatever you've decided it should be.
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
JXQ wrote:
How is that different than what is currently done?
It's more ugly, and aside of that, there isn't much of a difference.
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
zefiris, I can understand wanting to put a watermark on the movies (even though I disagree with it), but such a huge one? Why would you need to do that? It even contains an obtrusive warning at the bottom that tells you the movie is tool-assisted, ending with an exclamation point.
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I've stated this before and I'll state it again: I'm pertinently against further obscuring or harming of the original video content by means of stamping information on them. Originally, there was just a quick message stating that the run you're about to view is a tool-assisted movie, and that you should go to TASVideos to learn more about them. Then came the repeating of that message after the intro, sometimes during a critical moment or the "heart" of the game. And now it's said that we should get a watermark to go along with all of that. I don't find it a good idea at all, and I hope that this will not happen. To me, the benefits don't outweigh the disadvantages.
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Happy new year, everybody. :)
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
FODA wrote:
There's a big difference between "slow" and "hoax". He explains that he got other stuff like going to the army (i think i read that somewhere).
Sounds to me like you want this game to be real. That's okay, so do I. I think it'd be very cool if this were real. However, if you take a look at what this guy has done so far -- Soulrivers has given a nice summary of events -- you simply shouldn't believe that he is actually making a game. And again, I should note that he's asked for donations before and got loads of them. EDIT: it's strange that the SA topic you linked to mentions that Daniel Barras got married recently. I remember about a year ago when this hoax was posted on another forum I frequent. Some of that forum's members had been following the game from the start and were quick to mention how dubious it is. Then someone else posted a wedding photo of Daniel Barras and asked other members to Photoshop it. So I guess that he either got married again, or he is using his wedding photo as a means of getting his audience to like him.
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Ocarina of Time 2D is a big hoax. He has been tossing around the same "screenshots" for years now, and has never shown any kind of actual demo that would take longer than 5 minutes to throw together. Worse yet, he has asked for donations all the way... which he got. As such, he should just release the game and get it over with. At the moment, I bet he doesn't have anything more than a simple demo that showcases the typical Zelda physics.
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
What about the Japanese Wikipedia, which uses UTF-8?
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
You mean you can't view them even though you can in other browsers? That's kind of strange. Maybe it just doesn't know how to detect the character encoding correctly. Are there any Japanese language sites you can visit at all? EDIT: this site has the character encoding added to the header of the document properly, i.e. -charset=Shift_JIS"-. Does it work for you?
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
The amount of frames is not very relevant when showing the time it took to complete a run on the front page of this site. I believe that we should show either only conventional time units when required (e.g. hours, minutes, seconds, milliseconds) or only the amount of frames (e.g. 23492 frames). The reason why we shouldn't use frames behind the seconds is because the whole point of using conventional time units is to give an easier impression of how long the run is. Frames can be sufficiently accurately converted to time, so why do so?
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Pasky13 wrote:
He said he is fine with it as long as the version is only used for the TAS community.
He doesn't have to be fine with it, and the version doesn't have to be only used by the TAS community. His code is released under the GNU GPL, afterall, so he has no say over what happens to his code when someone decides to fork it (as long as the license is upheld).
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Because of my current inability to run a patched FCEU, I'll have to patiently wait this one out. :) Congrats on improving an already "perfect" movie even more.
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I'm in. :) Give us something to start off then, xoinx!
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
pirate_sephiroth wrote:
well, it's a way to trace web-browsing, so it's another threat to our privacy.
How does this compare to the amount of private information that one leaks simply by browsing the Web, period? With every page refresh you make, your IP address gets stored in about 20 separate logs, all of which can be used to trace your browsing habits anyway. Referrers, on the other hand, are ways for webmasters to tell what their audience is, so that they can modify their site to suit that audience better.
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
July 30th.
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Could you please at least give some kind of summary or description as to what your link is? I feel that these "single-link topics" should just be outright rejected. It's not a very good way to make a topic.
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Hmm! I hadn't even noticed them yet. That shows how well they are integrated into the site's layout. You really aren't bothered by them (that much) because they are very subtle. This is great, since most graphical ads just use terrible blinking yellow/red colors.
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
This way we'll never be satisfied! :)
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Nach wrote:
Omega wrote:
Actually, is there any other way to integrate programs into web pages that will run very easily, without having to install much (or anything), while keeping compatibility with free software?
Not really. You can't even depend on Java either. Some people just don't have the VM installed. Some Linux and BSD distros even refuse to bundle the Java VM because they don't like it's license and feel it's closed source or whatever.
Isn't there a GPL Java VM, a separate project, which works to a large degree but cannot always run programs that weren't tested on it?
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Nach wrote:
Omega wrote:
Gee, well, that depends. On http://www.freechess.org/, it's possible to play chess online without having any client installed, thanks to Java. That would not be possible with C++. This also ensures it is possible to do this on any operating system, as long as it supports Java.
That's really not an aspect of the Java language, it's the matter of using a VM to run it. If someone made a C++ VM and a byte code option got added to C++ compilers, you can do the exact same thing as long as you stuck to standard C++ and libs.
That's true. When I say that Java is neat for that reason, it's only because there isn't any other way to make profound programs that will run out of the box on most machines, integrated into webpages. I don't know anything about the programming language Java itself. Actually, is there any other way to integrate programs into web pages that will run very easily, without having to install much (or anything), while keeping compatibility with free software?
Experienced Forum User
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Gee, well, that depends. On http://www.freechess.org/, it's possible to play chess online without having any client installed, thanks to Java. That would not be possible with C++. This also ensures it is possible to do this on any operating system, as long as it supports Java. That said, I prefer running C++ programs (or well, of any non-interpreted language -- I don't care if it's C++ or C or SmallTalk or Fortran) for my daily business. The only exception right now is Eclipse, an IDE written in Java. EDIT: don't take this as a vote for C++. Voting is evil. You should just discuss things instead.